My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards Miner
Giant Snowball
Bomber Guards Baby Dragon Miner
Zap
Bomber Guards
Barbarian Barrel
Bomber Valkyrie Guards Ice Wizard
The Log
Bomber Guards
Earthquake
Bomber Guards
Arrows
Bomber Guards
Royal Delivery
Bomber Valkyrie Guards Baby Dragon Miner Ice Wizard
Fireball
Bomber Baby Dragon Ice Wizard
Poison
Bomber Guards Ice Wizard
Lightning
Valkyrie Baby Dragon Ice Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Valkyrie Tornado Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Tornado Baby Dragon Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Guards Tornado Miner Ice Wizard Fireball Valkyrie Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Guards Tornado Miner

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Baby Dragon Miner
Fireball
Tornado Baby Dragon Miner
Valkyrie
Bomber Tornado Baby Dragon
Guards
Miner
Tornado
Fireball Baby Dragon Valkyrie Ice Wizard
Baby Dragon
Tornado Bomber Fireball Valkyrie Miner Ice Wizard
Miner
Guards Bomber Fireball Baby Dragon
Ice Wizard
Tornado Baby Dragon

Defense Synergies 3 13

Bomber
Valkyrie Guards Tornado Miner
Fireball
Tornado Valkyrie Miner Ice Wizard
Valkyrie
Bomber Fireball Tornado Baby Dragon Ice Wizard
Guards
Bomber Baby Dragon Ice Wizard
Tornado
Fireball Ice Wizard Bomber Valkyrie Baby Dragon
Baby Dragon
Ice Wizard Valkyrie Guards Tornado
Miner
Bomber Fireball
Ice Wizard
Tornado Baby Dragon Fireball Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Valkyrie Baby Dragon
Bomber Valkyrie Ice Wizard
Tornado Bomber Valkyrie Ice Wizard
Bomber Valkyrie Guards Ice Wizard
Bomber Fireball Valkyrie Tornado
Fireball Tornado Bomber Valkyrie Guards Baby Dragon Ice Wizard
Tornado Fireball Baby Dragon Ice Wizard
Fireball Valkyrie Baby Dragon
Tornado Ice Wizard
Guards Tornado Bomber Valkyrie Miner Ice Wizard
Valkyrie Guards Ice Wizard Bomber Fireball Tornado Baby Dragon
Fireball Tornado Baby Dragon Ice Wizard
Bomber Fireball Valkyrie Guards Ice Wizard
Bomber Fireball Valkyrie Guards Tornado Baby Dragon
Tornado Fireball
Bomber Fireball Valkyrie Tornado
Fireball Bomber Valkyrie Guards Tornado Baby Dragon Ice Wizard
Valkyrie Tornado Baby Dragon Bomber Fireball Guards Ice Wizard
Tornado
Bomber Valkyrie Fireball Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Fireball
Fireball Bomber Valkyrie Baby Dragon Miner
Guards Valkyrie
Valkyrie Guards Fireball Tornado
Valkyrie Guards
Fireball Tornado Baby Dragon Ice Wizard
Guards Fireball Valkyrie Ice Wizard
Valkyrie
Fireball Valkyrie Tornado Baby Dragon
Guards
Valkyrie Guards
Fireball Valkyrie Guards Tornado
Fireball Valkyrie Guards
Bomber Fireball Valkyrie Baby Dragon
Guards Bomber Fireball Valkyrie Tornado Baby Dragon
Valkyrie Bomber Fireball Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Guards Baby Dragon
Fireball Tornado Baby Dragon Miner Ice Wizard
Fireball Baby Dragon Miner
Fireball Valkyrie Guards
Bomber Fireball Valkyrie Baby Dragon
Fireball Tornado Baby Dragon Ice Wizard
Bomber Tornado Baby Dragon
Fireball Tornado Baby Dragon Ice Wizard
Fireball Miner Tornado
Fireball Guards Tornado
Miner Fireball Valkyrie Tornado
Fireball Tornado Baby Dragon
Fireball Baby Dragon Miner
Fireball Baby Dragon
Fireball Baby Dragon
Bomber Fireball Baby Dragon
Fireball Baby Dragon
Fireball Tornado
Bomber
Bomber Fireball Baby Dragon
Bomber Fireball Valkyrie Tornado Baby Dragon Miner
Fireball Baby Dragon
Fireball Tornado
Tornado
Fireball Baby Dragon
Tornado Bomber Fireball Valkyrie Baby Dragon Ice Wizard
Fireball Miner Tornado Baby Dragon Ice Wizard
Fireball Tornado Baby Dragon Miner
Fireball Miner Tornado Baby Dragon
Fireball Tornado Baby Dragon Ice Wizard
Fireball Guards
Fireball
Bomber Fireball Miner
Fireball
Fireball
Fireball Guards
Fireball Tornado Baby Dragon Ice Wizard
Fireball
Fireball Miner Valkyrie Baby Dragon
Bomber Fireball Baby Dragon
Fireball Tornado
Fireball Guards Tornado Baby Dragon
Fireball Tornado
Fireball Tornado Baby Dragon Miner

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