My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Night Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Fisherman Phoenix Night Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Fisherman Phoenix Night Witch
Giant Snowball
Bomber Fisherman Night Witch Little Prince
Zap
Bomber Fisherman Night Witch Little Prince
Barbarian Barrel
Bomber Night Witch Little Prince
The Log
Bomber Fisherman Little Prince
Earthquake
Bomber
Arrows
Bomber Night Witch Little Prince
Royal Delivery
Bomber Fisherman Night Witch Little Prince
Fireball
Bomber Fisherman Night Witch Little Prince
Poison
Bomber Fisherman Phoenix Night Witch Little Prince
Lightning
Fisherman Phoenix Night Witch Little Prince
Rocket
Phoenix Night Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Void Fisherman Little Prince Phoenix Night Witch Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Void Fisherman

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant
Giant
Bomber Rage Night Witch Void Fisherman Little Prince
Rage
Giant Phoenix Night Witch
Void
Giant
Fisherman
Giant
Phoenix
Rage
Night Witch
Giant Rage
Little Prince
Giant

Defense Synergies 0 2

Bomber
Fisherman
Giant
Rage
Void
Fisherman
Bomber
Phoenix
Little Prince
Night Witch
Little Prince
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Void
Bomber Fisherman Phoenix Night Witch
Fisherman Bomber Void Night Witch
Night Witch Bomber Fisherman Phoenix
Bomber
Bomber Night Witch
Void Phoenix Night Witch Little Prince
Void Phoenix
Fisherman Phoenix Night Witch
Bomber Fisherman Phoenix Night Witch Little Prince
Bomber Fisherman Night Witch
Phoenix Night Witch
Night Witch Bomber
Bomber Night Witch
Phoenix
Fisherman
Bomber Fisherman Night Witch
Bomber Fisherman Night Witch Little Prince
Bomber Fisherman Little Prince
Fisherman Phoenix
Bomber Fisherman Night Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Fisherman
Void Bomber Fisherman Phoenix
Fisherman
Fisherman Phoenix Night Witch
Fisherman Phoenix Night Witch
Void Phoenix Night Witch
Fisherman Phoenix
Void Phoenix
Phoenix
Phoenix
Void Phoenix
Night Witch
Bomber
Phoenix Bomber Fisherman Night Witch Little Prince
Bomber Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void
Void Fisherman
Void
Void
Bomber
Bomber
Void Fisherman
Void Fisherman Night Witch
Void Fisherman
Void
Void Fisherman
Void Fisherman
Fisherman
Bomber
Bomber Fisherman Night Witch
Void Bomber Fisherman
Bomber Little Prince
Void Night Witch
Void
Void Fisherman
Void
Bomber Little Prince
Fisherman
Void Fisherman
Void Fisherman
Void Fisherman
Night Witch Little Prince
Void
Void Night Witch
Void Bomber Night Witch
Void
Void Night Witch
Void
Bomber
Void
Void
Void Little Prince

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