My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Executioner Golem Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Poison Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Flying Machine Skeleton Army
Zap
Flying Machine Skeleton Army
Barbarian Barrel
Skeleton Army Executioner Magic Archer
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Flying Machine Skeleton Army
Royal Delivery
Flying Machine Skeleton Army Executioner Magic Archer
Fireball
Flying Machine Skeleton Army Executioner Magic Archer
Poison
Flying Machine Skeleton Army Executioner Magic Archer
Lightning
Executioner Magic Archer
Rocket
Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Poison Executioner Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Poison Executioner Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Skeleton Army Flying Machine Poison Magic Archer Executioner Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Earthquake Skeleton Army Flying Machine Poison

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Golem
Flying Machine
Golem
Skeleton Army
Poison
Golem
Executioner
Golem
Lightning
Golem
Golem
Earthquake Poison Lightning Flying Machine Executioner Magic Archer
Magic Archer
Golem

Defense Synergies 0 3

Earthquake
Flying Machine
Skeleton Army
Skeleton Army
Flying Machine Executioner Magic Archer
Poison
Executioner
Skeleton Army
Lightning
Golem
Magic Archer
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Lightning Flying Machine Executioner Magic Archer
Skeleton Army Flying Machine Executioner
Skeleton Army Executioner Lightning
Skeleton Army
Lightning Earthquake Skeleton Army Poison
Skeleton Army Earthquake Flying Machine Executioner Magic Archer
Lightning Flying Machine Poison Executioner Magic Archer
Earthquake Lightning Flying Machine Poison Magic Archer
Skeleton Army
Skeleton Army
Skeleton Army Poison Executioner Earthquake Flying Machine Magic Archer
Executioner Flying Machine Poison Magic Archer
Skeleton Army Earthquake Flying Machine Lightning
Skeleton Army Executioner Earthquake Poison Magic Archer
Skeleton Army
Skeleton Army Lightning
Skeleton Army Poison Executioner
Flying Machine Skeleton Army Executioner Magic Archer
Earthquake Poison Executioner Flying Machine Magic Archer
Skeleton Army Earthquake Flying Machine Poison Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Poison Flying Machine Executioner Lightning Magic Archer
Skeleton Army Lightning
Skeleton Army Lightning
Skeleton Army Executioner
Poison Executioner Flying Machine Magic Archer
Skeleton Army Flying Machine Lightning
Skeleton Army
Lightning Flying Machine Skeleton Army Poison Magic Archer
Skeleton Army
Flying Machine
Skeleton Army Lightning Poison
Skeleton Army Lightning Executioner
Flying Machine Skeleton Army Executioner Magic Archer
Skeleton Army Flying Machine Poison Executioner Lightning Magic Archer
Poison Executioner Earthquake Flying Machine Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Poison Lightning Magic Archer Flying Machine
Poison Flying Machine Executioner Magic Archer
Earthquake Lightning Flying Machine Poison Magic Archer
Earthquake Lightning Flying Machine Poison
Poison Executioner Earthquake Magic Archer
Poison Executioner Flying Machine Magic Archer
Earthquake Flying Machine Poison Executioner Magic Archer
Earthquake Poison Flying Machine Executioner Lightning Magic Archer
Poison Flying Machine Lightning
Lightning Poison
Poison Lightning Earthquake Flying Machine Magic Archer
Poison Lightning Flying Machine Executioner Magic Archer
Earthquake Flying Machine Poison Lightning Executioner Magic Archer
Earthquake Lightning Flying Machine Poison Magic Archer
Earthquake Lightning Flying Machine Poison Magic Archer
Earthquake Lightning Flying Machine Poison Executioner Magic Archer
Earthquake Lightning Magic Archer Flying Machine Poison Executioner
Lightning Earthquake Poison
Lightning
Lightning Earthquake Flying Machine Poison Executioner Magic Archer
Lightning Earthquake Flying Machine Poison Magic Archer
Lightning Earthquake Poison Magic Archer
Lightning Poison
Lightning
Earthquake Lightning Flying Machine Poison
Earthquake Poison Executioner Magic Archer
Poison Earthquake Flying Machine Executioner Lightning Magic Archer
Lightning Flying Machine Poison Magic Archer
Poison Lightning Magic Archer
Poison Lightning Flying Machine Executioner Magic Archer
Lightning Flying Machine Poison
Lightning
Poison Lightning Earthquake Magic Archer
Lightning Poison Magic Archer
Earthquake Poison Lightning Magic Archer
Earthquake Lightning Flying Machine Skeleton Army Magic Archer
Poison Lightning Flying Machine Executioner Magic Archer
Poison Lightning Flying Machine Executioner Magic Archer
Earthquake Flying Machine Poison Executioner Lightning Magic Archer
Lightning Poison
Flying Machine Executioner
Flying Machine Poison Lightning Magic Archer
Flying Machine Poison Executioner Lightning Magic Archer
Poison Lightning Flying Machine Executioner Magic Archer

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