My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Wizard Bandit Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Bandit
Giant Snowball
Cannon Guards
Zap
Cannon Firecracker Guards Bandit
Barbarian Barrel
Cannon Firecracker Guards Ice Wizard Bandit Magic Archer
The Log
Cannon Firecracker Guards Bandit
Earthquake
Cannon Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Guards Ice Wizard Bandit Magic Archer
Fireball
Cannon Firecracker Ice Wizard Bandit Magic Archer
Poison
Cannon Firecracker Guards Ice Wizard Magic Archer
Lightning
Cannon Ice Wizard Bandit Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Ice Wizard Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Firecracker Guards Tornado Ice Wizard Bandit Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Firecracker Guards Tornado

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Tornado Bandit Mega Knight
Guards
Bandit
Tornado
Magic Archer Firecracker Ice Wizard Mega Knight
Ice Wizard
Tornado Bandit
Bandit
Firecracker Guards Ice Wizard Magic Archer Mega Knight
Magic Archer
Tornado Bandit Mega Knight
Mega Knight
Firecracker Tornado Bandit Magic Archer

Defense Synergies 2 18

Cannon
Firecracker Guards Ice Wizard Bandit Magic Archer
Firecracker
Cannon Guards Tornado Ice Wizard Bandit Mega Knight
Guards
Cannon Firecracker Ice Wizard Magic Archer
Tornado
Ice Wizard Magic Archer Firecracker Mega Knight
Ice Wizard
Tornado Cannon Firecracker Guards Bandit Mega Knight
Bandit
Cannon Firecracker Ice Wizard Magic Archer Mega Knight
Magic Archer
Tornado Cannon Guards Bandit Mega Knight
Mega Knight
Firecracker Tornado Ice Wizard Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Magic Archer
Cannon Firecracker Ice Wizard Bandit Mega Knight
Cannon Tornado Mega Knight Ice Wizard Bandit
Cannon Firecracker Guards Ice Wizard Bandit Mega Knight
Firecracker Tornado Mega Knight
Tornado Cannon Firecracker Guards Ice Wizard Bandit Magic Archer Mega Knight
Tornado Cannon Firecracker Ice Wizard Magic Archer
Cannon Bandit Magic Archer Mega Knight
Cannon Tornado Ice Wizard
Guards Tornado Cannon Firecracker Ice Wizard Bandit Mega Knight
Guards Ice Wizard Cannon Firecracker Tornado Bandit Magic Archer Mega Knight
Firecracker Tornado Ice Wizard Magic Archer
Cannon Mega Knight Guards Ice Wizard Bandit
Mega Knight Cannon Firecracker Guards Tornado Magic Archer
Cannon Bandit Mega Knight
Tornado Cannon Bandit Mega Knight
Mega Knight Cannon Firecracker Tornado
Cannon Mega Knight Firecracker Guards Tornado Ice Wizard Bandit Magic Archer
Tornado Cannon Firecracker Guards Ice Wizard Bandit Magic Archer Mega Knight
Cannon Tornado
Mega Knight Cannon Firecracker Guards Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Bandit
Bandit Firecracker Magic Archer Mega Knight
Guards Bandit Mega Knight
Guards Mega Knight Tornado Bandit
Cannon Guards Bandit Mega Knight
Firecracker Tornado Ice Wizard Magic Archer
Guards Ice Wizard Bandit
Mega Knight
Mega Knight Firecracker Tornado Bandit Magic Archer
Cannon Guards
Mega Knight Guards
Mega Knight Guards Tornado
Mega Knight Cannon Guards Bandit
Cannon Firecracker Magic Archer Mega Knight
Guards Firecracker Tornado Magic Archer
Mega Knight Cannon Firecracker Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Guards Bandit
Firecracker Tornado Ice Wizard Bandit Magic Archer
Bandit Magic Archer
Firecracker Guards
Firecracker Magic Archer Mega Knight
Firecracker Tornado Ice Wizard Magic Archer
Firecracker Tornado Magic Archer
Firecracker Tornado Ice Wizard Magic Archer
Firecracker Tornado Bandit
Guards Tornado
Firecracker Tornado Bandit Magic Archer
Firecracker Tornado Magic Archer
Firecracker Bandit Magic Archer
Firecracker Bandit Magic Archer
Firecracker Magic Archer
Firecracker Bandit Magic Archer
Magic Archer Firecracker Bandit Mega Knight
Tornado
Firecracker Bandit Magic Archer Mega Knight
Firecracker Tornado Magic Archer Mega Knight
Magic Archer Mega Knight
Tornado
Tornado
Firecracker Tornado Ice Wizard Magic Archer Mega Knight
Firecracker Tornado Ice Wizard Bandit Magic Archer
Tornado Bandit Magic Archer Mega Knight
Firecracker Tornado Bandit Magic Archer
Firecracker Tornado Ice Wizard Magic Archer
Firecracker Guards
Bandit Magic Archer Mega Knight
Firecracker Magic Archer
Mega Knight
Firecracker Magic Archer
Guards Bandit Magic Archer
Firecracker Tornado Ice Wizard Magic Archer
Firecracker Magic Archer Mega Knight
Firecracker Magic Archer
Tornado
Firecracker Mega Knight
Firecracker Guards Tornado Magic Archer
Firecracker Tornado Magic Archer
Firecracker Tornado Bandit Magic Archer Mega Knight

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