My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Bad
F2P score
Good

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No ground units!

You don't have any ground unit. You need those to stop or distract certain ground units. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Goblin Hut Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Furnace Goblin Hut Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Goblin Hut Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Elixir Collector Poison

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Furnace Goblin Hut
Zap
Cannon Furnace Goblin Hut Inferno Tower
Barbarian Barrel
Cannon Furnace Goblin Hut Inferno Tower
The Log
Cannon Furnace Goblin Hut
Earthquake
Cannon Furnace Goblin Hut Inferno Tower Elixir Collector
Arrows
Furnace Goblin Hut
Royal Delivery
Goblin Hut
Fireball
Cannon Furnace Goblin Hut Inferno Tower Elixir Collector
Poison
Cannon Furnace Goblin Hut Inferno Tower Elixir Collector
Lightning
Cannon Furnace Goblin Hut Inferno Tower Elixir Collector
Rocket
Furnace Goblin Hut Inferno Tower Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Rocket Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket Elixir Collector Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Fireball Furnace Poison Goblin Hut Inferno Tower Rocket Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Cannon Fireball Furnace Poison

Attack Synergies 0 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Fireball
Furnace
Goblin Hut
Goblin Hut
Furnace
Inferno Tower
Rocket
Elixir Collector
Poison

Defense Synergies 0 9

Cannon
Fireball Inferno Tower Rocket Poison
Fireball
Cannon Goblin Hut Inferno Tower
Furnace
Goblin Hut
Goblin Hut
Fireball Furnace Inferno Tower
Inferno Tower
Cannon Fireball Goblin Hut Poison
Rocket
Cannon
Elixir Collector
Poison
Cannon Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Fireball Goblin Hut Inferno Tower
Inferno Tower Cannon Furnace Goblin Hut
Cannon Furnace Goblin Hut Inferno Tower Rocket
Cannon Goblin Hut Inferno Tower Furnace
Fireball Rocket Poison
Fireball Cannon Furnace
Furnace Inferno Tower Rocket Cannon Fireball Goblin Hut Poison
Rocket Cannon Fireball Inferno Tower Poison
Cannon Inferno Tower Furnace Goblin Hut
Cannon Inferno Tower
Poison Cannon Fireball Furnace Goblin Hut
Inferno Tower Fireball Furnace Goblin Hut Poison
Cannon Furnace Goblin Hut Inferno Tower Fireball Rocket
Fireball Rocket Cannon Furnace Goblin Hut Poison
Inferno Tower Cannon Furnace Goblin Hut
Inferno Tower Rocket Cannon Fireball Furnace Goblin Hut
Cannon Fireball Furnace Goblin Hut Inferno Tower Poison
Cannon Fireball Furnace Goblin Hut
Furnace Poison Cannon Fireball Goblin Hut
Cannon Goblin Hut Inferno Tower
Cannon Fireball Furnace Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Furnace Goblin Hut Inferno Tower
Fireball Poison Rocket
Furnace Goblin Hut Inferno Tower Rocket
Rocket Fireball Inferno Tower
Inferno Tower Cannon Goblin Hut
Fireball Furnace Rocket Poison Goblin Hut
Rocket Fireball Furnace Goblin Hut Inferno Tower
Inferno Tower
Rocket Fireball Goblin Hut Inferno Tower Poison
Inferno Tower Cannon Goblin Hut
Goblin Hut Inferno Tower
Rocket Fireball Poison
Rocket Cannon Fireball Inferno Tower
Cannon Fireball Furnace
Goblin Hut Inferno Tower Fireball Furnace Rocket Poison
Poison Cannon Fireball Goblin Hut Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Rocket
Fireball Poison
Rocket Fireball Goblin Hut Poison
Fireball Rocket Poison
Fireball Rocket Poison Furnace
Fireball Poison Furnace Rocket
Furnace Poison
Fireball Poison
Fireball Poison
Rocket Fireball Poison
Rocket Poison Fireball
Fireball Poison Rocket
Rocket Poison Fireball Goblin Hut
Fireball Rocket Poison
Fireball Furnace Goblin Hut Poison
Rocket Fireball Furnace Goblin Hut Poison
Fireball Furnace Goblin Hut Rocket Poison
Fireball Rocket Poison
Rocket
Rocket Fireball Poison
Rocket Fireball Poison
Rocket Fireball Poison
Rocket Fireball Poison
Rocket
Rocket Fireball Poison
Poison Fireball Furnace
Fireball Poison
Fireball Poison
Fireball Rocket Poison
Poison Fireball Furnace
Rocket Fireball Goblin Hut Poison
Fireball
Poison Fireball Rocket
Rocket Fireball Poison
Rocket Fireball Poison
Fireball Goblin Hut Rocket
Fireball Rocket Poison
Fireball
Fireball Poison Rocket
Fireball Poison
Rocket Fireball Poison
Fireball Rocket Poison
Fireball Rocket Poison
Poison Fireball Rocket

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