My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Cannon Cart Lumberjack Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Cannon Cart
Giant Snowball
Skeleton Army Lumberjack
Zap
Skeleton Army Cannon Cart
Barbarian Barrel
Bomb Tower Skeleton Army Cannon Cart Lumberjack
The Log
Skeleton Army Cannon Cart Lumberjack
Earthquake
Bomb Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Cannon Cart Lumberjack Mother Witch
Fireball
Bomb Tower Skeleton Army Cannon Cart Lumberjack Mother Witch
Poison
Bomb Tower Skeleton Army Mother Witch
Lightning
Bomb Tower Cannon Cart Lumberjack Mother Witch
Rocket
Bomb Tower Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Bomb Tower Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Skeleton Army Bomb Tower Lumberjack Mother Witch Cannon Cart Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Earthquake Skeleton Army Bomb Tower Lumberjack

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Mother Witch Mega Knight
Bomb Tower
Skeleton Army
Cannon Cart
Lightning Lumberjack Mother Witch
Lightning
Cannon Cart
Lumberjack
Cannon Cart Mega Knight
Mother Witch
Earthquake Cannon Cart Mega Knight
Mega Knight
Earthquake Lumberjack Mother Witch

Defense Synergies 0 8

Earthquake
Bomb Tower Mega Knight
Bomb Tower
Earthquake Skeleton Army
Skeleton Army
Bomb Tower Cannon Cart Lumberjack
Cannon Cart
Skeleton Army Lumberjack
Lightning
Lumberjack
Skeleton Army Cannon Cart Mother Witch
Mother Witch
Lumberjack Mega Knight
Mega Knight
Earthquake Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Cart Lightning
Bomb Tower Skeleton Army Lumberjack Cannon Cart Mega Knight
Bomb Tower Skeleton Army Lumberjack Mega Knight Cannon Cart Lightning
Bomb Tower Skeleton Army Lumberjack Cannon Cart Mega Knight
Lightning Earthquake Bomb Tower Skeleton Army Lumberjack Mega Knight
Skeleton Army Earthquake Bomb Tower Cannon Cart Lumberjack Mother Witch Mega Knight
Lightning Bomb Tower
Earthquake Lightning Bomb Tower Cannon Cart Mega Knight
Bomb Tower Skeleton Army Lumberjack
Skeleton Army Cannon Cart Lumberjack Mega Knight
Skeleton Army Mother Witch Earthquake Bomb Tower Cannon Cart Lumberjack Mega Knight
Bomb Tower Skeleton Army Lumberjack Mega Knight Earthquake Cannon Cart Lightning
Bomb Tower Skeleton Army Mega Knight Earthquake Cannon Cart Lumberjack
Skeleton Army Bomb Tower Cannon Cart Lumberjack Mega Knight
Bomb Tower Skeleton Army Lightning Lumberjack Mega Knight
Bomb Tower Mega Knight Skeleton Army Cannon Cart Lumberjack
Bomb Tower Mega Knight Skeleton Army Cannon Cart Lumberjack
Earthquake Bomb Tower Cannon Cart Lumberjack Mother Witch Mega Knight
Bomb Tower Cannon Cart Lumberjack
Skeleton Army Mega Knight Earthquake Bomb Tower Cannon Cart Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Cannon Cart
Bomb Tower Cannon Cart Lightning Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Bomb Tower Cannon Cart Lightning
Skeleton Army Lightning Lumberjack Mega Knight Cannon Cart
Skeleton Army Cannon Cart Lumberjack Mega Knight
Mother Witch Bomb Tower
Skeleton Army Bomb Tower Cannon Cart Lightning Lumberjack
Mega Knight Bomb Tower Skeleton Army Cannon Cart Lumberjack
Lightning Mega Knight Bomb Tower Skeleton Army Cannon Cart
Skeleton Army
Mega Knight Bomb Tower Cannon Cart Lumberjack
Skeleton Army Lightning Mega Knight
Skeleton Army Cannon Cart Lightning Mega Knight Bomb Tower Lumberjack
Bomb Tower Skeleton Army Cannon Cart Mega Knight
Skeleton Army Bomb Tower Cannon Cart Lightning Lumberjack
Mega Knight Earthquake Bomb Tower Cannon Cart Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Lightning
Earthquake Lightning Cannon Cart
Earthquake Cannon Cart Lightning
Earthquake Mega Knight
Mother Witch
Earthquake
Earthquake Lightning
Lightning
Lightning Lumberjack
Lightning Earthquake Cannon Cart
Lightning
Earthquake Lightning Cannon Cart
Earthquake Lightning Cannon Cart
Earthquake Lightning Cannon Cart
Earthquake Lightning Cannon Cart
Earthquake Lightning Cannon Cart Mega Knight
Lightning Earthquake
Lightning
Lightning Earthquake Mega Knight
Lightning Earthquake Mother Witch Mega Knight
Lightning Earthquake Mega Knight
Lightning
Lightning
Earthquake Lightning Cannon Cart
Earthquake Mother Witch Mega Knight
Earthquake Lightning
Lightning Mega Knight
Lightning
Lightning Mother Witch
Lightning
Lightning
Lightning Earthquake Mega Knight
Lightning
Mega Knight
Earthquake Lightning
Earthquake Lightning Skeleton Army Cannon Cart
Lightning
Lightning Cannon Cart Lumberjack Mega Knight
Earthquake Lightning
Lightning
Cannon Cart Mega Knight
Lightning
Lightning
Lightning Cannon Cart Mega Knight

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