My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Hog Rider
Zap
Cannon
Barbarian Barrel
Cannon Valkyrie Wizard
The Log
Cannon Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Royal Delivery
Valkyrie Hog Rider Wizard
Fireball
Cannon Hog Rider Wizard
Poison
Cannon Wizard
Lightning
Cannon Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Poison Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Fireball Valkyrie Hog Rider Poison Wizard Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Cannon Fireball Valkyrie Hog Rider

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Fireball
Hog Rider Golem
Valkyrie
Hog Rider Wizard
Hog Rider
Fireball Valkyrie Lightning Wizard Poison
Wizard
Valkyrie Hog Rider Golem
Poison
Golem Hog Rider
Lightning
Hog Rider Golem
Golem
Fireball Poison Lightning Wizard

Defense Synergies 0 6

Cannon
Fireball Valkyrie Wizard Poison
Fireball
Cannon Valkyrie
Valkyrie
Cannon Fireball Wizard
Hog Rider
Wizard
Cannon Valkyrie
Poison
Cannon
Lightning
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon Fireball Valkyrie Wizard
Cannon Valkyrie
Cannon Valkyrie Lightning
Cannon Valkyrie
Lightning Fireball Valkyrie Poison
Fireball Cannon Valkyrie
Lightning Cannon Fireball Wizard Poison
Lightning Cannon Fireball Valkyrie Poison
Cannon
Cannon Valkyrie
Valkyrie Poison Cannon Fireball Wizard
Fireball Wizard Poison
Cannon Fireball Valkyrie Wizard Lightning
Fireball Valkyrie Wizard Cannon Poison
Cannon
Cannon Fireball Lightning
Wizard Cannon Fireball Valkyrie Poison
Cannon Fireball Valkyrie Wizard
Valkyrie Wizard Poison Cannon Fireball
Cannon
Valkyrie Wizard Cannon Fireball Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball
Fireball Poison Valkyrie Wizard Lightning
Valkyrie Lightning
Valkyrie Lightning Fireball
Cannon Valkyrie
Fireball Wizard Poison
Fireball Valkyrie Lightning
Valkyrie
Lightning Fireball Valkyrie Poison
Cannon
Valkyrie
Lightning Fireball Valkyrie Poison
Lightning Cannon Fireball Valkyrie Wizard
Wizard Cannon Fireball Valkyrie
Fireball Valkyrie Poison Lightning
Valkyrie Poison Cannon Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Lightning Valkyrie
Fireball Poison
Lightning Fireball Poison
Lightning Fireball Valkyrie Poison
Fireball Wizard Poison Valkyrie
Fireball Wizard Poison
Wizard Poison
Fireball Poison Wizard Lightning
Fireball Poison Wizard Lightning
Lightning Fireball Poison
Poison Lightning Fireball Valkyrie Wizard
Fireball Poison Lightning Wizard
Poison Lightning Fireball
Lightning Fireball Poison
Lightning Fireball Poison
Lightning Fireball Wizard Poison
Lightning Fireball Wizard Poison
Lightning Fireball Poison
Lightning
Lightning Fireball Wizard Poison
Lightning Fireball Valkyrie Wizard Poison
Lightning Fireball Poison
Lightning Fireball Wizard Poison
Lightning
Lightning Fireball Poison
Poison Fireball Valkyrie Wizard
Fireball Poison Wizard Lightning
Fireball Lightning Wizard Poison
Fireball Poison Lightning
Poison Lightning Fireball Wizard
Lightning Fireball Wizard Poison
Lightning Fireball
Poison Lightning Fireball Wizard
Lightning Fireball Poison
Fireball Wizard Poison Lightning
Lightning Fireball
Fireball Poison Lightning Wizard
Fireball
Fireball Poison Lightning Valkyrie Wizard
Fireball Wizard Poison Lightning
Lightning Fireball Poison
Fireball Poison Lightning
Fireball Poison Lightning
Poison Lightning Fireball

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