My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Balloon Electro Dragon Golem Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Dragon Golem Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Balloon
Giant Snowball
Bomber Balloon Electro Dragon
Zap
Bomber Balloon
Barbarian Barrel
Bomber Valkyrie
The Log
Bomber
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Valkyrie Balloon Electro Dragon
Fireball
Bomber Balloon Electro Dragon
Poison
Bomber Balloon Electro Dragon
Lightning
Valkyrie Balloon Electro Dragon
Rocket
Valkyrie Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Tornado Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Tornado Valkyrie Golden Knight Balloon Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber The Log Tornado Valkyrie

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Valkyrie
Valkyrie
Balloon Bomber Tornado Electro Dragon
Tornado
Valkyrie Balloon Electro Dragon Golem The Log
Balloon
Valkyrie Tornado Electro Dragon Golem The Log Golden Knight
Electro Dragon
Golem Valkyrie Tornado Balloon
Golem
Bomber Electro Dragon Tornado Balloon The Log Golden Knight
The Log
Tornado Balloon Golem
Golden Knight
Balloon Golem

Defense Synergies 0 11

Bomber
Valkyrie Tornado The Log Golden Knight
Valkyrie
Bomber Tornado Electro Dragon The Log
Tornado
Bomber Valkyrie Electro Dragon The Log
Balloon
Electro Dragon
Valkyrie Tornado The Log
Golem
The Log
Bomber Valkyrie Tornado Electro Dragon Golden Knight
Golden Knight
Bomber The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Electro Dragon The Log Golden Knight
Bomber Valkyrie Electro Dragon The Log
Tornado Bomber Valkyrie Electro Dragon
Bomber Valkyrie Electro Dragon
Bomber Valkyrie Tornado The Log
Tornado The Log Bomber Valkyrie Electro Dragon
Tornado Electro Dragon
Valkyrie Electro Dragon The Log Golden Knight
Tornado
Tornado Bomber Valkyrie
Valkyrie Bomber Tornado Electro Dragon The Log
Tornado Electro Dragon
Bomber Valkyrie Electro Dragon The Log
Bomber Valkyrie Tornado Electro Dragon The Log Golden Knight
Tornado The Log
Bomber Valkyrie Tornado Electro Dragon
Bomber Valkyrie Tornado Electro Dragon The Log Golden Knight
Valkyrie Tornado The Log Bomber Electro Dragon
Tornado
Bomber Valkyrie Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Bomber Valkyrie Electro Dragon The Log
Valkyrie Electro Dragon The Log Golden Knight
Valkyrie Tornado The Log
Valkyrie
Tornado Electro Dragon
Valkyrie
Valkyrie
Electro Dragon Valkyrie Tornado The Log
Valkyrie Electro Dragon Golden Knight
Valkyrie Tornado The Log
Valkyrie Golden Knight
Bomber Valkyrie Electro Dragon
Electro Dragon Bomber Valkyrie Tornado The Log Golden Knight
Valkyrie Bomber Electro Dragon The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Electro Dragon The Log Golden Knight
Tornado Electro Dragon The Log Golden Knight
Electro Dragon The Log
Valkyrie The Log
Bomber Valkyrie The Log
Tornado Electro Dragon
Bomber Tornado The Log
The Log Tornado Electro Dragon
The Log Tornado Electro Dragon Golden Knight
Tornado Electro Dragon
Valkyrie Tornado Electro Dragon The Log Golden Knight
Tornado Electro Dragon
The Log Golden Knight
Electro Dragon
The Log
Bomber Electro Dragon The Log Golden Knight
Electro Dragon The Log
Tornado
Bomber
Bomber Electro Dragon The Log
Bomber Valkyrie Tornado Electro Dragon The Log Golden Knight
The Log
Tornado
Tornado The Log
Electro Dragon The Log
Tornado The Log Bomber Valkyrie Electro Dragon
The Log Tornado Electro Dragon Golden Knight
Tornado Electro Dragon The Log Golden Knight
Tornado The Log Golden Knight
Tornado Electro Dragon
Electro Dragon
Bomber Electro Dragon The Log
Electro Dragon
The Log
Electro Dragon
Tornado Electro Dragon
The Log
Valkyrie Electro Dragon
The Log Bomber Electro Dragon
Tornado
Electro Dragon
Electro Dragon Tornado The Log Golden Knight
Tornado Electro Dragon
Electro Dragon Tornado The Log Golden Knight

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