My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Electro Dragon Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Dragon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Cannon Barbarians Zappies Royal Hogs Electro Dragon
Zap
Cannon Zappies Royal Hogs
Barbarian Barrel
Cannon Barbarians Zappies Royal Hogs
The Log
Cannon Barbarians Zappies Royal Hogs
Earthquake
Cannon Barbarians Zappies Royal Hogs
Arrows
Zappies Royal Hogs
Royal Delivery
Barbarians Zappies Royal Hogs Electro Dragon
Fireball
Cannon Barbarians Zappies Royal Hogs Electro Dragon
Poison
Cannon Barbarians Zappies Royal Hogs Electro Dragon
Lightning
Cannon Electro Dragon Monk
Rocket
Barbarians Royal Hogs Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Cannon Void Zappies Barbarians Royal Hogs Electro Dragon Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Cannon Void Zappies

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Barbarians
Zappies
Royal Hogs Rage Electro Dragon
Royal Hogs
Zappies Monk
Rage
Zappies Electro Dragon
Void
Electro Dragon
Zappies Rage
Monk
Royal Hogs

Defense Synergies 0 2

Cannon
Electro Dragon
Barbarians
Zappies
Zappies
Barbarians
Royal Hogs
Rage
Void
Electro Dragon
Cannon
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Zappies Void Electro Dragon
Barbarians Cannon Zappies Electro Dragon Monk
Cannon Barbarians Zappies Void Electro Dragon
Cannon Barbarians Zappies Electro Dragon Monk
Barbarians Monk
Cannon Zappies Electro Dragon
Cannon Zappies Void Electro Dragon
Cannon Barbarians Void Electro Dragon Monk
Cannon Barbarians Zappies
Cannon Barbarians Zappies
Barbarians Cannon Zappies Electro Dragon
Zappies Electro Dragon
Cannon Barbarians Zappies Electro Dragon
Cannon Barbarians Zappies Electro Dragon
Barbarians Cannon Zappies
Barbarians Monk Cannon Zappies
Barbarians Cannon Zappies Electro Dragon
Cannon Barbarians Zappies Electro Dragon
Cannon Barbarians Zappies Electro Dragon
Barbarians Cannon Zappies
Cannon Barbarians Zappies Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zappies Void
Void Electro Dragon Monk
Barbarians Zappies Electro Dragon
Barbarians Zappies Monk
Barbarians Cannon Zappies
Zappies Electro Dragon Monk
Barbarians Zappies Void
Barbarians Zappies
Void Electro Dragon Barbarians Zappies Monk
Cannon Barbarians Zappies
Barbarians Zappies Electro Dragon
Monk Barbarians Void
Barbarians Cannon Zappies
Cannon Barbarians Zappies Electro Dragon
Barbarians Zappies Electro Dragon Monk
Cannon Barbarians Zappies Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Electro Dragon Monk
Void Monk Electro Dragon
Void Electro Dragon
Barbarians Void
Electro Dragon Monk
Electro Dragon
Void Monk Electro Dragon
Void Electro Dragon
Void Monk Electro Dragon
Void Monk Electro Dragon
Void
Void Electro Dragon Monk
Electro Dragon
Electro Dragon
Monk
Void Electro Dragon Monk
Electro Dragon Monk
Void Monk
Void
Void Monk
Barbarians Void Electro Dragon Monk
Electro Dragon
Void Electro Dragon Monk
Void Electro Dragon Monk
Void
Electro Dragon
Electro Dragon Zappies Void
Void
Void Electro Dragon
Void Zappies Electro Dragon Monk
Monk
Barbarians Zappies Void Electro Dragon
Zappies Electro Dragon Monk
Void Electro Dragon
Electro Dragon
Void Monk
Electro Dragon
Electro Dragon Zappies
Zappies Void Electro Dragon
Void Electro Dragon Monk

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