My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Hunter Fisherman Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Fisherman
Giant Snowball
Bomber Fisherman
Zap
Bomber Royal Giant Fisherman
Barbarian Barrel
Electro Spirit Bomber Hunter
The Log
Electro Spirit Bomber Royal Giant Hunter Fisherman
Earthquake
Bomber
Arrows
Electro Spirit Bomber
Royal Delivery
Electro Spirit Bomber Hunter Fisherman
Fireball
Bomber Hunter Fisherman
Poison
Bomber Hunter Fisherman
Lightning
Hunter Fisherman Monk
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Arrows Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber Rage Arrows Fisherman Hunter Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bomber Rage Arrows

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant
Bomber
Royal Giant Monk
Arrows
Royal Giant
Royal Giant
Bomber Arrows Hunter Fisherman Electro Spirit Monk
Rage
Hunter
Royal Giant Fisherman
Fisherman
Royal Giant Hunter
Monk
Bomber Royal Giant

Defense Synergies 1 5

Electro Spirit
Hunter Fisherman
Bomber
Fisherman
Arrows
Monk
Royal Giant
Rage
Hunter
Fisherman Electro Spirit
Fisherman
Hunter Electro Spirit Bomber Monk
Monk
Arrows Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Hunter Bomber Fisherman Monk
Hunter Fisherman Bomber
Hunter Bomber Fisherman Monk
Bomber Arrows Monk
Arrows Electro Spirit Bomber Hunter
Hunter Electro Spirit Arrows
Electro Spirit Arrows Monk
Hunter Fisherman
Bomber Hunter Fisherman
Electro Spirit Bomber Arrows Hunter Fisherman
Arrows Hunter
Hunter Bomber
Bomber Electro Spirit Arrows Hunter
Hunter
Monk Hunter Fisherman
Bomber Arrows Hunter Fisherman
Arrows Electro Spirit Bomber Hunter Fisherman
Arrows Hunter Electro Spirit Bomber Fisherman
Hunter Fisherman
Bomber Electro Spirit Arrows Hunter Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fisherman
Bomber Arrows Hunter Fisherman Monk
Hunter Fisherman
Hunter Fisherman Monk
Hunter Fisherman
Arrows Electro Spirit Hunter Monk
Hunter
Hunter Fisherman
Electro Spirit Monk
Hunter
Monk Arrows
Hunter
Bomber
Electro Spirit Bomber Hunter Fisherman Monk
Arrows Electro Spirit Bomber Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Monk
Arrows Monk Fisherman
Arrows
Arrows
Bomber Arrows
Arrows Electro Spirit Hunter Monk
Bomber Arrows
Arrows Hunter
Arrows Monk Fisherman
Fisherman
Monk Arrows Fisherman
Monk Arrows
Hunter Fisherman
Arrows Fisherman Monk
Arrows Fisherman
Bomber Arrows Hunter
Arrows
Monk Arrows
Bomber Fisherman
Bomber Arrows Hunter Fisherman Monk
Bomber Arrows Monk
Monk
Arrows
Fisherman Monk
Arrows Monk
Arrows Electro Spirit Bomber Hunter
Fisherman
Arrows Hunter Fisherman Monk
Arrows Fisherman Monk
Arrows Fisherman
Arrows Hunter
Electro Spirit
Bomber Arrows Hunter
Electro Spirit Arrows Monk
Arrows Monk
Electro Spirit
Arrows Hunter Monk
Arrows
Hunter
Arrows Bomber
Monk Arrows
Electro Spirit
Monk

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