My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Fisherman Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Barbarians Royal Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Fisherman Phoenix
Giant Snowball
Bomber Barbarians Fisherman
Zap
Bomber Royal Giant Fisherman
Barbarian Barrel
Electro Spirit Bomber Barbarians
The Log
Electro Spirit Bomber Barbarians Royal Giant Fisherman
Earthquake
Bomber Barbarians
Arrows
Electro Spirit Bomber
Royal Delivery
Electro Spirit Bomber Barbarians Fisherman
Fireball
Bomber Barbarians Fisherman
Poison
Bomber Barbarians Fisherman Phoenix
Lightning
Fisherman Phoenix
Rocket
Barbarians Phoenix

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber The Log Void Fisherman Phoenix Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bomber The Log Void

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Phoenix
Bomber
Royal Giant
Barbarians
Royal Giant
Bomber Fisherman Electro Spirit Void The Log
Void
Royal Giant
The Log
Royal Giant Fisherman
Fisherman
Royal Giant The Log
Phoenix
Electro Spirit

Defense Synergies 0 6

Electro Spirit
The Log Fisherman Phoenix
Bomber
The Log Fisherman
Barbarians
Royal Giant
Void
The Log
Electro Spirit Bomber Fisherman
Fisherman
Electro Spirit Bomber The Log
Phoenix
Electro Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Void The Log
Barbarians Bomber The Log Fisherman Phoenix
Barbarians Fisherman Bomber Void
Barbarians Bomber Fisherman Phoenix
Bomber Barbarians The Log
The Log Electro Spirit Bomber
Electro Spirit Void Phoenix
Electro Spirit Barbarians Void The Log Phoenix
Barbarians Fisherman Phoenix
Bomber Barbarians Fisherman Phoenix
Barbarians Electro Spirit Bomber The Log Fisherman
Phoenix
Barbarians Bomber The Log
Bomber Electro Spirit Barbarians The Log
Barbarians Phoenix
Barbarians The Log Fisherman
Barbarians Bomber Fisherman
Electro Spirit Bomber Barbarians The Log Fisherman
The Log Electro Spirit Bomber Barbarians Fisherman
Barbarians Fisherman Phoenix
Bomber Electro Spirit Barbarians The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Void Fisherman
Void Bomber The Log Fisherman Phoenix
Barbarians The Log Fisherman
Barbarians The Log Fisherman Phoenix
Barbarians Fisherman Phoenix
Electro Spirit
Barbarians Void Phoenix
Barbarians Fisherman Phoenix
Void Electro Spirit Barbarians The Log Phoenix
Barbarians Phoenix
Barbarians Phoenix
Barbarians Void The Log Phoenix
Barbarians
Bomber Barbarians
Barbarians Phoenix Electro Spirit Bomber The Log Fisherman
Electro Spirit Bomber Barbarians The Log Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void The Log
Void The Log Fisherman
Void The Log
Barbarians Void The Log
Bomber The Log
Electro Spirit
Bomber The Log
The Log
Void The Log Fisherman
Void Fisherman
Void The Log Fisherman
Void
Void The Log Fisherman
Void Fisherman
The Log Fisherman
Bomber The Log
The Log
Bomber Fisherman
Void Bomber The Log Fisherman
Bomber The Log
Void The Log
Void
Void The Log Fisherman
Barbarians Void The Log
The Log Electro Spirit Bomber
Fisherman
Void The Log Fisherman
Void The Log Fisherman
Void The Log Fisherman
Electro Spirit Void
Void
Void Bomber The Log
Void Electro Spirit
The Log
Electro Spirit Barbarians Void
The Log
Void
The Log Bomber
Void
Electro Spirit The Log
Void
Void The Log

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