My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Furnace Giant Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Giant Guards Dark Prince Graveyard
Giant Snowball
Skeletons Spear Goblins Furnace Guards Graveyard
Zap
Skeletons Spear Goblins Furnace Guards Dark Prince Graveyard
Barbarian Barrel
Skeletons Spear Goblins Furnace Guards Dark Prince Graveyard
The Log
Skeletons Spear Goblins Furnace Guards Dark Prince Graveyard
Earthquake
Skeletons Spear Goblins Furnace Guards Graveyard
Arrows
Skeletons Spear Goblins Furnace Guards Graveyard
Royal Delivery
Skeletons Spear Goblins Guards Dark Prince Graveyard
Fireball
Furnace
Poison
Spear Goblins Furnace Guards Graveyard
Lightning
Furnace Dark Prince
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Furnace Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Guards Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Earthquake Guards Furnace Dark Prince Giant Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Earthquake Guards

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Earthquake Furnace Giant Dark Prince Graveyard
Earthquake
Giant Spear Goblins Furnace Dark Prince Graveyard
Furnace
Spear Goblins Earthquake Giant Dark Prince Graveyard
Giant
Earthquake Dark Prince Graveyard Spear Goblins Furnace Guards
Guards
Giant Graveyard
Dark Prince
Giant Spear Goblins Earthquake Furnace Graveyard
Graveyard
Giant Spear Goblins Earthquake Furnace Guards Dark Prince

Defense Synergies 0 10

Skeletons
Spear Goblins Earthquake Furnace Dark Prince
Spear Goblins
Skeletons Earthquake Guards Dark Prince
Earthquake
Skeletons Spear Goblins Furnace
Furnace
Skeletons Earthquake Guards Dark Prince
Giant
Guards
Spear Goblins Furnace
Dark Prince
Skeletons Spear Goblins Furnace
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins
Skeletons Furnace Dark Prince
Furnace Skeletons Dark Prince
Skeletons Furnace Guards Dark Prince
Earthquake Dark Prince
Skeletons Spear Goblins Earthquake Furnace Guards Dark Prince
Furnace Spear Goblins
Earthquake
Skeletons Furnace
Guards Skeletons Spear Goblins Dark Prince
Guards Skeletons Spear Goblins Earthquake Furnace Dark Prince
Spear Goblins Furnace
Furnace Skeletons Earthquake Guards Dark Prince
Earthquake Furnace Guards Dark Prince
Furnace
Furnace
Skeletons Furnace Dark Prince
Spear Goblins Furnace Guards Dark Prince
Earthquake Furnace Spear Goblins Guards Dark Prince
Dark Prince Spear Goblins Earthquake Furnace Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Spear Goblins Furnace Dark Prince
Guards Skeletons Spear Goblins Furnace Dark Prince
Guards Dark Prince
Skeletons Guards Dark Prince
Furnace Skeletons
Guards Dark Prince Skeletons Spear Goblins Furnace
Dark Prince
Skeletons Spear Goblins Dark Prince
Skeletons Guards
Guards Dark Prince
Guards Dark Prince
Dark Prince Skeletons Guards
Furnace
Guards Skeletons Spear Goblins Furnace Dark Prince
Earthquake Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Guards
Earthquake
Earthquake Guards Dark Prince
Earthquake Furnace Dark Prince
Spear Goblins Furnace
Earthquake Furnace
Earthquake
Guards
Earthquake Dark Prince
Earthquake
Earthquake
Earthquake Furnace
Earthquake Spear Goblins Furnace
Earthquake Furnace
Earthquake
Earthquake Dark Prince
Earthquake
Earthquake
Earthquake
Earthquake Furnace Dark Prince
Earthquake
Furnace
Guards
Earthquake
Earthquake
Earthquake Spear Goblins Guards Dark Prince
Dark Prince
Earthquake
Dark Prince
Guards
Dark Prince

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