My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Skeleton Barrel Elixir Golem Dark Prince Witch Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elixir Golem Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Elixir Golem Mini P.E.K.K.A Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Barrel Elixir Golem Clone Dark Prince
Giant Snowball
Bomber Skeleton Barrel Clone Witch
Zap
Bomber Skeleton Barrel Clone Dark Prince Witch
Barbarian Barrel
Bomber Skeleton Barrel Elixir Golem Clone Dark Prince Witch Magic Archer
The Log
Bomber Skeleton Barrel Elixir Golem Mini P.E.K.K.A Clone Dark Prince Witch
Earthquake
Bomber Elixir Golem Clone Witch
Arrows
Bomber Skeleton Barrel Clone Witch
Royal Delivery
Bomber Skeleton Barrel Elixir Golem Mini P.E.K.K.A Clone Dark Prince Witch Magic Archer
Fireball
Bomber Skeleton Barrel Elixir Golem Clone Witch Magic Archer
Poison
Bomber Skeleton Barrel Elixir Golem Clone Witch Magic Archer
Lightning
Mini P.E.K.K.A Dark Prince Witch Magic Archer
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Elixir Golem Mini P.E.K.K.A Clone Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Skeleton Barrel Elixir Golem Clone Mini P.E.K.K.A Dark Prince Magic Archer Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Skeleton Barrel Elixir Golem Clone

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Skeleton Barrel Elixir Golem Mini P.E.K.K.A Dark Prince
Skeleton Barrel
Clone Bomber Elixir Golem Mini P.E.K.K.A Dark Prince Witch Magic Archer
Elixir Golem
Bomber Skeleton Barrel Mini P.E.K.K.A Witch Magic Archer
Mini P.E.K.K.A
Bomber Skeleton Barrel Elixir Golem Dark Prince Magic Archer
Clone
Skeleton Barrel Witch Magic Archer
Dark Prince
Bomber Skeleton Barrel Mini P.E.K.K.A Witch Magic Archer
Witch
Skeleton Barrel Elixir Golem Clone Dark Prince
Magic Archer
Skeleton Barrel Elixir Golem Mini P.E.K.K.A Clone Dark Prince

Defense Synergies 0 6

Bomber
Mini P.E.K.K.A Dark Prince
Skeleton Barrel
Elixir Golem
Mini P.E.K.K.A
Bomber Witch Magic Archer
Clone
Dark Prince
Bomber Witch Magic Archer
Witch
Mini P.E.K.K.A Dark Prince
Magic Archer
Mini P.E.K.K.A Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Skeleton Barrel Magic Archer
Mini P.E.K.K.A Bomber Dark Prince Witch
Mini P.E.K.K.A Witch Bomber Dark Prince
Mini P.E.K.K.A Witch Bomber Dark Prince
Bomber Mini P.E.K.K.A Dark Prince
Bomber Dark Prince Magic Archer
Witch Magic Archer
Skeleton Barrel Magic Archer
Mini P.E.K.K.A Witch
Bomber Mini P.E.K.K.A Dark Prince
Witch Bomber Dark Prince Magic Archer
Witch Magic Archer
Mini P.E.K.K.A Bomber Dark Prince Witch
Bomber Mini P.E.K.K.A Dark Prince Witch Magic Archer
Mini P.E.K.K.A
Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Dark Prince Witch
Bomber Dark Prince Witch Magic Archer
Witch Bomber Dark Prince Magic Archer
Mini P.E.K.K.A
Bomber Dark Prince Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Dark Prince Witch
Bomber Skeleton Barrel Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A Dark Prince Witch
Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince Witch
Skeleton Barrel Witch Magic Archer
Mini P.E.K.K.A Dark Prince Witch
Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince Witch Magic Archer
Witch
Mini P.E.K.K.A Dark Prince Witch
Dark Prince
Mini P.E.K.K.A Dark Prince Witch
Bomber Witch Magic Archer
Witch Bomber Mini P.E.K.K.A Dark Prince Magic Archer
Bomber Mini P.E.K.K.A Dark Prince Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer
Skeleton Barrel Magic Archer
Skeleton Barrel Magic Archer
Skeleton Barrel Dark Prince
Bomber Dark Prince Magic Archer
Skeleton Barrel Witch Magic Archer
Bomber Witch Magic Archer
Skeleton Barrel Magic Archer
Skeleton Barrel
Mini P.E.K.K.A
Skeleton Barrel Dark Prince Magic Archer
Magic Archer
Skeleton Barrel Magic Archer
Skeleton Barrel Magic Archer
Skeleton Barrel Magic Archer
Bomber Skeleton Barrel Witch Magic Archer
Magic Archer Skeleton Barrel
Bomber Mini P.E.K.K.A
Bomber Skeleton Barrel Mini P.E.K.K.A Dark Prince Magic Archer
Bomber Skeleton Barrel Witch Magic Archer
Magic Archer
Skeleton Barrel
Bomber Dark Prince Witch Magic Archer
Witch
Skeleton Barrel Witch Magic Archer
Skeleton Barrel Witch Magic Archer
Skeleton Barrel Magic Archer
Witch Magic Archer
Skeleton Barrel Witch
Mini P.E.K.K.A
Bomber Magic Archer
Magic Archer
Magic Archer
Skeleton Barrel Dark Prince Witch Magic Archer
Witch Magic Archer
Mini P.E.K.K.A Dark Prince Magic Archer
Bomber Skeleton Barrel Magic Archer
Dark Prince
Witch Magic Archer
Witch Magic Archer
Skeleton Barrel Dark Prince Witch Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: