My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Witch Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Goblin Barrel Miner
Giant Snowball
Bomber Hog Rider Goblin Barrel Witch Miner
Zap
Bomber Goblin Barrel Witch
Barbarian Barrel
Bomber Goblin Barrel Witch Ice Wizard Electro Wizard
The Log
Bomber Hog Rider Goblin Barrel Witch
Earthquake
Bomber Hog Rider Goblin Barrel Witch
Arrows
Bomber Goblin Barrel Witch
Royal Delivery
Bomber Hog Rider Goblin Barrel Witch Miner Ice Wizard Electro Wizard
Fireball
Bomber Hog Rider Goblin Barrel Witch Ice Wizard Electro Wizard
Poison
Bomber Witch Ice Wizard Electro Wizard
Lightning
Witch Ice Wizard Electro Wizard
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Goblin Barrel Miner Ice Wizard Hog Rider Electro Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Goblin Barrel Miner

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Hog Rider Miner
Zap
Hog Rider Miner Electro Wizard Bomber Witch Ice Wizard
Hog Rider
Zap Bomber Goblin Barrel Witch Electro Wizard
Goblin Barrel
Hog Rider Miner Ice Wizard
Witch
Zap Hog Rider Miner
Miner
Zap Bomber Goblin Barrel Witch Electro Wizard
Ice Wizard
Zap Goblin Barrel
Electro Wizard
Zap Hog Rider Miner

Defense Synergies 1 8

Bomber
Zap Miner Electro Wizard
Zap
Electro Wizard Bomber Witch Miner Ice Wizard
Hog Rider
Goblin Barrel
Witch
Zap Ice Wizard Electro Wizard
Miner
Bomber Zap
Ice Wizard
Zap Witch
Electro Wizard
Zap Bomber Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Electro Wizard
Bomber Zap Witch Ice Wizard Electro Wizard
Witch Bomber Ice Wizard Electro Wizard
Witch Bomber Ice Wizard Electro Wizard
Bomber
Bomber Zap Ice Wizard Electro Wizard
Electro Wizard Zap Witch Ice Wizard
Zap Electro Wizard
Witch Ice Wizard
Bomber Miner Ice Wizard Electro Wizard
Witch Ice Wizard Electro Wizard Bomber Zap
Zap Witch Ice Wizard Electro Wizard
Bomber Zap Witch Ice Wizard Electro Wizard
Bomber Zap Witch Electro Wizard
Electro Wizard
Zap Electro Wizard
Bomber Witch Electro Wizard
Bomber Zap Witch Ice Wizard Electro Wizard
Zap Witch Bomber Ice Wizard Electro Wizard
Electro Wizard
Bomber Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch Electro Wizard
Electro Wizard Bomber Zap Miner
Zap Witch Electro Wizard
Zap Electro Wizard
Witch
Zap Witch Ice Wizard Electro Wizard
Witch Ice Wizard Electro Wizard
Zap Electro Wizard Witch
Witch
Witch
Zap Electro Wizard
Witch
Bomber Witch
Witch Electro Wizard Bomber Zap
Bomber Zap Witch Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Miner Ice Wizard Electro Wizard
Miner
Bomber Zap
Zap Witch Ice Wizard
Bomber Witch
Zap Ice Wizard
Miner Zap
Electro Wizard
Miner Zap Electro Wizard
Zap
Miner
Zap
Bomber Zap Witch
Bomber
Bomber Zap Electro Wizard
Bomber Zap Witch Miner
Zap
Zap Bomber Witch Ice Wizard
Witch
Miner Zap Witch Ice Wizard Electro Wizard
Zap Witch Miner
Miner Zap
Zap Witch Ice Wizard Electro Wizard
Zap Electro Wizard Witch
Bomber Zap Miner
Zap Electro Wizard
Zap Electro Wizard Witch
Zap Witch Ice Wizard Electro Wizard
Miner Electro Wizard
Bomber Zap
Zap
Zap Witch Electro Wizard
Zap Witch Electro Wizard
Zap Witch Miner Electro Wizard

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