My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Cannon Electro Dragon Ram Rider
Zap
Cannon Firecracker Ram Rider
Barbarian Barrel
Cannon Firecracker
The Log
Cannon Firecracker Ram Rider
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Electro Dragon P.E.K.K.A Ram Rider
Fireball
Cannon Firecracker Electro Dragon Ram Rider
Poison
Cannon Firecracker Electro Dragon
Lightning
Cannon Electro Dragon Ram Rider
Rocket
Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Freeze Poison Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Poison P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Firecracker Freeze Poison Electro Dragon Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Cannon Firecracker Freeze

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Freeze Ram Rider
Cannon
Firecracker
P.E.K.K.A Ram Rider
Freeze
Arrows Poison
Poison
P.E.K.K.A Freeze Electro Dragon Ram Rider
Electro Dragon
Poison P.E.K.K.A
P.E.K.K.A
Arrows Poison Firecracker Electro Dragon Ram Rider
Ram Rider
Arrows Firecracker Poison P.E.K.K.A

Defense Synergies 0 7

Arrows
Cannon P.E.K.K.A
Cannon
Arrows Firecracker Poison Electro Dragon
Firecracker
Cannon Electro Dragon P.E.K.K.A
Freeze
Poison
Cannon
Electro Dragon
Cannon Firecracker
P.E.K.K.A
Arrows Firecracker
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Electro Dragon Ram Rider
P.E.K.K.A Cannon Firecracker Electro Dragon Ram Rider
Cannon P.E.K.K.A Ram Rider Freeze Electro Dragon
Cannon P.E.K.K.A Firecracker Electro Dragon Ram Rider
Arrows Firecracker Poison P.E.K.K.A
Arrows Freeze Cannon Firecracker Electro Dragon
Ram Rider Arrows Cannon Firecracker Freeze Poison Electro Dragon
Arrows Cannon Poison Electro Dragon P.E.K.K.A Ram Rider
Cannon P.E.K.K.A
Cannon Firecracker
Poison Arrows Cannon Firecracker Freeze Electro Dragon Ram Rider
Arrows Firecracker Poison Electro Dragon Ram Rider
Cannon P.E.K.K.A Freeze Electro Dragon Ram Rider
Arrows Cannon Firecracker Freeze Poison Electro Dragon P.E.K.K.A
P.E.K.K.A Cannon Ram Rider
Cannon Freeze P.E.K.K.A Ram Rider
Arrows Cannon Firecracker Poison Electro Dragon P.E.K.K.A
Arrows Cannon Firecracker Electro Dragon Ram Rider
Arrows Freeze Poison Cannon Firecracker Electro Dragon Ram Rider
P.E.K.K.A Cannon Ram Rider
Arrows Cannon Firecracker Poison Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Poison Arrows Firecracker Electro Dragon
P.E.K.K.A Electro Dragon Ram Rider
P.E.K.K.A Ram Rider
P.E.K.K.A Cannon Ram Rider
Arrows Firecracker Poison Freeze Electro Dragon Ram Rider
P.E.K.K.A Ram Rider
P.E.K.K.A
Freeze Electro Dragon P.E.K.K.A Firecracker Poison
P.E.K.K.A Cannon
P.E.K.K.A Electro Dragon
P.E.K.K.A Arrows Poison
P.E.K.K.A Cannon Ram Rider
Cannon Firecracker Electro Dragon
Electro Dragon Firecracker Freeze Poison P.E.K.K.A
Arrows Poison Cannon Firecracker Freeze Electro Dragon P.E.K.K.A
Arrows Cannon
Cannon Poison P.E.K.K.A
P.E.K.K.A Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker Freeze Electro Dragon
Arrows Firecracker Poison Electro Dragon Ram Rider
Arrows Poison Electro Dragon
Arrows Firecracker Freeze Poison
Poison Arrows Firecracker
Arrows Firecracker Poison Freeze Electro Dragon Ram Rider
Arrows Firecracker Poison
Arrows Poison Firecracker Freeze Electro Dragon Ram Rider
Arrows Poison Firecracker Electro Dragon Ram Rider
Poison Electro Dragon
Firecracker Poison Arrows Electro Dragon Ram Rider
Poison Arrows Firecracker Electro Dragon
Poison Firecracker
Arrows Firecracker Freeze Poison Electro Dragon
Arrows Firecracker Poison
Arrows Firecracker Poison Electro Dragon
Arrows Firecracker Poison Electro Dragon
Arrows Freeze Poison
Arrows Firecracker Poison Electro Dragon
Arrows Firecracker Poison Electro Dragon
Poison
Arrows Poison
Arrows Poison Electro Dragon
Arrows Firecracker Freeze Poison Electro Dragon
Arrows Firecracker Poison Electro Dragon Ram Rider
Arrows Poison Electro Dragon Ram Rider
Poison Arrows Firecracker
Poison Arrows Firecracker Electro Dragon
Electro Dragon Firecracker Freeze Poison
Poison Arrows Electro Dragon
Arrows Firecracker Freeze Poison Electro Dragon
P.E.K.K.A
Arrows Firecracker Poison
Freeze Electro Dragon
Poison Arrows Firecracker Electro Dragon Ram Rider
Freeze
Arrows
Poison Firecracker Electro Dragon
Arrows Firecracker Poison Electro Dragon
Arrows Poison
Firecracker Electro Dragon P.E.K.K.A
Electro Dragon Firecracker Freeze Poison
Firecracker Poison Electro Dragon
Poison Electro Dragon Firecracker Freeze
P.E.K.K.A
Firecracker Electro Dragon
Poison

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