My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Royal Hogs
Giant Snowball
Cannon Goblin Gang Royal Recruits Royal Hogs
Zap
Cannon Goblin Gang Firecracker Royal Hogs
Barbarian Barrel
Cannon Goblin Gang Firecracker Royal Recruits Royal Hogs
The Log
Cannon Goblin Gang Firecracker Royal Recruits Royal Hogs
Earthquake
Cannon Goblin Gang Firecracker Royal Hogs
Arrows
Goblin Gang Firecracker Royal Recruits Royal Hogs
Royal Delivery
Goblin Gang Firecracker Royal Recruits Royal Hogs
Fireball
Cannon Goblin Gang Firecracker Royal Hogs
Poison
Cannon Goblin Gang Firecracker Royal Recruits Royal Hogs
Lightning
Cannon
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Cannon Goblin Gang Firecracker Void Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Cannon Goblin Gang

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Firecracker Royal Recruits Royal Hogs
Firecracker
Goblin Gang Royal Recruits Royal Hogs
Royal Recruits
Goblin Gang Firecracker Royal Hogs
Royal Hogs
Goblin Gang Firecracker Royal Recruits The Log
Rage
Void
The Log
Royal Hogs

Defense Synergies 2 8

Cannon
The Log Goblin Gang Firecracker Royal Recruits
Goblin Gang
Cannon Firecracker Royal Recruits The Log
Firecracker
The Log Cannon Goblin Gang Royal Recruits
Royal Recruits
Cannon Goblin Gang Firecracker The Log
Royal Hogs
Rage
Void
The Log
Cannon Firecracker Goblin Gang Royal Recruits

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Royal Recruits Void The Log
Cannon Goblin Gang Firecracker Royal Recruits The Log
Cannon Goblin Gang Royal Recruits Void
Cannon Royal Recruits Goblin Gang Firecracker
Firecracker Royal Recruits The Log
Goblin Gang The Log Cannon Firecracker
Cannon Goblin Gang Firecracker Void
Cannon Royal Recruits Void The Log
Cannon Goblin Gang Royal Recruits
Goblin Gang Cannon Firecracker Royal Recruits
Goblin Gang Cannon Firecracker Royal Recruits The Log
Goblin Gang Firecracker
Cannon Royal Recruits Goblin Gang The Log
Cannon Goblin Gang Firecracker Royal Recruits The Log
Royal Recruits Cannon Goblin Gang
Cannon Goblin Gang Royal Recruits The Log
Cannon Goblin Gang Firecracker Royal Recruits
Cannon Goblin Gang Firecracker Royal Recruits The Log
The Log Cannon Firecracker Royal Recruits
Cannon Royal Recruits
Goblin Gang Royal Recruits Cannon Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Void
Void Goblin Gang Firecracker The Log
Goblin Gang Royal Recruits The Log
Goblin Gang Royal Recruits The Log
Royal Recruits Cannon Goblin Gang
Firecracker Goblin Gang
Goblin Gang Royal Recruits Void
Royal Recruits
Royal Recruits Void Firecracker The Log
Royal Recruits Cannon Goblin Gang
Royal Recruits
Royal Recruits Void The Log
Royal Recruits Cannon Goblin Gang
Royal Recruits Cannon Firecracker
Goblin Gang Royal Recruits Firecracker The Log
Cannon Firecracker Royal Recruits The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Royal Recruits The Log
Firecracker Void The Log
Void The Log
Firecracker Royal Recruits Void The Log
Firecracker The Log
Firecracker
Firecracker The Log
The Log Firecracker
Void The Log Firecracker
Goblin Gang Void
Firecracker Void Royal Recruits The Log
Void Firecracker
Firecracker Void The Log
Firecracker Void
Firecracker The Log
Firecracker The Log
Firecracker Royal Recruits The Log
Void Firecracker The Log
Firecracker The Log
Void The Log
Void
Void The Log
Royal Recruits Void The Log
Firecracker The Log
Firecracker Void The Log
Void The Log
Void Firecracker The Log
Firecracker
Firecracker Void
Void
Void The Log
Void Firecracker
Firecracker The Log
Goblin Gang Royal Recruits Void
Firecracker
The Log
Void Goblin Gang Firecracker
The Log Firecracker
Void
Firecracker Royal Recruits
Goblin Gang Firecracker Royal Recruits The Log
Firecracker Void
Void Firecracker Royal Recruits The Log

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