My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Royal Recruits Goblin Giant Inferno Dragon Ram Rider Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Recruits Goblin Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Recruits Goblin Giant Ram Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Royal Recruits Inferno Dragon Ram Rider Skeleton King
Giant Snowball
Cannon Royal Recruits Inferno Dragon Ram Rider Skeleton King
Zap
Cannon Royal Giant Goblin Giant Inferno Dragon Ram Rider Skeleton King
Barbarian Barrel
Cannon Royal Recruits Skeleton King
The Log
Cannon Royal Giant Royal Recruits Ram Rider Skeleton King
Earthquake
Cannon Skeleton King
Arrows
Royal Recruits Skeleton King
Royal Delivery
Royal Recruits Inferno Dragon Ram Rider Skeleton King
Fireball
Cannon Inferno Dragon Ram Rider Skeleton King
Poison
Cannon Royal Recruits Skeleton King
Lightning
Cannon Inferno Dragon Ram Rider Skeleton King
Rocket
Inferno Dragon Ram Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Inferno Dragon Skeleton King Ram Rider Royal Giant Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Cannon Inferno Dragon Skeleton King

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Goblin Giant Ram Rider
Cannon
Royal Giant
Arrows Skeleton King
Royal Recruits
Ram Rider
Goblin Giant
Arrows
Inferno Dragon
Ram Rider
Arrows Royal Recruits
Skeleton King
Royal Giant

Defense Synergies 0 4

Arrows
Cannon
Cannon
Arrows Royal Recruits Inferno Dragon
Royal Giant
Royal Recruits
Cannon
Goblin Giant
Inferno Dragon
Cannon Skeleton King
Ram Rider
Skeleton King
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Royal Recruits Goblin Giant Ram Rider
Inferno Dragon Cannon Royal Recruits Ram Rider
Cannon Ram Rider Royal Recruits Inferno Dragon
Cannon Royal Recruits Inferno Dragon Ram Rider Skeleton King
Arrows Royal Recruits
Arrows Cannon
Inferno Dragon Ram Rider Arrows Cannon
Arrows Cannon Royal Recruits Goblin Giant Ram Rider
Cannon Inferno Dragon Royal Recruits Skeleton King
Cannon Royal Recruits
Arrows Cannon Royal Recruits Goblin Giant Ram Rider Skeleton King
Arrows Inferno Dragon Ram Rider
Cannon Royal Recruits Ram Rider
Arrows Cannon Royal Recruits Skeleton King
Royal Recruits Inferno Dragon Cannon Ram Rider Skeleton King
Cannon Royal Recruits Inferno Dragon Ram Rider
Arrows Cannon Royal Recruits
Arrows Cannon Royal Recruits Ram Rider
Arrows Cannon Royal Recruits Inferno Dragon Ram Rider
Cannon Royal Recruits Inferno Dragon Ram Rider
Royal Recruits Arrows Cannon Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits
Arrows Inferno Dragon
Royal Recruits Goblin Giant Ram Rider
Royal Recruits Goblin Giant Ram Rider
Royal Recruits Cannon Goblin Giant Inferno Dragon Ram Rider
Arrows Goblin Giant Ram Rider
Royal Recruits Goblin Giant Ram Rider
Royal Recruits Goblin Giant Inferno Dragon
Royal Recruits Inferno Dragon
Royal Recruits Cannon Goblin Giant Inferno Dragon
Inferno Dragon Royal Recruits
Royal Recruits Arrows Goblin Giant
Royal Recruits Cannon Goblin Giant Ram Rider Skeleton King
Royal Recruits Cannon
Royal Recruits Goblin Giant Inferno Dragon Skeleton King
Arrows Cannon Royal Recruits Inferno Dragon Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows Ram Rider
Arrows Goblin Giant
Arrows Royal Recruits
Arrows
Arrows Goblin Giant Ram Rider
Arrows
Arrows Ram Rider
Arrows Ram Rider
Arrows Royal Recruits Ram Rider
Arrows
Arrows
Arrows
Arrows
Arrows Royal Recruits
Arrows
Arrows
Arrows
Arrows
Arrows Royal Recruits
Arrows
Inferno Dragon
Arrows Ram Rider
Arrows Ram Rider
Arrows
Arrows
Arrows
Arrows
Arrows
Royal Recruits
Arrows Ram Rider
Arrows
Arrows Skeleton King
Arrows
Royal Recruits
Royal Recruits Skeleton King
Royal Recruits Goblin Giant

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