My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Elixir Golem Zappies Baby Dragon Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Baby Dragon Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem
Giant Snowball
Bomber Zappies Baby Dragon
Zap
Bomber Firecracker Zappies
Barbarian Barrel
Bomber Firecracker Elixir Golem Zappies Royal Ghost
The Log
Bomber Firecracker Elixir Golem Zappies
Earthquake
Bomber Firecracker Elixir Golem Zappies
Arrows
Bomber Firecracker Zappies
Royal Delivery
Bomber Firecracker Elixir Golem Zappies Baby Dragon Royal Ghost
Fireball
Bomber Firecracker Elixir Golem Zappies Baby Dragon
Poison
Bomber Firecracker Elixir Golem Zappies
Lightning
Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Fireball Baby Dragon Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Baby Dragon Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Firecracker Elixir Golem Royal Ghost Fireball Zappies Baby Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Firecracker Elixir Golem Royal Ghost

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elixir Golem Baby Dragon Mega Knight
Firecracker
Elixir Golem Zappies Baby Dragon Mega Knight
Elixir Golem
Firecracker Bomber Fireball Zappies Baby Dragon Royal Ghost
Fireball
Elixir Golem Baby Dragon Mega Knight
Zappies
Firecracker Elixir Golem Baby Dragon Royal Ghost Mega Knight
Baby Dragon
Bomber Firecracker Elixir Golem Fireball Zappies Mega Knight
Royal Ghost
Elixir Golem Zappies Mega Knight
Mega Knight
Bomber Firecracker Fireball Zappies Baby Dragon Royal Ghost

Defense Synergies 0 9

Bomber
Royal Ghost
Firecracker
Zappies Baby Dragon Mega Knight
Elixir Golem
Fireball
Zappies Mega Knight
Zappies
Firecracker Fireball Mega Knight
Baby Dragon
Firecracker Mega Knight
Royal Ghost
Bomber Mega Knight
Mega Knight
Firecracker Fireball Zappies Baby Dragon Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Fireball Zappies Baby Dragon
Bomber Firecracker Zappies Mega Knight
Mega Knight Bomber Zappies
Bomber Firecracker Zappies Mega Knight
Bomber Firecracker Fireball Mega Knight
Fireball Bomber Firecracker Zappies Baby Dragon Royal Ghost Mega Knight
Firecracker Fireball Zappies Baby Dragon
Fireball Baby Dragon Mega Knight
Zappies
Bomber Firecracker Zappies Royal Ghost Mega Knight
Bomber Firecracker Fireball Zappies Baby Dragon Royal Ghost Mega Knight
Firecracker Fireball Zappies Baby Dragon
Mega Knight Bomber Fireball Zappies
Bomber Fireball Mega Knight Firecracker Zappies Baby Dragon Royal Ghost
Zappies Mega Knight
Fireball Zappies Mega Knight
Mega Knight Bomber Firecracker Fireball Zappies
Fireball Mega Knight Bomber Firecracker Zappies Baby Dragon Royal Ghost
Baby Dragon Bomber Firecracker Fireball Zappies Royal Ghost Mega Knight
Zappies
Bomber Royal Ghost Mega Knight Firecracker Fireball Zappies Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Zappies Royal Ghost
Fireball Bomber Firecracker Baby Dragon Royal Ghost Mega Knight
Zappies Mega Knight
Mega Knight Fireball Zappies
Zappies Mega Knight
Firecracker Fireball Zappies Baby Dragon
Fireball Zappies
Mega Knight Zappies
Mega Knight Firecracker Fireball Zappies Baby Dragon
Zappies
Mega Knight Zappies
Mega Knight Fireball
Mega Knight Fireball Zappies
Bomber Firecracker Fireball Zappies Baby Dragon Mega Knight
Zappies Bomber Firecracker Fireball Baby Dragon
Mega Knight Bomber Firecracker Fireball Zappies Baby Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Baby Dragon Royal Ghost
Firecracker Fireball Baby Dragon Royal Ghost
Fireball Baby Dragon
Firecracker Fireball
Bomber Fireball Firecracker Baby Dragon Mega Knight
Firecracker Fireball Baby Dragon
Bomber Firecracker Baby Dragon
Fireball Firecracker Baby Dragon
Fireball Firecracker
Fireball
Firecracker Fireball
Fireball Firecracker Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Bomber Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon Mega Knight
Fireball
Bomber
Bomber Firecracker Fireball Baby Dragon Mega Knight
Bomber Firecracker Fireball Baby Dragon Mega Knight
Fireball Baby Dragon Mega Knight
Fireball
Fireball Baby Dragon
Firecracker Bomber Fireball Baby Dragon Mega Knight
Firecracker Fireball Baby Dragon Royal Ghost
Fireball Baby Dragon Mega Knight
Fireball Firecracker Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Zappies
Fireball
Bomber Fireball Mega Knight
Firecracker Fireball Zappies
Mega Knight
Firecracker Fireball
Fireball Zappies
Fireball Firecracker Zappies Baby Dragon
Fireball
Fireball Firecracker Baby Dragon Mega Knight
Bomber Firecracker Fireball Baby Dragon
Fireball
Firecracker Mega Knight
Firecracker Fireball Zappies Baby Dragon
Firecracker Fireball Zappies
Firecracker Fireball Baby Dragon Royal Ghost Mega Knight

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