My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Great!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Flying Machine Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Skeleton Barrel Mortar Flying Machine Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Skeleton Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel
Giant Snowball
Skeleton Barrel Flying Machine
Zap
Skeleton Barrel Mortar Flying Machine
Barbarian Barrel
Electro Spirit Skeleton Barrel Mortar Bomb Tower Magic Archer
The Log
Electro Spirit Skeleton Barrel
Earthquake
Mortar Bomb Tower
Arrows
Electro Spirit Skeleton Barrel Flying Machine
Royal Delivery
Electro Spirit Skeleton Barrel Flying Machine Magic Archer
Fireball
Skeleton Barrel Mortar Bomb Tower Flying Machine Magic Archer
Poison
Skeleton Barrel Mortar Bomb Tower Flying Machine Magic Archer
Lightning
Mortar Bomb Tower Magic Archer
Rocket
Mortar Bomb Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Mortar Bomb Tower Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Skeleton Barrel Tornado

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Skeleton Barrel Tornado Mortar Bomb Tower Flying Machine Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Skeleton Barrel Tornado

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Arrows
Skeleton Barrel Mortar
Skeleton Barrel
Arrows Mortar Flying Machine Tornado Magic Archer
Mortar
Arrows Skeleton Barrel Flying Machine Tornado
Bomb Tower
Flying Machine
Skeleton Barrel Mortar
Tornado
Magic Archer Skeleton Barrel Mortar
Magic Archer
Tornado Skeleton Barrel

Defense Synergies 2 6

Electro Spirit
Arrows
Mortar Bomb Tower Tornado
Skeleton Barrel
Mortar
Arrows Flying Machine Tornado
Bomb Tower
Tornado Arrows Magic Archer
Flying Machine
Mortar
Tornado
Bomb Tower Magic Archer Arrows Mortar
Magic Archer
Tornado Bomb Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Mortar Flying Machine Magic Archer
Bomb Tower Mortar Flying Machine
Mortar Bomb Tower Tornado
Bomb Tower Mortar
Arrows Bomb Tower Tornado
Arrows Tornado Electro Spirit Bomb Tower Flying Machine Magic Archer
Tornado Electro Spirit Arrows Mortar Bomb Tower Flying Machine Magic Archer
Electro Spirit Arrows Skeleton Barrel Bomb Tower Flying Machine Magic Archer
Mortar Bomb Tower Tornado
Tornado
Electro Spirit Arrows Bomb Tower Flying Machine Tornado Magic Archer
Arrows Flying Machine Tornado Magic Archer
Mortar Bomb Tower Flying Machine
Bomb Tower Electro Spirit Arrows Mortar Tornado Magic Archer
Mortar Bomb Tower
Bomb Tower Tornado Mortar
Bomb Tower Arrows Mortar Tornado
Arrows Mortar Bomb Tower Electro Spirit Flying Machine Tornado Magic Archer
Arrows Mortar Bomb Tower Tornado Electro Spirit Flying Machine Magic Archer
Mortar Bomb Tower Tornado
Electro Spirit Arrows Bomb Tower Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Arrows Skeleton Barrel Mortar Bomb Tower Flying Machine Magic Archer
Bomb Tower
Tornado
Arrows Electro Spirit Skeleton Barrel Bomb Tower Flying Machine Tornado Magic Archer
Bomb Tower Flying Machine
Bomb Tower
Electro Spirit Mortar Bomb Tower Flying Machine Tornado Magic Archer
Bomb Tower Flying Machine
Arrows Tornado
Bomb Tower
Bomb Tower Flying Machine Magic Archer
Electro Spirit Mortar Bomb Tower Flying Machine Tornado Magic Archer
Arrows Electro Spirit Bomb Tower Flying Machine Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer Arrows Mortar Flying Machine
Arrows Mortar Skeleton Barrel Flying Machine Tornado Magic Archer
Arrows Skeleton Barrel Flying Machine Magic Archer
Arrows Skeleton Barrel Flying Machine
Arrows Mortar Magic Archer
Arrows Electro Spirit Skeleton Barrel Flying Machine Tornado Magic Archer
Arrows Mortar Flying Machine Tornado Magic Archer
Arrows Skeleton Barrel Flying Machine Tornado Magic Archer
Arrows Skeleton Barrel Mortar Flying Machine Tornado
Tornado
Arrows Skeleton Barrel Mortar Flying Machine Tornado Magic Archer
Arrows Flying Machine Tornado Magic Archer
Flying Machine Skeleton Barrel Mortar Magic Archer
Arrows Skeleton Barrel Mortar Flying Machine Magic Archer
Arrows Skeleton Barrel Mortar Flying Machine Magic Archer
Arrows Skeleton Barrel Mortar Flying Machine Magic Archer
Magic Archer Arrows Skeleton Barrel Mortar Flying Machine
Arrows Mortar Tornado
Arrows Skeleton Barrel Mortar Flying Machine Magic Archer
Arrows Skeleton Barrel Mortar Flying Machine Tornado Magic Archer
Magic Archer
Arrows Tornado
Tornado
Arrows Skeleton Barrel Mortar Flying Machine
Arrows Tornado Electro Spirit Mortar Magic Archer
Arrows Mortar Skeleton Barrel Flying Machine Tornado Magic Archer
Arrows Skeleton Barrel Mortar Flying Machine Tornado Magic Archer
Arrows Skeleton Barrel Mortar Tornado Magic Archer
Arrows Flying Machine Tornado Magic Archer
Electro Spirit Skeleton Barrel Flying Machine
Arrows Mortar Magic Archer
Electro Spirit Arrows Magic Archer
Arrows Magic Archer
Skeleton Barrel Electro Spirit Flying Machine Magic Archer
Arrows Flying Machine Tornado Magic Archer
Arrows
Flying Machine Magic Archer
Arrows Skeleton Barrel Mortar Flying Machine Magic Archer
Arrows Tornado
Flying Machine
Electro Spirit Flying Machine Tornado Magic Archer
Flying Machine Tornado Magic Archer
Skeleton Barrel Mortar Flying Machine Tornado Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: