My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Guards
Giant Snowball
Cannon Goblin Gang Battle Ram Guards
Zap
Cannon Goblin Gang Firecracker Battle Ram Guards
Barbarian Barrel
Electro Spirit Cannon Goblin Gang Firecracker Battle Ram Guards
The Log
Electro Spirit Cannon Goblin Gang Firecracker Battle Ram Guards
Earthquake
Cannon Goblin Gang Firecracker Guards
Arrows
Electro Spirit Goblin Gang Firecracker Guards
Royal Delivery
Electro Spirit Goblin Gang Firecracker Battle Ram Guards
Fireball
Cannon Goblin Gang Firecracker Battle Ram
Poison
Cannon Goblin Gang Firecracker Guards
Lightning
Cannon Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Battle Ram Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Cannon Goblin Gang Firecracker Guards Fireball Battle Ram

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Cannon Goblin Gang

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Battle Ram
Arrows
Fireball Battle Ram
Cannon
Goblin Gang
Firecracker Battle Ram
Firecracker
Goblin Gang Battle Ram
Fireball
Arrows Electro Spirit Battle Ram
Battle Ram
Electro Spirit Arrows Goblin Gang Firecracker Fireball
Guards

Defense Synergies 0 9

Electro Spirit
Arrows
Cannon Fireball
Cannon
Arrows Goblin Gang Firecracker Fireball Guards
Goblin Gang
Cannon Firecracker Guards
Firecracker
Cannon Goblin Gang Guards
Fireball
Arrows Cannon
Battle Ram
Guards
Cannon Goblin Gang Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball
Cannon Goblin Gang Firecracker
Cannon Goblin Gang
Cannon Goblin Gang Firecracker Guards
Arrows Firecracker Fireball
Arrows Goblin Gang Fireball Electro Spirit Cannon Firecracker Guards
Electro Spirit Arrows Cannon Goblin Gang Firecracker Fireball
Electro Spirit Arrows Cannon Fireball
Cannon Goblin Gang
Goblin Gang Guards Cannon Firecracker
Goblin Gang Guards Electro Spirit Arrows Cannon Firecracker Fireball
Arrows Goblin Gang Firecracker Fireball
Cannon Goblin Gang Fireball Guards
Fireball Electro Spirit Arrows Cannon Goblin Gang Firecracker Guards
Cannon Goblin Gang
Cannon Goblin Gang Fireball
Arrows Cannon Goblin Gang Firecracker Fireball
Arrows Cannon Fireball Electro Spirit Goblin Gang Firecracker Guards
Arrows Electro Spirit Cannon Firecracker Fireball Guards
Cannon
Goblin Gang Electro Spirit Arrows Cannon Firecracker Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Fireball
Fireball Arrows Goblin Gang Firecracker
Goblin Gang Guards
Goblin Gang Guards Fireball
Cannon Goblin Gang Guards
Arrows Firecracker Fireball Electro Spirit Goblin Gang
Goblin Gang Guards Fireball
Electro Spirit Firecracker Fireball
Cannon Goblin Gang Guards
Guards
Arrows Fireball Guards
Cannon Goblin Gang Fireball Guards
Cannon Firecracker Fireball
Goblin Gang Guards Electro Spirit Firecracker Fireball
Arrows Electro Spirit Cannon Firecracker Fireball
Electro Spirit Arrows Cannon Fireball
Cannon
Cannon Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Guards
Arrows Firecracker Fireball
Arrows Fireball
Arrows Firecracker Fireball Guards
Fireball Arrows Firecracker
Arrows Firecracker Fireball Electro Spirit
Arrows Firecracker
Arrows Fireball Firecracker
Arrows Fireball Firecracker
Goblin Gang Fireball Guards
Firecracker Arrows Fireball
Fireball Arrows Firecracker
Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Firecracker Electro Spirit Fireball
Arrows Firecracker Fireball
Fireball Arrows
Fireball Arrows Firecracker
Arrows Firecracker Fireball
Electro Spirit Firecracker Fireball Guards
Fireball
Arrows Fireball
Electro Spirit Arrows Firecracker Fireball
Arrows Firecracker Fireball
Electro Spirit Goblin Gang Fireball Guards
Fireball Arrows Firecracker
Arrows Fireball
Fireball Goblin Gang Firecracker
Arrows Firecracker Fireball
Arrows Fireball
Firecracker
Electro Spirit Goblin Gang Firecracker Fireball Guards
Firecracker Fireball
Firecracker Fireball
Fireball Firecracker

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