My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Zappies Ice Wizard Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Zappies
Zap
Bomber Zappies
Barbarian Barrel
Bomber Zappies Ice Wizard Royal Ghost
The Log
Bomber Mini P.E.K.K.A Zappies
Earthquake
Bomber Zappies
Arrows
Bomber Zappies
Royal Delivery
Bomber Mini P.E.K.K.A Zappies Ice Wizard Royal Ghost
Fireball
Bomber Zappies Ice Wizard
Poison
Bomber Zappies Ice Wizard
Lightning
Mini P.E.K.K.A Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Rocket The Log Ice Wizard Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Ice Wizard Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Ice Wizard Royal Ghost Mini P.E.K.K.A Zappies Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Ice Wizard Royal Ghost

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Bomber The Log Ice Wizard Mega Knight
Zappies
Royal Ghost Mega Knight
Rocket
The Log
Mini P.E.K.K.A Mega Knight
Ice Wizard
Mini P.E.K.K.A
Royal Ghost
Zappies Mega Knight
Mega Knight
Bomber Mini P.E.K.K.A Zappies The Log Royal Ghost

Defense Synergies 1 13

Bomber
Mini P.E.K.K.A The Log Royal Ghost
Mini P.E.K.K.A
The Log Bomber Ice Wizard Royal Ghost
Zappies
The Log Mega Knight
Rocket
The Log
The Log
Mini P.E.K.K.A Bomber Zappies Rocket Ice Wizard Royal Ghost Mega Knight
Ice Wizard
Mini P.E.K.K.A The Log Mega Knight
Royal Ghost
Bomber Mini P.E.K.K.A The Log Mega Knight
Mega Knight
Zappies The Log Ice Wizard Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Zappies The Log
Mini P.E.K.K.A Zappies The Log Ice Wizard Mega Knight
Mini P.E.K.K.A Rocket Mega Knight Bomber Zappies Ice Wizard
Mini P.E.K.K.A Zappies Ice Wizard Mega Knight
Bomber Mini P.E.K.K.A Rocket The Log Mega Knight
The Log Bomber Zappies Ice Wizard Royal Ghost Mega Knight
Rocket Zappies Ice Wizard
Rocket The Log Mega Knight
Mini P.E.K.K.A Zappies Ice Wizard
Bomber Mini P.E.K.K.A Zappies Ice Wizard Royal Ghost Mega Knight
Ice Wizard Bomber Zappies The Log Royal Ghost Mega Knight
Zappies Ice Wizard
Mini P.E.K.K.A Mega Knight Bomber Zappies Rocket The Log Ice Wizard
Bomber Rocket Mega Knight Mini P.E.K.K.A Zappies The Log Royal Ghost
Mini P.E.K.K.A Zappies Mega Knight
Rocket Mini P.E.K.K.A Zappies The Log Mega Knight
Mega Knight Bomber Mini P.E.K.K.A Zappies
Mega Knight Bomber Zappies The Log Ice Wizard Royal Ghost
The Log Bomber Zappies Ice Wizard Royal Ghost Mega Knight
Mini P.E.K.K.A Zappies
Bomber Royal Ghost Mega Knight Mini P.E.K.K.A Zappies The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zappies Royal Ghost
Bomber Mini P.E.K.K.A Rocket The Log Royal Ghost Mega Knight
Zappies Mega Knight Mini P.E.K.K.A Rocket The Log
Mini P.E.K.K.A Rocket Mega Knight Zappies The Log
Mini P.E.K.K.A Zappies Mega Knight
Rocket Zappies Ice Wizard
Mini P.E.K.K.A Rocket Zappies Ice Wizard
Mini P.E.K.K.A Mega Knight Zappies
Rocket Mega Knight Mini P.E.K.K.A Zappies The Log
Zappies
Mega Knight Mini P.E.K.K.A Zappies
Rocket Mega Knight The Log
Mini P.E.K.K.A Rocket Mega Knight Zappies
Bomber Zappies Mega Knight
Zappies Bomber Mini P.E.K.K.A Rocket The Log
Mega Knight Bomber Mini P.E.K.K.A Zappies The Log Ice Wizard Royal Ghost
Bomber Ice Wizard
Mini P.E.K.K.A Ice Wizard Mega Knight
Mini P.E.K.K.A Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log Royal Ghost
The Log Ice Wizard Royal Ghost
Rocket The Log
Rocket The Log
Bomber Rocket The Log Mega Knight
Rocket Ice Wizard
Bomber The Log
The Log Ice Wizard
The Log
Rocket Mini P.E.K.K.A
Rocket The Log
Rocket
Rocket The Log
Rocket
The Log
Rocket Bomber The Log
Rocket The Log Mega Knight
Rocket
Bomber Mini P.E.K.K.A Rocket
Rocket Bomber Mini P.E.K.K.A The Log Mega Knight
Rocket Bomber The Log Mega Knight
Rocket The Log Mega Knight
Rocket
Rocket The Log
Rocket The Log
The Log Bomber Ice Wizard Mega Knight
The Log Ice Wizard Royal Ghost
The Log Mega Knight
Rocket The Log
Ice Wizard
Rocket Zappies
Mini P.E.K.K.A
Bomber Rocket The Log Mega Knight
Rocket Zappies
Mega Knight
Rocket The Log
Zappies Rocket
Rocket Zappies Ice Wizard
The Log
Mini P.E.K.K.A Rocket Mega Knight
The Log Bomber
Rocket
Mega Knight
Zappies Rocket The Log
Zappies Rocket
Rocket The Log Royal Ghost Mega Knight
Rocket Mega Knight

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