My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Golem Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Barbarian Barrel Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Guards Bandit
Giant Snowball
Bomber Guards
Zap
Bomber Guards Bandit
Barbarian Barrel
Bomber Elite Barbarians Wizard Guards Bandit
The Log
Bomber Elite Barbarians Guards Bandit
Earthquake
Bomber Guards
Arrows
Bomber Guards
Royal Delivery
Bomber Elite Barbarians Wizard Guards Bandit
Fireball
Bomber Elite Barbarians Wizard Bandit
Poison
Bomber Wizard Guards
Lightning
Elite Barbarians Wizard Bandit
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Barbarian Barrel Guards Bandit Fireball Wizard Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Barbarian Barrel Guards Bandit

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Elite Barbarians Barbarian Barrel Bandit
Elite Barbarians
Bomber Fireball Wizard Barbarian Barrel Bandit
Fireball
Golem Elite Barbarians
Wizard
Elite Barbarians Golem Bandit
Barbarian Barrel
Bomber Elite Barbarians Golem Bandit
Guards
Bandit
Golem
Bomber Fireball Wizard Barbarian Barrel Bandit
Bandit
Bomber Elite Barbarians Wizard Barbarian Barrel Guards Golem

Defense Synergies 1 10

Bomber
Barbarian Barrel Guards Bandit
Elite Barbarians
Wizard
Fireball
Barbarian Barrel Bandit
Wizard
Elite Barbarians Barbarian Barrel Guards Bandit
Barbarian Barrel
Fireball Bomber Wizard Guards Bandit
Guards
Bomber Wizard Barbarian Barrel
Golem
Bandit
Bomber Fireball Wizard Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Wizard Barbarian Barrel
Elite Barbarians Bomber Bandit
Bomber Elite Barbarians Bandit
Elite Barbarians Bomber Guards Bandit
Bomber Elite Barbarians Fireball Barbarian Barrel
Fireball Barbarian Barrel Bomber Guards Bandit
Fireball Wizard
Fireball Barbarian Barrel Bandit
Elite Barbarians
Elite Barbarians Guards Bomber Barbarian Barrel Bandit
Guards Bomber Fireball Wizard Barbarian Barrel Bandit
Fireball Wizard
Bomber Elite Barbarians Fireball Wizard Guards Bandit
Bomber Fireball Wizard Barbarian Barrel Guards
Elite Barbarians Bandit
Elite Barbarians Fireball Bandit
Wizard Bomber Elite Barbarians Fireball
Fireball Bomber Elite Barbarians Wizard Barbarian Barrel Guards Bandit
Wizard Barbarian Barrel Bomber Fireball Guards Bandit
Elite Barbarians
Bomber Wizard Elite Barbarians Fireball Barbarian Barrel Guards Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Elite Barbarians Fireball Barbarian Barrel Bandit
Fireball Bandit Bomber Elite Barbarians Wizard Barbarian Barrel
Guards Bandit Elite Barbarians
Guards Elite Barbarians Fireball Barbarian Barrel Bandit
Elite Barbarians Guards Bandit
Fireball Wizard
Guards Elite Barbarians Fireball Bandit
Elite Barbarians
Elite Barbarians Fireball Barbarian Barrel Bandit
Guards
Elite Barbarians Guards
Elite Barbarians Fireball Guards
Elite Barbarians Fireball Wizard Guards Bandit
Wizard Bomber Fireball
Elite Barbarians Guards Bomber Fireball Barbarian Barrel
Bomber Elite Barbarians Fireball Wizard Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel Guards Bandit
Fireball Barbarian Barrel Bandit
Fireball Barbarian Barrel Bandit
Fireball Barbarian Barrel Guards
Bomber Fireball Wizard Barbarian Barrel
Fireball Wizard
Bomber Wizard
Fireball Wizard Barbarian Barrel
Fireball Wizard Bandit
Elite Barbarians Fireball Guards
Fireball Wizard Barbarian Barrel Bandit
Fireball Wizard
Elite Barbarians Fireball Barbarian Barrel Bandit
Fireball Barbarian Barrel Bandit
Elite Barbarians Fireball Barbarian Barrel
Bomber Fireball Wizard Barbarian Barrel Bandit
Fireball Wizard Barbarian Barrel Bandit
Fireball Barbarian Barrel
Bomber
Bomber Fireball Wizard Barbarian Barrel Bandit
Bomber Fireball Wizard Barbarian Barrel
Fireball
Fireball Wizard
Fireball Barbarian Barrel
Bomber Fireball Wizard Barbarian Barrel
Fireball Wizard Barbarian Barrel Bandit
Fireball Wizard Bandit
Fireball Barbarian Barrel Bandit
Elite Barbarians Fireball Wizard
Fireball Wizard Guards
Elite Barbarians Fireball
Bomber Fireball Wizard Bandit
Fireball
Fireball Wizard
Fireball Barbarian Barrel Guards Bandit
Fireball Wizard
Fireball Barbarian Barrel
Fireball Wizard
Bomber Fireball Wizard
Fireball
Elite Barbarians
Elite Barbarians Fireball Guards
Fireball
Fireball Barbarian Barrel Bandit

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