My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Executioner Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Mini P.E.K.K.A Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Wall Breakers
Giant Snowball
Bomber Hog Rider Wall Breakers
Zap
Bomber Mortar Wall Breakers
Barbarian Barrel
Bomber Mortar Wall Breakers Executioner
The Log
Bomber Mini P.E.K.K.A Hog Rider Wall Breakers
Earthquake
Bomber Mortar Hog Rider
Arrows
Bomber Wall Breakers
Royal Delivery
Bomber Mini P.E.K.K.A Hog Rider Wall Breakers Executioner Mother Witch
Fireball
Bomber Mortar Hog Rider Wall Breakers Executioner Mother Witch
Poison
Bomber Mortar Executioner Mother Witch
Lightning
Mortar Mini P.E.K.K.A Executioner Mother Witch
Rocket
Mortar Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Mortar Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Executioner Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Wall Breakers Mortar Fireball Mini P.E.K.K.A Hog Rider Mother Witch Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Wall Breakers Mortar Fireball

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mortar Mini P.E.K.K.A Hog Rider
Mortar
Bomber Fireball Hog Rider
Fireball
Hog Rider Mortar Wall Breakers
Mini P.E.K.K.A
Bomber Hog Rider
Hog Rider
Fireball Bomber Mortar Mini P.E.K.K.A Executioner Mother Witch
Wall Breakers
Fireball
Executioner
Hog Rider
Mother Witch
Hog Rider

Defense Synergies 0 6

Bomber
Mortar Mini P.E.K.K.A
Mortar
Bomber Fireball
Fireball
Mortar Mini P.E.K.K.A
Mini P.E.K.K.A
Bomber Fireball Executioner Mother Witch
Hog Rider
Wall Breakers
Executioner
Mini P.E.K.K.A
Mother Witch
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mortar Fireball Executioner
Mini P.E.K.K.A Bomber Mortar Executioner
Mortar Mini P.E.K.K.A Bomber Executioner
Mini P.E.K.K.A Bomber Mortar
Bomber Fireball Mini P.E.K.K.A
Fireball Bomber Executioner Mother Witch
Mortar Fireball Executioner
Fireball
Mini P.E.K.K.A Mortar
Bomber Mini P.E.K.K.A
Executioner Mother Witch Bomber Fireball
Executioner Fireball
Mortar Mini P.E.K.K.A Bomber Fireball
Bomber Fireball Executioner Mortar Mini P.E.K.K.A
Mini P.E.K.K.A Mortar
Mortar Fireball Mini P.E.K.K.A
Bomber Mortar Fireball Mini P.E.K.K.A Executioner
Mortar Fireball Bomber Executioner
Mortar Executioner Bomber Fireball Mother Witch
Mini P.E.K.K.A Mortar
Bomber Fireball Mini P.E.K.K.A Executioner Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball
Fireball Bomber Mortar Mini P.E.K.K.A Executioner
Mini P.E.K.K.A
Mini P.E.K.K.A Fireball
Mini P.E.K.K.A Executioner
Fireball Executioner Mother Witch
Mini P.E.K.K.A Fireball
Mini P.E.K.K.A
Mortar Fireball Mini P.E.K.K.A
Mini P.E.K.K.A
Fireball
Mini P.E.K.K.A Fireball Executioner
Bomber Fireball Executioner
Bomber Mortar Fireball Mini P.E.K.K.A Executioner
Executioner Bomber Fireball Mini P.E.K.K.A Mother Witch
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar
Mortar Fireball Executioner
Fireball
Fireball
Bomber Fireball Executioner Mortar
Fireball Executioner Mother Witch
Bomber Mortar Executioner
Fireball Executioner
Fireball Mortar
Fireball Mini P.E.K.K.A
Mortar Fireball
Fireball Executioner
Mortar Fireball Executioner
Mortar Fireball
Mortar Fireball
Bomber Mortar Fireball Executioner
Mortar Fireball Executioner
Mortar Fireball
Bomber Mini P.E.K.K.A
Bomber Mortar Fireball Mini P.E.K.K.A Executioner
Bomber Mortar Fireball Mother Witch
Fireball
Fireball
Mortar Fireball
Mother Witch Bomber Mortar Fireball Executioner
Mortar Fireball Executioner
Fireball Mortar
Fireball Mortar
Fireball Executioner Mother Witch
Fireball
Fireball Mini P.E.K.K.A
Bomber Mortar Fireball
Fireball
Fireball
Fireball
Fireball Executioner
Fireball
Fireball Mini P.E.K.K.A Executioner
Bomber Mortar Fireball Executioner
Fireball
Executioner
Fireball
Fireball Executioner
Mortar Fireball Executioner

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