My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Recruits Valkyrie Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Royal Recruits Valkyrie Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Royal Hogs Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Royal Hogs
Giant Snowball
Royal Recruits Royal Hogs Electro Dragon
Zap
Royal Hogs
Barbarian Barrel
Electro Spirit Knight Royal Recruits Valkyrie Royal Hogs
The Log
Electro Spirit Royal Recruits Royal Hogs
Earthquake
Royal Hogs
Arrows
Electro Spirit Royal Recruits Royal Hogs
Royal Delivery
Electro Spirit Knight Royal Recruits Valkyrie Royal Hogs Electro Dragon
Fireball
Royal Hogs Electro Dragon
Poison
Royal Recruits Royal Hogs Electro Dragon
Lightning
Knight Valkyrie Electro Dragon
Rocket
Valkyrie Royal Hogs Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Valkyrie Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight Royal Recruits Valkyrie

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Knight Void Valkyrie Royal Hogs Electro Dragon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Knight Void

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Arrows
Royal Hogs Void Knight
Knight
Arrows Royal Hogs Electro Dragon
Royal Recruits
Royal Hogs Electro Dragon
Valkyrie
Royal Hogs Electro Dragon
Royal Hogs
Arrows Knight Royal Recruits Valkyrie
Void
Arrows
Electro Dragon
Knight Royal Recruits Valkyrie

Defense Synergies 1 4

Electro Spirit
Arrows
Knight Valkyrie Void
Knight
Electro Dragon Arrows
Royal Recruits
Valkyrie
Arrows Electro Dragon
Royal Hogs
Void
Arrows
Electro Dragon
Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Royal Recruits Valkyrie Void Electro Dragon
Knight Royal Recruits Valkyrie Electro Dragon
Knight Royal Recruits Valkyrie Void Electro Dragon
Royal Recruits Knight Valkyrie Electro Dragon
Arrows Royal Recruits Valkyrie
Arrows Electro Spirit Valkyrie Electro Dragon
Electro Spirit Arrows Void Electro Dragon
Electro Spirit Arrows Royal Recruits Valkyrie Void Electro Dragon
Royal Recruits
Knight Royal Recruits Valkyrie
Valkyrie Electro Spirit Arrows Knight Royal Recruits Electro Dragon
Arrows Electro Dragon
Royal Recruits Knight Valkyrie Electro Dragon
Valkyrie Electro Spirit Arrows Royal Recruits Electro Dragon
Royal Recruits Knight
Royal Recruits
Arrows Knight Royal Recruits Valkyrie Electro Dragon
Arrows Electro Spirit Knight Royal Recruits Valkyrie Electro Dragon
Arrows Valkyrie Electro Spirit Knight Royal Recruits Electro Dragon
Royal Recruits
Royal Recruits Valkyrie Electro Spirit Arrows Knight Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Valkyrie Void
Void Arrows Knight Valkyrie Electro Dragon
Royal Recruits Knight Valkyrie Electro Dragon
Royal Recruits Valkyrie Knight
Royal Recruits Knight Valkyrie
Arrows Electro Spirit Electro Dragon
Royal Recruits Knight Valkyrie Void
Knight Royal Recruits Valkyrie
Royal Recruits Void Electro Dragon Electro Spirit Knight Valkyrie
Royal Recruits
Knight Royal Recruits Valkyrie Electro Dragon
Royal Recruits Arrows Valkyrie Void
Royal Recruits Knight Valkyrie
Royal Recruits Valkyrie Electro Dragon
Royal Recruits Electro Dragon Electro Spirit Knight Valkyrie
Arrows Valkyrie Electro Spirit Royal Recruits Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Knight Royal Recruits Valkyrie Electro Dragon
Arrows Void Electro Dragon
Arrows Void Electro Dragon
Arrows Knight Royal Recruits Valkyrie Void
Arrows Valkyrie
Arrows Electro Spirit Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Void Electro Dragon
Void Electro Dragon
Void Arrows Knight Royal Recruits Valkyrie Electro Dragon
Void Arrows Electro Dragon
Knight Void
Arrows Void Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Royal Recruits Electro Dragon
Arrows
Void Arrows Electro Dragon
Arrows Valkyrie Electro Dragon
Void
Arrows Void
Void
Arrows Royal Recruits Void Electro Dragon
Arrows Electro Spirit Valkyrie Electro Dragon
Arrows Void Electro Dragon
Void Arrows Electro Dragon
Void Arrows
Arrows Electro Dragon
Electro Dragon Electro Spirit Void
Void
Void Arrows Electro Dragon
Void Electro Spirit Arrows Electro Dragon
Arrows
Electro Spirit Royal Recruits Void Electro Dragon
Arrows Electro Dragon
Arrows
Void Knight Valkyrie Electro Dragon
Arrows Electro Dragon
Void Arrows
Royal Recruits Electro Dragon
Electro Dragon Electro Spirit Royal Recruits
Void Electro Dragon
Void Electro Dragon Royal Recruits

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