My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
RIP

4 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit Lumberjack Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Miner Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Bandit Lumberjack Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Miner Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Miner Bandit Skeleton King
Giant Snowball
Cannon Goblin Barrel Skeleton Army Miner Lumberjack Skeleton King
Zap
Cannon Goblin Barrel Skeleton Army Bandit Skeleton King
Barbarian Barrel
Cannon Goblin Barrel Skeleton Army Bandit Lumberjack Skeleton King
The Log
Cannon Mini P.E.K.K.A Goblin Barrel Skeleton Army Bandit Lumberjack Skeleton King
Earthquake
Cannon Goblin Barrel Skeleton Army Skeleton King
Arrows
Goblin Barrel Skeleton Army Skeleton King
Royal Delivery
Mini P.E.K.K.A Goblin Barrel Skeleton Army Miner Bandit Lumberjack Skeleton King
Fireball
Cannon Goblin Barrel Skeleton Army Bandit Lumberjack Skeleton King
Poison
Cannon Skeleton Army Skeleton King
Lightning
Cannon Mini P.E.K.K.A Bandit Lumberjack Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Goblin Barrel Skeleton Army Miner Bandit Mini P.E.K.K.A Lumberjack Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Goblin Barrel Skeleton Army Miner

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Mini P.E.K.K.A
Lumberjack
Goblin Barrel
Skeleton Army Miner Bandit Lumberjack Skeleton King
Skeleton Army
Skeleton King Goblin Barrel
Miner
Goblin Barrel Bandit Lumberjack Skeleton King
Bandit
Goblin Barrel Miner Lumberjack
Lumberjack
Mini P.E.K.K.A Goblin Barrel Miner Bandit
Skeleton King
Skeleton Army Goblin Barrel Miner

Defense Synergies 0 9

Cannon
Mini P.E.K.K.A Skeleton Army Bandit Lumberjack
Mini P.E.K.K.A
Cannon Skeleton Army
Goblin Barrel
Skeleton Army
Cannon Mini P.E.K.K.A Bandit Lumberjack Skeleton King
Miner
Bandit
Cannon Skeleton Army Lumberjack
Lumberjack
Cannon Skeleton Army Bandit
Skeleton King
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon
Mini P.E.K.K.A Skeleton Army Lumberjack Cannon Bandit
Cannon Mini P.E.K.K.A Skeleton Army Lumberjack Bandit
Cannon Mini P.E.K.K.A Skeleton Army Lumberjack Bandit Skeleton King
Mini P.E.K.K.A Skeleton Army Lumberjack
Skeleton Army Cannon Bandit Lumberjack
Cannon
Cannon Bandit
Cannon Mini P.E.K.K.A Skeleton Army Lumberjack Skeleton King
Skeleton Army Cannon Mini P.E.K.K.A Miner Bandit Lumberjack
Skeleton Army Cannon Bandit Lumberjack Skeleton King
Cannon Mini P.E.K.K.A Skeleton Army Lumberjack Bandit
Skeleton Army Cannon Mini P.E.K.K.A Lumberjack Skeleton King
Mini P.E.K.K.A Skeleton Army Cannon Bandit Lumberjack Skeleton King
Skeleton Army Cannon Mini P.E.K.K.A Bandit Lumberjack
Cannon Mini P.E.K.K.A Skeleton Army Lumberjack
Cannon Skeleton Army Bandit Lumberjack
Cannon Bandit Lumberjack
Mini P.E.K.K.A Cannon Lumberjack
Skeleton Army Cannon Mini P.E.K.K.A Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Lumberjack Bandit
Bandit Mini P.E.K.K.A Miner Lumberjack
Skeleton Army Bandit Lumberjack Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Lumberjack Bandit
Cannon Mini P.E.K.K.A Skeleton Army Bandit Lumberjack
Mini P.E.K.K.A Skeleton Army Bandit Lumberjack
Mini P.E.K.K.A Skeleton Army Lumberjack
Mini P.E.K.K.A Skeleton Army Bandit
Cannon Skeleton Army
Mini P.E.K.K.A Lumberjack
Skeleton Army
Mini P.E.K.K.A Skeleton Army Cannon Bandit Lumberjack Skeleton King
Cannon Skeleton Army
Skeleton Army Mini P.E.K.K.A Lumberjack Skeleton King
Cannon Mini P.E.K.K.A Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Miner Bandit
Miner Bandit
Miner Bandit
Mini P.E.K.K.A Lumberjack
Miner Bandit
Miner Bandit
Bandit
Bandit
Bandit
Mini P.E.K.K.A
Mini P.E.K.K.A Bandit
Miner
Miner Bandit
Miner Bandit
Miner Bandit
Mini P.E.K.K.A
Miner Bandit
Skeleton Army Bandit
Miner Mini P.E.K.K.A Lumberjack
Skeleton King
Skeleton King
Miner Bandit

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