My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Goblin Hut Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tombstone Furnace Goblin Hut Baby Dragon Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army
Giant Snowball
Bomber Tombstone Furnace Goblin Hut Skeleton Army Baby Dragon
Zap
Bomber Tombstone Furnace Goblin Hut Skeleton Army
Barbarian Barrel
Bomber Tombstone Furnace Goblin Hut Skeleton Army Executioner
The Log
Bomber Tombstone Furnace Goblin Hut Skeleton Army
Earthquake
Bomber Tombstone Furnace Goblin Hut Skeleton Army
Arrows
Bomber Tombstone Furnace Goblin Hut Skeleton Army
Royal Delivery
Bomber Goblin Hut Skeleton Army Baby Dragon Executioner P.E.K.K.A
Fireball
Bomber Tombstone Furnace Goblin Hut Skeleton Army Baby Dragon Executioner
Poison
Bomber Tombstone Furnace Goblin Hut Skeleton Army Executioner
Lightning
Tombstone Furnace Goblin Hut Baby Dragon Executioner
Rocket
Furnace Goblin Hut Executioner

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Furnace Baby Dragon Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Skeleton Army Baby Dragon Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Tombstone Skeleton Army Furnace Baby Dragon Goblin Hut Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Tombstone Skeleton Army Furnace

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Baby Dragon P.E.K.K.A
Tombstone
Furnace
Goblin Hut Baby Dragon P.E.K.K.A
Goblin Hut
Furnace Baby Dragon
Skeleton Army
Baby Dragon
Bomber Furnace Goblin Hut P.E.K.K.A
Executioner
P.E.K.K.A
P.E.K.K.A
Bomber Furnace Baby Dragon Executioner

Defense Synergies 0 10

Bomber
Tombstone P.E.K.K.A
Tombstone
Bomber Baby Dragon
Furnace
Goblin Hut Skeleton Army Baby Dragon
Goblin Hut
Furnace Skeleton Army Baby Dragon
Skeleton Army
Furnace Goblin Hut Executioner
Baby Dragon
Tombstone Furnace Goblin Hut P.E.K.K.A
Executioner
Skeleton Army
P.E.K.K.A
Bomber Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tombstone Goblin Hut Baby Dragon Executioner
Skeleton Army P.E.K.K.A Bomber Tombstone Furnace Goblin Hut Executioner
Furnace Goblin Hut Skeleton Army P.E.K.K.A Bomber Tombstone Executioner
Goblin Hut Skeleton Army P.E.K.K.A Bomber Tombstone Furnace
Bomber Tombstone Skeleton Army P.E.K.K.A
Skeleton Army Bomber Furnace Baby Dragon Executioner
Furnace Tombstone Goblin Hut Baby Dragon Executioner
Baby Dragon P.E.K.K.A
P.E.K.K.A Tombstone Furnace Goblin Hut Skeleton Army
Skeleton Army Bomber
Skeleton Army Executioner Bomber Tombstone Furnace Goblin Hut Baby Dragon
Executioner Furnace Goblin Hut Baby Dragon
Tombstone Furnace Goblin Hut Skeleton Army P.E.K.K.A Bomber
Bomber Skeleton Army Executioner Tombstone Furnace Goblin Hut Baby Dragon P.E.K.K.A
Skeleton Army P.E.K.K.A Tombstone Furnace Goblin Hut
Skeleton Army Furnace Goblin Hut P.E.K.K.A
Bomber Tombstone Furnace Goblin Hut Skeleton Army Executioner P.E.K.K.A
Tombstone Bomber Furnace Goblin Hut Skeleton Army Baby Dragon Executioner
Furnace Baby Dragon Executioner Bomber Tombstone Goblin Hut
P.E.K.K.A Goblin Hut
Bomber Skeleton Army Furnace Baby Dragon Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tombstone Furnace Goblin Hut P.E.K.K.A
Bomber Baby Dragon Executioner
Tombstone Skeleton Army P.E.K.K.A Furnace Goblin Hut
Skeleton Army P.E.K.K.A
P.E.K.K.A Tombstone Goblin Hut Skeleton Army Executioner
Furnace Executioner Goblin Hut Baby Dragon
Skeleton Army P.E.K.K.A Tombstone Furnace Goblin Hut
P.E.K.K.A Skeleton Army
P.E.K.K.A Tombstone Goblin Hut Skeleton Army Baby Dragon
P.E.K.K.A Tombstone Goblin Hut Skeleton Army
P.E.K.K.A Tombstone Goblin Hut
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A Tombstone Executioner
Bomber Furnace Skeleton Army Baby Dragon Executioner
Tombstone Goblin Hut Skeleton Army Bomber Furnace Baby Dragon Executioner P.E.K.K.A
Executioner Bomber Goblin Hut Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon Executioner
Goblin Hut Baby Dragon
Bomber Executioner Furnace Baby Dragon
Executioner Furnace Baby Dragon
Bomber Furnace Baby Dragon Executioner
Baby Dragon Executioner
Baby Dragon Executioner
Goblin Hut Baby Dragon Executioner
Baby Dragon
Furnace Goblin Hut Baby Dragon
Bomber Furnace Goblin Hut Baby Dragon Executioner
Furnace Goblin Hut Baby Dragon Executioner
Bomber
Bomber Baby Dragon Executioner
Bomber Baby Dragon
Baby Dragon
Baby Dragon
Bomber Furnace Baby Dragon Executioner
Baby Dragon Executioner
Baby Dragon
Baby Dragon
Furnace Baby Dragon Executioner
Goblin Hut
Bomber
P.E.K.K.A
Tombstone Goblin Hut Skeleton Army
Baby Dragon Executioner
Baby Dragon Executioner
Bomber Baby Dragon Executioner
Executioner P.E.K.K.A
Baby Dragon
Executioner
Baby Dragon Executioner

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