My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Dark Prince Witch Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Dark Prince Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Cannon Witch
Zap
Cannon Firecracker Dark Prince Witch
Barbarian Barrel
Cannon Firecracker Dark Prince Witch Magic Archer
The Log
Cannon Firecracker Dark Prince Witch
Earthquake
Cannon Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Dark Prince Witch Magic Archer
Fireball
Cannon Firecracker Witch Magic Archer
Poison
Cannon Firecracker Witch Magic Archer
Lightning
Cannon Ice Golem Dark Prince Witch Magic Archer
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Dark Prince The Log Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Cannon Firecracker Dark Prince Magic Archer Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Cannon Firecracker

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Ice Golem Dark Prince Mega Knight
Ice Golem
Firecracker Witch Magic Archer
Dark Prince
Firecracker Witch Magic Archer
Witch
Ice Golem Dark Prince Mega Knight
The Log
Magic Archer Mega Knight
Magic Archer
Ice Golem Dark Prince The Log Mega Knight
Mega Knight
Firecracker Witch The Log Magic Archer

Defense Synergies 4 18

Cannon
Ice Golem The Log Firecracker Dark Prince Witch Magic Archer
Firecracker
Ice Golem The Log Cannon Dark Prince Mega Knight
Ice Golem
Cannon Firecracker Witch The Log Magic Archer Mega Knight
Dark Prince
Cannon Firecracker Witch The Log Magic Archer
Witch
Cannon Ice Golem Dark Prince The Log Mega Knight
The Log
Cannon Firecracker Ice Golem Dark Prince Witch Magic Archer Mega Knight
Magic Archer
Cannon Ice Golem Dark Prince The Log Mega Knight
Mega Knight
Firecracker Ice Golem Witch The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Ice Golem The Log Magic Archer
Cannon Firecracker Dark Prince Witch The Log Mega Knight
Cannon Witch Mega Knight Dark Prince
Cannon Witch Firecracker Dark Prince Mega Knight
Firecracker Dark Prince The Log Mega Knight
The Log Cannon Firecracker Dark Prince Magic Archer Mega Knight
Cannon Firecracker Witch Magic Archer
Cannon Ice Golem The Log Magic Archer Mega Knight
Cannon Witch
Cannon Firecracker Ice Golem Dark Prince Mega Knight
Witch Cannon Firecracker Ice Golem Dark Prince The Log Magic Archer Mega Knight
Firecracker Witch Magic Archer
Cannon Mega Knight Dark Prince Witch The Log
Mega Knight Cannon Firecracker Dark Prince Witch The Log Magic Archer
Cannon Mega Knight
Cannon The Log Mega Knight
Mega Knight Cannon Firecracker Dark Prince Witch
Cannon Mega Knight Firecracker Dark Prince Witch The Log Magic Archer
Witch The Log Cannon Firecracker Ice Golem Dark Prince Magic Archer Mega Knight
Cannon
Dark Prince Mega Knight Cannon Firecracker Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Ice Golem Dark Prince Witch
Firecracker Ice Golem The Log Magic Archer Mega Knight
Mega Knight Ice Golem Dark Prince Witch The Log
Dark Prince Mega Knight Ice Golem The Log
Cannon Dark Prince Witch Mega Knight
Firecracker Ice Golem Witch Magic Archer
Dark Prince Ice Golem Witch
Mega Knight Dark Prince
Mega Knight Firecracker Ice Golem Dark Prince Witch The Log Magic Archer
Witch Cannon
Mega Knight Dark Prince Witch
Mega Knight Dark Prince The Log
Dark Prince Mega Knight Cannon Ice Golem Witch
Cannon Firecracker Witch Magic Archer Mega Knight
Witch Firecracker Ice Golem Dark Prince The Log Magic Archer
Mega Knight Cannon Firecracker Ice Golem Dark Prince Witch The Log Magic Archer
Cannon
Cannon Mega Knight
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Ice Golem The Log
Firecracker The Log Magic Archer
The Log Magic Archer
Firecracker Ice Golem Dark Prince The Log
Firecracker Dark Prince The Log Magic Archer Mega Knight
Firecracker Ice Golem Witch Magic Archer
Firecracker Witch The Log Magic Archer
The Log Firecracker Ice Golem Magic Archer
The Log Firecracker
Firecracker Dark Prince The Log Magic Archer
Firecracker Magic Archer
Firecracker Ice Golem The Log Magic Archer
Firecracker Magic Archer
Firecracker Ice Golem The Log Magic Archer
Firecracker Witch The Log Magic Archer
Magic Archer Firecracker The Log Mega Knight
Firecracker Dark Prince The Log Magic Archer Mega Knight
Firecracker Witch The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log
The Log
Firecracker Ice Golem The Log Dark Prince Witch Magic Archer Mega Knight
Witch
Firecracker The Log Witch Magic Archer
Witch The Log Magic Archer Mega Knight
Firecracker The Log Magic Archer
Firecracker Ice Golem Witch Magic Archer
Firecracker Witch
The Log Magic Archer Mega Knight
Firecracker Magic Archer
Mega Knight
Firecracker The Log Magic Archer
Dark Prince Witch Magic Archer
Firecracker Witch Magic Archer
The Log
Firecracker Dark Prince Magic Archer Mega Knight
The Log Firecracker Ice Golem Magic Archer
Firecracker Dark Prince Mega Knight
Firecracker Witch The Log Magic Archer
Firecracker Witch Magic Archer
Firecracker Dark Prince Witch The Log Magic Archer Mega Knight
Firecracker Mega Knight

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