My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Skeleton Army Sparky
Giant Snowball
Bomber Skeleton Army
Zap
Bomber Royal Giant Skeleton Army Sparky
Barbarian Barrel
Bomber Wizard Skeleton Army Sparky
The Log
Bomber Royal Giant Skeleton Army Sparky
Earthquake
Bomber Skeleton Army
Arrows
Bomber Skeleton Army
Royal Delivery
Bomber Wizard Skeleton Army Sparky
Fireball
Bomber Wizard Skeleton Army Sparky
Poison
Bomber Wizard Skeleton Army Sparky
Lightning
Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Earthquake Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Rage Earthquake Skeleton Army Wizard Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap Rage Earthquake

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Zap Sparky
Zap
Earthquake Sparky Bomber Royal Giant
Royal Giant
Bomber Earthquake Zap Wizard Sparky
Earthquake
Zap Royal Giant Sparky
Wizard
Royal Giant Rage Sparky
Rage
Sparky Wizard
Skeleton Army
Sparky
Sparky
Zap Rage Bomber Royal Giant Earthquake Wizard Skeleton Army

Defense Synergies 0 7

Bomber
Zap
Zap
Bomber Earthquake Skeleton Army Sparky
Royal Giant
Earthquake
Zap Sparky
Wizard
Skeleton Army
Rage
Skeleton Army
Zap Wizard Sparky
Sparky
Zap Earthquake Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bomber Zap Wizard Sparky
Skeleton Army Sparky Bomber Zap
Skeleton Army Sparky Bomber
Skeleton Army Sparky Bomber
Bomber Earthquake Skeleton Army Sparky
Skeleton Army Bomber Zap Earthquake
Zap Wizard
Earthquake Zap Sparky
Sparky Skeleton Army
Skeleton Army Bomber Sparky
Skeleton Army Bomber Zap Earthquake Wizard
Zap Wizard
Skeleton Army Sparky Bomber Zap Earthquake Wizard
Bomber Wizard Skeleton Army Sparky Zap Earthquake
Skeleton Army Sparky
Skeleton Army Zap Sparky
Wizard Sparky Bomber Skeleton Army
Bomber Zap Wizard Skeleton Army
Zap Earthquake Wizard Bomber
Sparky
Bomber Wizard Skeleton Army Earthquake Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Sparky
Bomber Zap Wizard
Skeleton Army Zap Sparky
Skeleton Army Zap Sparky
Skeleton Army Sparky
Wizard Zap
Skeleton Army Sparky
Skeleton Army Sparky
Zap Skeleton Army Sparky
Skeleton Army Sparky
Sparky
Skeleton Army Zap
Skeleton Army Wizard Sparky
Wizard Bomber Skeleton Army Sparky
Skeleton Army Sparky Bomber Zap
Bomber Zap Earthquake Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Sparky
Zap
Earthquake Sparky
Earthquake Sparky
Bomber Wizard Zap Earthquake Sparky
Wizard Zap
Bomber Earthquake Wizard Sparky
Earthquake Zap Wizard
Zap Wizard
Sparky
Zap Earthquake Wizard Sparky
Zap Wizard
Earthquake Sparky
Earthquake
Earthquake Zap Sparky
Earthquake Bomber Zap Wizard Sparky
Earthquake Wizard Sparky
Earthquake Sparky
Bomber Sparky
Bomber Zap Earthquake Wizard Sparky
Bomber Zap Earthquake Wizard
Earthquake Sparky
Wizard
Sparky
Earthquake Zap
Zap Earthquake Bomber Wizard Sparky
Zap Earthquake Wizard Sparky
Zap Wizard Sparky
Zap Sparky
Zap Wizard Sparky
Zap Wizard
Sparky
Bomber Zap Earthquake Wizard Sparky
Zap Sparky
Sparky
Earthquake Wizard Sparky
Zap Earthquake Skeleton Army
Zap Wizard
Wizard Sparky
Bomber Zap Earthquake Wizard
Zap Sparky
Sparky
Zap Sparky
Zap
Zap Sparky

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