My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Elixir Golem Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elixir Golem Goblin Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Elixir Golem Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Elixir Golem Goblin Barrel Guards
Giant Snowball
Cannon Skeleton Barrel Goblin Barrel Guards Princess
Zap
Cannon Skeleton Barrel Firecracker Goblin Barrel Guards Princess
Barbarian Barrel
Cannon Skeleton Barrel Firecracker Elixir Golem Goblin Barrel Guards Princess
The Log
Cannon Skeleton Barrel Firecracker Elixir Golem Goblin Barrel Guards Princess
Earthquake
Cannon Firecracker Elixir Golem Goblin Barrel Guards
Arrows
Skeleton Barrel Firecracker Goblin Barrel Guards Princess
Royal Delivery
Skeleton Barrel Firecracker Elixir Golem Goblin Barrel Guards Princess
Fireball
Cannon Skeleton Barrel Firecracker Elixir Golem Goblin Barrel Princess
Poison
Cannon Skeleton Barrel Firecracker Elixir Golem Guards Princess
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Elixir Golem Guards Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Skeleton Barrel Firecracker Elixir Golem Goblin Barrel Guards Princess Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Skeleton Barrel Firecracker Elixir Golem

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Skeleton Barrel
Firecracker Goblin Barrel Elixir Golem Guards Princess Mega Knight
Firecracker
Skeleton Barrel Elixir Golem Goblin Barrel Princess Mega Knight
Elixir Golem
Firecracker Skeleton Barrel Goblin Barrel
Goblin Barrel
Skeleton Barrel Firecracker Elixir Golem Guards Princess Mega Knight
Guards
Skeleton Barrel Goblin Barrel
Princess
Skeleton Barrel Firecracker Goblin Barrel Mega Knight
Mega Knight
Skeleton Barrel Firecracker Goblin Barrel Princess

Defense Synergies 0 9

Cannon
Firecracker Guards Princess
Skeleton Barrel
Mega Knight
Firecracker
Cannon Guards Princess Mega Knight
Elixir Golem
Goblin Barrel
Guards
Cannon Firecracker Princess
Princess
Cannon Firecracker Guards Mega Knight
Mega Knight
Skeleton Barrel Firecracker Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Skeleton Barrel Firecracker
Cannon Firecracker Mega Knight
Cannon Mega Knight
Cannon Firecracker Guards Mega Knight
Firecracker Princess Mega Knight
Cannon Firecracker Guards Mega Knight
Cannon Firecracker Princess
Cannon Skeleton Barrel Mega Knight
Cannon Princess
Guards Cannon Firecracker Mega Knight
Guards Cannon Firecracker Princess Mega Knight
Firecracker Princess
Cannon Mega Knight Guards
Mega Knight Cannon Firecracker Guards Princess
Cannon Mega Knight
Cannon Mega Knight
Mega Knight Cannon Firecracker
Cannon Mega Knight Firecracker Guards
Cannon Firecracker Guards Princess Mega Knight
Cannon
Mega Knight Cannon Firecracker Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight
Skeleton Barrel Firecracker Mega Knight
Guards Mega Knight
Guards Mega Knight
Cannon Guards Mega Knight
Firecracker Skeleton Barrel Princess
Guards
Mega Knight
Mega Knight Firecracker
Cannon Guards
Mega Knight Guards
Mega Knight Guards
Mega Knight Cannon Guards
Cannon Firecracker Princess Mega Knight
Guards Firecracker
Mega Knight Cannon Firecracker Princess
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Princess Firecracker Guards
Firecracker Skeleton Barrel Princess
Skeleton Barrel
Skeleton Barrel Firecracker Guards
Firecracker Mega Knight
Firecracker Skeleton Barrel Princess
Firecracker Princess
Skeleton Barrel Firecracker Princess
Skeleton Barrel Firecracker
Guards
Firecracker Skeleton Barrel Princess
Firecracker Princess
Skeleton Barrel Firecracker Princess
Skeleton Barrel Firecracker Princess
Princess Skeleton Barrel Firecracker
Skeleton Barrel Firecracker Princess
Skeleton Barrel Firecracker Princess Mega Knight
Skeleton Barrel Firecracker Princess Mega Knight
Skeleton Barrel Firecracker Princess Mega Knight
Mega Knight
Princess
Skeleton Barrel
Firecracker Princess Mega Knight
Firecracker Skeleton Barrel Princess
Skeleton Barrel Princess Mega Knight
Skeleton Barrel Firecracker
Firecracker Princess
Skeleton Barrel Firecracker Guards
Mega Knight
Firecracker Princess
Mega Knight
Firecracker Princess
Skeleton Barrel Guards Princess
Firecracker Princess
Firecracker Princess Mega Knight
Skeleton Barrel Firecracker Princess
Firecracker Mega Knight
Firecracker Guards Princess
Firecracker Princess
Skeleton Barrel Firecracker Princess Mega Knight

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