My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Baby Dragon Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Wall Breakers Baby Dragon Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Wall Breakers Guards Giant Skeleton
Giant Snowball
Bomber Wall Breakers Guards Baby Dragon
Zap
Bomber Wall Breakers Guards
Barbarian Barrel
Bomber Wall Breakers Guards Giant Skeleton Magic Archer
The Log
Bomber Mini P.E.K.K.A Wall Breakers Guards Giant Skeleton
Earthquake
Bomber Guards
Arrows
Bomber Wall Breakers Guards
Royal Delivery
Bomber Mini P.E.K.K.A Wall Breakers Guards Baby Dragon Giant Skeleton Magic Archer
Fireball
Bomber Wall Breakers Baby Dragon Magic Archer
Poison
Bomber Guards Magic Archer
Lightning
Mini P.E.K.K.A Baby Dragon Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Baby Dragon Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Wall Breakers The Log Guards Mini P.E.K.K.A Baby Dragon Magic Archer Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Wall Breakers The Log Guards

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Baby Dragon Giant Skeleton
Mini P.E.K.K.A
Bomber Baby Dragon Giant Skeleton The Log Magic Archer
Wall Breakers
Baby Dragon The Log
Guards
The Log
Baby Dragon
Bomber Mini P.E.K.K.A Wall Breakers Giant Skeleton
Giant Skeleton
Bomber Mini P.E.K.K.A Baby Dragon The Log Magic Archer
The Log
Mini P.E.K.K.A Wall Breakers Guards Giant Skeleton Magic Archer
Magic Archer
Mini P.E.K.K.A Giant Skeleton The Log

Defense Synergies 1 15

Bomber
Mini P.E.K.K.A Guards The Log
Mini P.E.K.K.A
The Log Bomber Guards Baby Dragon Magic Archer
Wall Breakers
Guards
Bomber Mini P.E.K.K.A Baby Dragon Giant Skeleton The Log Magic Archer
Baby Dragon
Mini P.E.K.K.A Guards Giant Skeleton The Log
Giant Skeleton
Guards Baby Dragon The Log Magic Archer
The Log
Mini P.E.K.K.A Bomber Guards Baby Dragon Giant Skeleton Magic Archer
Magic Archer
Mini P.E.K.K.A Guards Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Baby Dragon The Log Magic Archer
Mini P.E.K.K.A Bomber The Log
Mini P.E.K.K.A Bomber Giant Skeleton
Mini P.E.K.K.A Bomber Guards
Bomber Mini P.E.K.K.A Giant Skeleton The Log
The Log Bomber Guards Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Giant Skeleton The Log Magic Archer
Mini P.E.K.K.A
Guards Bomber Mini P.E.K.K.A Giant Skeleton
Guards Bomber Baby Dragon Giant Skeleton The Log Magic Archer
Baby Dragon Magic Archer
Mini P.E.K.K.A Bomber Guards Giant Skeleton The Log
Bomber Mini P.E.K.K.A Guards Baby Dragon The Log Magic Archer
Mini P.E.K.K.A
Mini P.E.K.K.A The Log
Bomber Mini P.E.K.K.A
Bomber Guards Baby Dragon The Log Magic Archer
Baby Dragon The Log Bomber Guards Giant Skeleton Magic Archer
Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Guards Baby Dragon Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Giant Skeleton
Bomber Mini P.E.K.K.A Baby Dragon The Log Magic Archer
Guards Giant Skeleton Mini P.E.K.K.A The Log
Mini P.E.K.K.A Guards Giant Skeleton The Log
Giant Skeleton Mini P.E.K.K.A Guards
Baby Dragon Magic Archer
Mini P.E.K.K.A Guards Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Mini P.E.K.K.A Baby Dragon The Log Magic Archer
Guards
Mini P.E.K.K.A Guards Giant Skeleton
Guards Giant Skeleton The Log
Mini P.E.K.K.A Giant Skeleton Guards
Bomber Baby Dragon Magic Archer
Guards Bomber Mini P.E.K.K.A Baby Dragon Giant Skeleton The Log Magic Archer
Bomber Mini P.E.K.K.A Baby Dragon Giant Skeleton The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Guards Baby Dragon Giant Skeleton The Log
Baby Dragon The Log Magic Archer
Baby Dragon Giant Skeleton The Log Magic Archer
Guards Giant Skeleton The Log
Bomber Baby Dragon The Log Magic Archer
Baby Dragon Magic Archer
Bomber Baby Dragon The Log Magic Archer
The Log Baby Dragon Magic Archer
The Log
Mini P.E.K.K.A Guards
The Log Magic Archer
Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer
Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer
Bomber Baby Dragon The Log Magic Archer
Magic Archer Baby Dragon The Log
Bomber Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Baby Dragon The Log Magic Archer
Bomber Baby Dragon The Log Magic Archer
Baby Dragon Giant Skeleton The Log Magic Archer
The Log
Baby Dragon The Log
The Log Bomber Baby Dragon Magic Archer
The Log Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
Baby Dragon Magic Archer
Guards
Mini P.E.K.K.A
Bomber The Log Magic Archer
Magic Archer
Giant Skeleton
The Log Magic Archer
Guards Magic Archer
Baby Dragon Magic Archer
The Log
Mini P.E.K.K.A Baby Dragon Magic Archer
The Log Bomber Baby Dragon Magic Archer
Giant Skeleton
Guards Baby Dragon Giant Skeleton The Log Magic Archer
Magic Archer
Baby Dragon Giant Skeleton The Log Magic Archer

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