My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar Tesla Goblin Hut Barbarian Hut X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Goblin Hut Barbarian Hut X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Wall Breakers X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Wall Breakers X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Wall Breakers X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Cannon Goblin Hut Wall Breakers
Zap
Cannon Firecracker Mortar Goblin Hut Wall Breakers X-Bow
Barbarian Barrel
Cannon Firecracker Mortar Tesla Goblin Hut Barbarian Hut Wall Breakers X-Bow
The Log
Cannon Firecracker Goblin Hut Barbarian Hut Wall Breakers X-Bow
Earthquake
Cannon Firecracker Mortar Tesla Goblin Hut Barbarian Hut X-Bow
Arrows
Firecracker Goblin Hut Wall Breakers
Royal Delivery
Firecracker Goblin Hut Wall Breakers
Fireball
Cannon Firecracker Mortar Tesla Goblin Hut Barbarian Hut Wall Breakers X-Bow
Poison
Cannon Firecracker Mortar Goblin Hut Barbarian Hut X-Bow
Lightning
Cannon Mortar Tesla Goblin Hut Barbarian Hut X-Bow
Rocket
Mortar Goblin Hut Barbarian Hut X-Bow

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar

Ladder info

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Cannon Firecracker Mortar Tesla Goblin Hut Barbarian Hut X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Cannon Firecracker Mortar

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Mortar Goblin Hut Barbarian Hut Wall Breakers X-Bow
Mortar
Firecracker Goblin Hut Barbarian Hut
Tesla
Goblin Hut
Firecracker Mortar Barbarian Hut X-Bow
Barbarian Hut
Firecracker Mortar Goblin Hut Wall Breakers X-Bow
Wall Breakers
Firecracker Barbarian Hut
X-Bow
Firecracker Goblin Hut Barbarian Hut

Defense Synergies 1 12

Cannon
Firecracker X-Bow
Firecracker
Cannon Mortar Tesla Goblin Hut Barbarian Hut X-Bow
Mortar
Firecracker Tesla Goblin Hut
Tesla
X-Bow Firecracker Mortar
Goblin Hut
Firecracker Mortar Barbarian Hut X-Bow
Barbarian Hut
Firecracker Goblin Hut X-Bow
Wall Breakers
X-Bow
Tesla Cannon Firecracker Goblin Hut Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Cannon Firecracker Mortar Tesla Goblin Hut X-Bow
Barbarian Hut Cannon Firecracker Mortar Tesla Goblin Hut X-Bow
Cannon Mortar Tesla Goblin Hut Barbarian Hut
Cannon Tesla Goblin Hut Barbarian Hut Firecracker Mortar
Firecracker X-Bow
Cannon Firecracker Tesla X-Bow
Tesla Cannon Firecracker Mortar Goblin Hut Barbarian Hut X-Bow
Barbarian Hut Cannon Tesla X-Bow
Cannon Tesla Barbarian Hut Mortar Goblin Hut X-Bow
Cannon Firecracker Tesla
Cannon Firecracker Tesla Goblin Hut X-Bow
Tesla Firecracker Goblin Hut Barbarian Hut
Cannon Mortar Tesla Goblin Hut Barbarian Hut X-Bow
Barbarian Hut Cannon Firecracker Mortar Tesla Goblin Hut X-Bow
Barbarian Hut Cannon Mortar Tesla Goblin Hut X-Bow
Barbarian Hut Cannon Mortar Tesla Goblin Hut X-Bow
Tesla Barbarian Hut Cannon Firecracker Mortar Goblin Hut X-Bow
Cannon Mortar Tesla Firecracker Goblin Hut Barbarian Hut X-Bow
Mortar Cannon Firecracker Tesla Goblin Hut Barbarian Hut
Barbarian Hut Cannon Mortar Tesla Goblin Hut
Cannon Firecracker Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Tesla Goblin Hut X-Bow
Firecracker Mortar Tesla X-Bow
Goblin Hut Barbarian Hut
Tesla Barbarian Hut X-Bow
Barbarian Hut Cannon Tesla Goblin Hut
Firecracker Tesla Goblin Hut
Tesla Goblin Hut Barbarian Hut
Tesla Barbarian Hut
Firecracker Mortar Goblin Hut Barbarian Hut X-Bow
Cannon Tesla Goblin Hut Barbarian Hut
Tesla Goblin Hut
Cannon Tesla Barbarian Hut
Cannon Firecracker Tesla Barbarian Hut
Tesla Goblin Hut Firecracker Mortar Barbarian Hut X-Bow
Cannon Firecracker Tesla Goblin Hut Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar Barbarian Hut X-Bow
Firecracker Mortar X-Bow
Goblin Hut Barbarian Hut X-Bow
Firecracker Barbarian Hut
Firecracker Mortar
Firecracker
Firecracker Mortar
X-Bow Firecracker Barbarian Hut
Firecracker Mortar X-Bow
X-Bow
Firecracker Mortar X-Bow
Firecracker
Firecracker Mortar Goblin Hut Barbarian Hut
Firecracker Mortar X-Bow
Firecracker Mortar Goblin Hut Barbarian Hut X-Bow
X-Bow Firecracker Mortar Goblin Hut Barbarian Hut
Firecracker Mortar Goblin Hut Barbarian Hut X-Bow
Mortar
Firecracker Mortar X-Bow
Firecracker Mortar X-Bow
X-Bow
X-Bow
Mortar Barbarian Hut X-Bow
Firecracker Mortar
Firecracker Mortar X-Bow
Mortar X-Bow
Firecracker Mortar X-Bow
Firecracker X-Bow
Firecracker Goblin Hut
Mortar X-Bow
Firecracker
Firecracker
Goblin Hut Barbarian Hut X-Bow
Firecracker
Firecracker
Firecracker Mortar
Firecracker
Firecracker
Firecracker
Firecracker Mortar X-Bow

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: