My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tombstone Flying Machine Baby Dragon Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Baby Dragon Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards Prince
Giant Snowball
Bomber Tombstone Flying Machine Guards Baby Dragon
Zap
Bomber Tombstone Flying Machine Guards Prince
Barbarian Barrel
Bomber Tombstone Guards Magic Archer
The Log
Bomber Tombstone Guards Prince
Earthquake
Bomber Tombstone Guards
Arrows
Bomber Tombstone Flying Machine Guards
Royal Delivery
Bomber Flying Machine Guards Baby Dragon Prince Magic Archer
Fireball
Bomber Tombstone Flying Machine Baby Dragon Magic Archer
Poison
Bomber Tombstone Flying Machine Guards Magic Archer
Lightning
Tombstone Baby Dragon Prince Magic Archer
Rocket
Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Guards Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Tombstone Guards Fireball Flying Machine Baby Dragon Magic Archer Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Tombstone Guards Fireball

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Baby Dragon Prince
Tombstone
Fireball
Baby Dragon Magic Archer
Flying Machine
Baby Dragon Prince
Guards
Baby Dragon
Bomber Fireball Flying Machine Prince
Prince
Bomber Flying Machine Baby Dragon Magic Archer
Magic Archer
Fireball Prince

Defense Synergies 0 16

Bomber
Tombstone Guards
Tombstone
Bomber Fireball Flying Machine Guards Baby Dragon Prince Magic Archer
Fireball
Tombstone
Flying Machine
Tombstone Guards Baby Dragon Prince
Guards
Bomber Tombstone Flying Machine Baby Dragon Prince Magic Archer
Baby Dragon
Tombstone Flying Machine Guards Prince
Prince
Tombstone Flying Machine Guards Baby Dragon Magic Archer
Magic Archer
Tombstone Guards Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tombstone Fireball Flying Machine Baby Dragon Magic Archer
Bomber Tombstone Flying Machine Prince
Prince Bomber Tombstone
Prince Bomber Tombstone Guards
Bomber Tombstone Fireball Prince
Fireball Bomber Flying Machine Guards Baby Dragon Magic Archer
Tombstone Fireball Flying Machine Baby Dragon Magic Archer
Fireball Flying Machine Baby Dragon Magic Archer
Tombstone Prince
Guards Bomber Prince
Guards Bomber Tombstone Fireball Flying Machine Baby Dragon Magic Archer
Fireball Flying Machine Baby Dragon Magic Archer
Tombstone Prince Bomber Fireball Flying Machine Guards
Bomber Fireball Tombstone Guards Baby Dragon Prince Magic Archer
Tombstone Prince
Fireball Prince
Bomber Tombstone Fireball Prince
Tombstone Fireball Bomber Flying Machine Guards Baby Dragon Prince Magic Archer
Baby Dragon Bomber Tombstone Fireball Flying Machine Guards Magic Archer
Prince
Bomber Fireball Flying Machine Guards Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tombstone Fireball Prince
Fireball Bomber Flying Machine Baby Dragon Prince Magic Archer
Tombstone Guards Prince
Guards Prince Fireball
Tombstone Guards Prince
Fireball Flying Machine Baby Dragon Magic Archer
Guards Prince Tombstone Fireball Flying Machine
Prince
Tombstone Fireball Flying Machine Baby Dragon Prince Magic Archer
Tombstone Guards
Tombstone Flying Machine Guards Prince
Fireball Guards Prince
Prince Tombstone Fireball Guards
Bomber Fireball Flying Machine Baby Dragon Magic Archer
Tombstone Guards Bomber Fireball Flying Machine Baby Dragon Prince Magic Archer
Bomber Fireball Flying Machine Baby Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Flying Machine Guards Baby Dragon
Fireball Flying Machine Baby Dragon Magic Archer
Fireball Flying Machine Baby Dragon Magic Archer
Fireball Flying Machine Guards Prince
Bomber Fireball Baby Dragon Magic Archer
Fireball Flying Machine Baby Dragon Magic Archer
Bomber Flying Machine Baby Dragon Magic Archer
Fireball Flying Machine Baby Dragon Magic Archer
Fireball Flying Machine
Fireball Guards Prince
Fireball Flying Machine Prince Magic Archer
Fireball Flying Machine Baby Dragon Magic Archer
Flying Machine Fireball Baby Dragon Magic Archer
Fireball Flying Machine Baby Dragon Magic Archer
Fireball Flying Machine Baby Dragon Prince Magic Archer
Bomber Fireball Flying Machine Baby Dragon Magic Archer
Magic Archer Fireball Flying Machine Baby Dragon
Fireball
Bomber
Bomber Fireball Flying Machine Baby Dragon Prince Magic Archer
Bomber Fireball Flying Machine Baby Dragon Magic Archer
Fireball Baby Dragon Prince Magic Archer
Fireball
Prince
Fireball Flying Machine Baby Dragon
Bomber Fireball Baby Dragon Magic Archer
Fireball Flying Machine Baby Dragon Magic Archer
Fireball Flying Machine Baby Dragon Prince Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Flying Machine Baby Dragon Magic Archer
Fireball Flying Machine Guards
Fireball
Bomber Fireball Magic Archer
Fireball Magic Archer
Prince
Fireball Magic Archer
Tombstone Fireball Flying Machine Guards Prince Magic Archer
Fireball Flying Machine Baby Dragon Magic Archer
Fireball
Fireball Flying Machine Baby Dragon Prince Magic Archer
Bomber Fireball Flying Machine Baby Dragon Magic Archer
Fireball
Flying Machine Prince
Fireball Flying Machine Guards Baby Dragon Magic Archer
Fireball Flying Machine Magic Archer
Fireball Flying Machine Baby Dragon Prince Magic Archer

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