My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Cannon Musketeer Goblin Barrel Skeleton Army
Zap
Cannon Goblin Barrel Skeleton Army
Barbarian Barrel
Cannon Musketeer Goblin Barrel Skeleton Army
The Log
Cannon Mini P.E.K.K.A Musketeer Goblin Barrel Skeleton Army
Earthquake
Cannon Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Mini P.E.K.K.A Musketeer Goblin Barrel Skeleton Army
Fireball
Cannon Musketeer Goblin Barrel Skeleton Army
Poison
Cannon Musketeer Skeleton Army
Lightning
Cannon Mini P.E.K.K.A Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Goblin Barrel Skeleton Army Void Mini P.E.K.K.A Musketeer Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Goblin Barrel Skeleton Army

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Mini P.E.K.K.A
Musketeer The Log
Musketeer
Mini P.E.K.K.A The Log
Goblin Barrel
Skeleton Army
Skeleton Army
Goblin Barrel
Void
Freeze
The Log
Mini P.E.K.K.A Musketeer

Defense Synergies 4 8

Cannon
Musketeer The Log Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A
The Log Cannon Musketeer Skeleton Army Freeze
Musketeer
Cannon The Log Mini P.E.K.K.A Skeleton Army
Goblin Barrel
Skeleton Army
Cannon Mini P.E.K.K.A Musketeer Freeze The Log
Void
Freeze
Mini P.E.K.K.A Skeleton Army
The Log
Cannon Mini P.E.K.K.A Musketeer Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Musketeer Void The Log
Mini P.E.K.K.A Skeleton Army Cannon Musketeer The Log
Cannon Mini P.E.K.K.A Skeleton Army Musketeer Void Freeze
Cannon Mini P.E.K.K.A Skeleton Army Musketeer
Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army Freeze The Log Cannon Musketeer
Musketeer Cannon Void Freeze
Cannon Musketeer Void The Log
Cannon Mini P.E.K.K.A Musketeer Skeleton Army
Skeleton Army Cannon Mini P.E.K.K.A Musketeer
Skeleton Army Cannon Musketeer Freeze The Log
Musketeer
Cannon Mini P.E.K.K.A Skeleton Army Musketeer Freeze The Log
Skeleton Army Cannon Mini P.E.K.K.A Freeze The Log
Mini P.E.K.K.A Skeleton Army Cannon
Skeleton Army Cannon Mini P.E.K.K.A Freeze The Log
Cannon Mini P.E.K.K.A Musketeer Skeleton Army
Cannon Musketeer Skeleton Army The Log
Freeze The Log Cannon Musketeer
Mini P.E.K.K.A Cannon Musketeer
Skeleton Army Cannon Mini P.E.K.K.A Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Void
Void Mini P.E.K.K.A Musketeer The Log
Skeleton Army Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Skeleton Army Musketeer The Log
Cannon Mini P.E.K.K.A Musketeer Skeleton Army
Musketeer Freeze
Mini P.E.K.K.A Skeleton Army Musketeer Void
Mini P.E.K.K.A Skeleton Army
Void Freeze Mini P.E.K.K.A Skeleton Army The Log
Cannon Musketeer Skeleton Army
Mini P.E.K.K.A Musketeer
Skeleton Army Void The Log
Mini P.E.K.K.A Skeleton Army Cannon
Cannon Musketeer Skeleton Army
Skeleton Army Mini P.E.K.K.A Musketeer Freeze The Log
Cannon Mini P.E.K.K.A Musketeer Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Musketeer Freeze The Log
Void Musketeer The Log
Void The Log
Musketeer Void Freeze The Log
The Log
Musketeer Freeze
Musketeer The Log
The Log Freeze
Void The Log
Mini P.E.K.K.A Musketeer Void
Void Musketeer The Log
Void Musketeer
Musketeer Void The Log
Musketeer Void Freeze
Musketeer The Log
Musketeer The Log
Musketeer The Log
Freeze
Mini P.E.K.K.A
Void Mini P.E.K.K.A Musketeer The Log
The Log
Musketeer Void The Log
Void
Void Musketeer The Log
Musketeer Void The Log
Freeze The Log
Void The Log Musketeer
Void Musketeer The Log
Void Musketeer The Log
Musketeer
Musketeer Void Freeze
Mini P.E.K.K.A Void
Void Musketeer The Log
Void Freeze
The Log
Musketeer Skeleton Army Void Freeze
Musketeer
Freeze
The Log
Void Mini P.E.K.K.A Musketeer
The Log Musketeer
Void
Musketeer
Musketeer Freeze The Log
Musketeer Void
Void Musketeer Freeze The Log

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