My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Bad
F2P score
Mediocre

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Collector Electro Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Electro Dragon
Zap
Bomber
Barbarian Barrel
Bomber
The Log
Bomber
Earthquake
Bomber Elixir Collector
Arrows
Bomber
Royal Delivery
Bomber Battle Healer Electro Dragon
Fireball
Bomber Battle Healer Elixir Collector Electro Dragon
Poison
Bomber Battle Healer Elixir Collector Electro Dragon
Lightning
Battle Healer Elixir Collector Electro Dragon
Rocket
Battle Healer Elixir Collector Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Elixir Collector Tornado Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Tornado Battle Healer Electro Dragon Elixir Collector Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Tornado Battle Healer

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Zap Battle Healer
Zap
Tornado Bomber Battle Healer Electro Dragon Golem
Battle Healer
Electro Dragon Bomber Zap Tornado Golem
Elixir Collector
Tornado
Zap Battle Healer Electro Dragon Golem
Electro Dragon
Battle Healer Golem Zap Tornado
Lightning
Golem
Golem
Bomber Electro Dragon Lightning Zap Battle Healer Tornado

Defense Synergies 1 7

Bomber
Zap Tornado
Zap
Bomber Battle Healer Tornado Electro Dragon
Battle Healer
Electro Dragon Zap Tornado
Elixir Collector
Tornado
Bomber Zap Battle Healer Electro Dragon
Electro Dragon
Battle Healer Zap Tornado
Lightning
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Zap Electro Dragon
Bomber Zap Battle Healer Electro Dragon
Tornado Bomber Electro Dragon Lightning
Bomber Electro Dragon
Lightning Bomber Battle Healer Tornado
Tornado Bomber Zap Electro Dragon
Tornado Lightning Zap Electro Dragon
Lightning Zap Battle Healer Electro Dragon
Tornado
Tornado Bomber Battle Healer
Bomber Zap Tornado Electro Dragon
Zap Tornado Electro Dragon
Bomber Zap Battle Healer Electro Dragon Lightning
Bomber Zap Tornado Electro Dragon
Tornado Zap Lightning
Bomber Tornado Electro Dragon
Bomber Zap Battle Healer Tornado Electro Dragon
Zap Tornado Bomber Battle Healer Electro Dragon
Tornado
Bomber Battle Healer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Battle Healer
Bomber Zap Battle Healer Electro Dragon Lightning
Zap Battle Healer Electro Dragon Lightning
Lightning Zap Battle Healer Tornado
Battle Healer
Zap Tornado Electro Dragon
Battle Healer Lightning
Battle Healer
Zap Electro Dragon Lightning Tornado
Electro Dragon
Lightning Zap Tornado
Lightning
Bomber Electro Dragon
Electro Dragon Bomber Zap Battle Healer Tornado Lightning
Bomber Zap Battle Healer Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Electro Dragon
Zap Tornado Electro Dragon
Lightning Electro Dragon
Lightning
Bomber Zap
Zap Tornado Electro Dragon
Bomber Tornado
Zap Tornado Electro Dragon Lightning
Zap Tornado Electro Dragon Lightning
Lightning Tornado Electro Dragon
Lightning Zap Tornado Electro Dragon
Lightning Zap Tornado Electro Dragon
Lightning
Lightning Electro Dragon
Lightning Zap
Lightning Bomber Zap Electro Dragon
Lightning Electro Dragon
Lightning Tornado
Bomber Lightning
Lightning Bomber Zap Electro Dragon
Lightning Bomber Zap Tornado Electro Dragon
Lightning
Lightning Tornado
Tornado Lightning
Lightning Zap Electro Dragon
Zap Tornado Bomber Electro Dragon
Zap Tornado Electro Dragon Lightning
Lightning Zap Tornado Electro Dragon
Lightning Zap Tornado
Lightning Zap Tornado Electro Dragon
Zap Electro Dragon Lightning
Lightning
Lightning Bomber Zap Electro Dragon
Zap Lightning Electro Dragon
Lightning
Zap Lightning Electro Dragon
Lightning Zap Tornado Electro Dragon
Lightning Electro Dragon
Bomber Zap Electro Dragon Lightning
Lightning Zap Tornado
Electro Dragon
Zap Electro Dragon Tornado Lightning
Zap Tornado Electro Dragon Lightning
Electro Dragon Lightning Zap Tornado

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