My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Godly!
Versatility
RIP
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Balloon Executioner Golem Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Balloon Golem Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Balloon Lava Hound
Giant Snowball
Dart Goblin Clone Balloon Lava Hound
Zap
Dart Goblin Clone Balloon Lava Hound
Barbarian Barrel
Dart Goblin Clone Executioner
The Log
Dart Goblin Clone
Earthquake
Elixir Collector Clone
Arrows
Dart Goblin Clone Lava Hound
Royal Delivery
Dart Goblin Clone Balloon Executioner Lava Hound
Fireball
Dart Goblin Elixir Collector Clone Balloon Executioner Lava Hound
Poison
Dart Goblin Elixir Collector Clone Balloon Executioner Lava Hound
Lightning
Elixir Collector Balloon Executioner
Rocket
Elixir Collector Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Clone Executioner Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Clone Void Balloon Executioner Elixir Collector Lava Hound Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Dart Goblin Clone Void Balloon

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Lava Hound Balloon Golem
Elixir Collector
Clone
Balloon Golem Lava Hound
Void
Balloon Lava Hound
Balloon
Clone Lava Hound Dart Goblin Void Executioner Golem
Executioner
Balloon Golem
Golem
Clone Dart Goblin Balloon Executioner
Lava Hound
Dart Goblin Clone Balloon Void

Defense Synergies 0 0

Dart Goblin
Elixir Collector
Clone
Void
Balloon
Executioner
Golem
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Void Executioner
Dart Goblin Executioner
Dart Goblin Void Executioner
Dart Goblin
Dart Goblin Executioner
Dart Goblin Void Executioner
Dart Goblin Void
Dart Goblin
Dart Goblin Executioner
Executioner Dart Goblin
Executioner Dart Goblin
Executioner
Dart Goblin Executioner
Executioner Dart Goblin
Dart Goblin
Dart Goblin Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void
Void Executioner
Executioner
Executioner Dart Goblin
Dart Goblin Void
Void
Dart Goblin
Dart Goblin
Void
Executioner
Dart Goblin Executioner
Dart Goblin Executioner
Executioner Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Dart Goblin
Void Dart Goblin Executioner
Dart Goblin Void
Dart Goblin Void
Executioner
Executioner Dart Goblin
Dart Goblin Executioner
Dart Goblin Executioner
Void Dart Goblin
Void
Void Dart Goblin
Void Dart Goblin Executioner
Dart Goblin Void Executioner
Dart Goblin Void
Dart Goblin
Dart Goblin Executioner
Dart Goblin Executioner
Void Dart Goblin Executioner
Dart Goblin
Void
Void
Void
Void
Executioner
Void Dart Goblin Executioner
Void
Void Dart Goblin
Dart Goblin Executioner
Dart Goblin Void
Void
Void Dart Goblin
Void
Dart Goblin Void
Dart Goblin Executioner
Void Dart Goblin Executioner
Dart Goblin Executioner
Void
Dart Goblin Executioner
Dart Goblin
Dart Goblin Void Executioner
Void Dart Goblin Executioner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: