My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Zappies Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Baby Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Lava Hound
Giant Snowball
Dart Goblin Zappies Baby Dragon Miner Lava Hound
Zap
Dart Goblin Zappies Lava Hound
Barbarian Barrel
Dart Goblin Bomb Tower Zappies
The Log
Dart Goblin Zappies
Earthquake
Bomb Tower Zappies
Arrows
Dart Goblin Zappies Lava Hound
Royal Delivery
Dart Goblin Zappies Baby Dragon Miner Lava Hound
Fireball
Dart Goblin Bomb Tower Zappies Baby Dragon Lava Hound
Poison
Dart Goblin Bomb Tower Zappies Lava Hound
Lightning
Bomb Tower Baby Dragon
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Dart Goblin Miner Bomb Tower Zappies Baby Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Dart Goblin Miner

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Miner Lava Hound Mirror Baby Dragon
Bomb Tower
Zappies
Rage Baby Dragon Miner Lava Hound
Mirror
Miner Dart Goblin
Rage
Zappies
Baby Dragon
Lava Hound Dart Goblin Zappies Miner
Miner
Dart Goblin Mirror Lava Hound Zappies Baby Dragon
Lava Hound
Dart Goblin Baby Dragon Miner Zappies

Defense Synergies 0 8

Dart Goblin
Bomb Tower Zappies Mirror Baby Dragon Miner
Bomb Tower
Dart Goblin Mirror Baby Dragon
Zappies
Dart Goblin Mirror
Mirror
Dart Goblin Bomb Tower Zappies
Rage
Baby Dragon
Dart Goblin Bomb Tower
Miner
Dart Goblin
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Zappies Baby Dragon
Bomb Tower Dart Goblin Zappies
Bomb Tower Dart Goblin Zappies
Bomb Tower Dart Goblin Zappies
Bomb Tower
Dart Goblin Bomb Tower Zappies Baby Dragon
Dart Goblin Bomb Tower Zappies Baby Dragon
Dart Goblin Bomb Tower Baby Dragon
Zappies Bomb Tower
Dart Goblin Zappies Miner
Dart Goblin Bomb Tower Zappies Baby Dragon
Dart Goblin Zappies Baby Dragon
Bomb Tower Zappies
Bomb Tower Dart Goblin Zappies Baby Dragon
Bomb Tower Zappies
Bomb Tower Zappies
Bomb Tower Zappies
Bomb Tower Dart Goblin Zappies Baby Dragon
Bomb Tower Baby Dragon Dart Goblin Zappies
Dart Goblin Bomb Tower Zappies
Dart Goblin Bomb Tower Zappies Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies
Bomb Tower Baby Dragon Miner
Zappies Bomb Tower
Zappies
Zappies
Dart Goblin Bomb Tower Zappies Baby Dragon
Dart Goblin Bomb Tower Zappies
Bomb Tower Zappies
Bomb Tower Zappies Baby Dragon
Dart Goblin Zappies
Dart Goblin Bomb Tower Zappies
Bomb Tower Zappies
Dart Goblin Bomb Tower Zappies Baby Dragon
Zappies Dart Goblin Bomb Tower Baby Dragon
Dart Goblin Bomb Tower Zappies Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Miner
Dart Goblin Baby Dragon Miner
Dart Goblin
Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Miner Dart Goblin
Miner Dart Goblin
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Miner
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Miner
Baby Dragon
Baby Dragon
Baby Dragon
Miner Dart Goblin Baby Dragon
Baby Dragon Miner
Miner Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Zappies
Dart Goblin Miner
Zappies
Dart Goblin Zappies
Dart Goblin Zappies Baby Dragon
Miner Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin
Dart Goblin Zappies Baby Dragon
Dart Goblin Zappies
Dart Goblin Baby Dragon Miner

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