My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Cannon Hog Rider Guards
Zap
Cannon Firecracker Guards
Barbarian Barrel
Cannon Firecracker Guards
The Log
Cannon Firecracker Mini P.E.K.K.A Hog Rider Guards
Earthquake
Cannon Firecracker Hog Rider Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Mini P.E.K.K.A Hog Rider Guards
Fireball
Cannon Firecracker Hog Rider
Poison
Cannon Firecracker Guards
Lightning
Cannon Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Firecracker Guards Void Mini P.E.K.K.A Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Firecracker Guards

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Hog Rider Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Firecracker Hog Rider The Log Mega Knight
Hog Rider
Firecracker The Log Mini P.E.K.K.A Guards Void Mega Knight
Guards
Hog Rider The Log
Void
Hog Rider
The Log
Hog Rider Mini P.E.K.K.A Guards Mega Knight
Mega Knight
Firecracker Mini P.E.K.K.A Hog Rider The Log

Defense Synergies 3 9

Cannon
The Log Firecracker Mini P.E.K.K.A Guards
Firecracker
The Log Cannon Mini P.E.K.K.A Guards Mega Knight
Mini P.E.K.K.A
The Log Cannon Firecracker Guards
Hog Rider
Guards
Cannon Firecracker Mini P.E.K.K.A The Log
Void
The Log
Cannon Firecracker Mini P.E.K.K.A Guards Mega Knight
Mega Knight
Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Void The Log
Mini P.E.K.K.A Cannon Firecracker The Log Mega Knight
Cannon Mini P.E.K.K.A Mega Knight Void
Cannon Mini P.E.K.K.A Firecracker Guards Mega Knight
Firecracker Mini P.E.K.K.A The Log Mega Knight
The Log Cannon Firecracker Guards Mega Knight
Cannon Firecracker Void
Cannon Void The Log Mega Knight
Cannon Mini P.E.K.K.A
Guards Cannon Firecracker Mini P.E.K.K.A Mega Knight
Guards Cannon Firecracker The Log Mega Knight
Firecracker
Cannon Mini P.E.K.K.A Mega Knight Guards The Log
Mega Knight Cannon Firecracker Mini P.E.K.K.A Guards The Log
Mini P.E.K.K.A Cannon Mega Knight
Cannon Mini P.E.K.K.A The Log Mega Knight
Mega Knight Cannon Firecracker Mini P.E.K.K.A
Cannon Mega Knight Firecracker Guards The Log
The Log Cannon Firecracker Guards Mega Knight
Mini P.E.K.K.A Cannon
Mega Knight Cannon Firecracker Mini P.E.K.K.A Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight Void
Void Firecracker Mini P.E.K.K.A The Log Mega Knight
Guards Mega Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Guards Mega Knight The Log
Cannon Mini P.E.K.K.A Guards Mega Knight
Firecracker
Mini P.E.K.K.A Guards Void
Mini P.E.K.K.A Mega Knight
Void Mega Knight Firecracker Mini P.E.K.K.A The Log
Cannon Guards
Mega Knight Mini P.E.K.K.A Guards
Mega Knight Guards Void The Log
Mini P.E.K.K.A Mega Knight Cannon Guards
Cannon Firecracker Mega Knight
Guards Firecracker Mini P.E.K.K.A The Log
Mega Knight Cannon Firecracker Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Guards The Log
Firecracker Void The Log
Void The Log
Firecracker Guards Void The Log
Firecracker The Log Mega Knight
Firecracker
Firecracker The Log
The Log Firecracker
Void The Log Firecracker
Mini P.E.K.K.A Guards Void
Firecracker Void The Log
Void Firecracker
Firecracker Void The Log
Firecracker Void
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Mini P.E.K.K.A
Void Firecracker Mini P.E.K.K.A The Log Mega Knight
Firecracker The Log Mega Knight
Void The Log Mega Knight
Void
Void The Log
Void The Log
Firecracker The Log Mega Knight
Firecracker Void The Log
Void The Log Mega Knight
Void Firecracker The Log
Firecracker
Firecracker Guards Void
Mini P.E.K.K.A Void
Void The Log Mega Knight
Void Firecracker
Mega Knight
Firecracker The Log
Guards Void
Firecracker
The Log
Void Firecracker Mini P.E.K.K.A Mega Knight
The Log Firecracker
Void
Firecracker Mega Knight
Firecracker Guards The Log
Firecracker Void
Void Firecracker The Log Mega Knight

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