My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Witch Electro Giant Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Electro Giant Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army
Giant Snowball
Bomber Skeleton Army Witch Lumberjack
Zap
Bomber Skeleton Army Witch
Barbarian Barrel
Bomber Skeleton Army Witch Lumberjack
The Log
Bomber Mini P.E.K.K.A Skeleton Army Witch Lumberjack
Earthquake
Bomber Skeleton Army Witch
Arrows
Bomber Skeleton Army Witch
Royal Delivery
Bomber Mini P.E.K.K.A Skeleton Army Witch Lumberjack
Fireball
Bomber Skeleton Army Witch Lumberjack
Poison
Bomber Skeleton Army Witch
Lightning
Mini P.E.K.K.A Witch Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Electro Giant Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Skeleton Army Fireball Mini P.E.K.K.A Lumberjack Witch Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Skeleton Army Fireball Mini P.E.K.K.A

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Lumberjack Mega Knight
Fireball
Mega Knight
Mini P.E.K.K.A
Bomber Electro Giant Lumberjack Mega Knight
Skeleton Army
Witch
Lumberjack Mega Knight
Electro Giant
Mini P.E.K.K.A Lumberjack
Lumberjack
Bomber Mini P.E.K.K.A Witch Electro Giant Mega Knight
Mega Knight
Bomber Fireball Mini P.E.K.K.A Witch Lumberjack

Defense Synergies 0 11

Bomber
Mini P.E.K.K.A Electro Giant
Fireball
Mini P.E.K.K.A Lumberjack Mega Knight
Mini P.E.K.K.A
Bomber Fireball Skeleton Army Witch Electro Giant
Skeleton Army
Mini P.E.K.K.A Lumberjack
Witch
Mini P.E.K.K.A Lumberjack Mega Knight
Electro Giant
Bomber Mini P.E.K.K.A
Lumberjack
Fireball Skeleton Army Witch
Mega Knight
Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball
Mini P.E.K.K.A Skeleton Army Lumberjack Bomber Witch Mega Knight
Mini P.E.K.K.A Skeleton Army Witch Lumberjack Mega Knight Bomber
Mini P.E.K.K.A Skeleton Army Witch Lumberjack Bomber Mega Knight
Bomber Fireball Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight
Fireball Skeleton Army Bomber Lumberjack Mega Knight
Fireball Witch
Fireball Electro Giant Mega Knight
Mini P.E.K.K.A Witch Skeleton Army Lumberjack
Skeleton Army Bomber Mini P.E.K.K.A Lumberjack Mega Knight
Skeleton Army Witch Bomber Fireball Electro Giant Lumberjack Mega Knight
Fireball Witch
Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight Bomber Fireball Witch
Bomber Fireball Skeleton Army Mega Knight Mini P.E.K.K.A Witch Lumberjack
Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight
Skeleton Army Fireball Mini P.E.K.K.A Electro Giant Lumberjack Mega Knight
Mega Knight Bomber Fireball Mini P.E.K.K.A Skeleton Army Witch Lumberjack
Fireball Mega Knight Bomber Skeleton Army Witch Lumberjack
Witch Bomber Fireball Lumberjack Mega Knight
Mini P.E.K.K.A Lumberjack
Bomber Skeleton Army Mega Knight Fireball Mini P.E.K.K.A Witch Electro Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight Fireball Witch Electro Giant
Fireball Bomber Mini P.E.K.K.A Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight Fireball
Mini P.E.K.K.A Skeleton Army Witch Lumberjack Mega Knight
Fireball Electro Giant Witch
Mini P.E.K.K.A Skeleton Army Fireball Witch Lumberjack
Mini P.E.K.K.A Mega Knight Skeleton Army Lumberjack
Mega Knight Fireball Mini P.E.K.K.A Skeleton Army Witch
Witch Skeleton Army
Mega Knight Mini P.E.K.K.A Witch Lumberjack
Skeleton Army Mega Knight Fireball Electro Giant
Mini P.E.K.K.A Skeleton Army Mega Knight Fireball Witch Lumberjack
Bomber Fireball Skeleton Army Witch Electro Giant Mega Knight
Skeleton Army Witch Electro Giant Bomber Fireball Mini P.E.K.K.A Lumberjack
Mega Knight Bomber Fireball Mini P.E.K.K.A Witch Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Bomber Fireball Mega Knight
Fireball Electro Giant Witch
Bomber Witch
Fireball
Fireball
Fireball Mini P.E.K.K.A Lumberjack
Fireball
Fireball
Fireball
Fireball
Fireball
Bomber Fireball Witch
Fireball Mega Knight
Fireball
Bomber Mini P.E.K.K.A
Bomber Fireball Mini P.E.K.K.A Mega Knight
Bomber Fireball Witch Electro Giant Mega Knight
Fireball Mega Knight
Fireball
Fireball
Electro Giant Bomber Fireball Witch Mega Knight
Witch
Fireball Witch
Fireball Witch Mega Knight
Fireball
Fireball Witch Electro Giant
Fireball Witch Electro Giant
Fireball Mini P.E.K.K.A
Bomber Fireball Mega Knight
Fireball
Mega Knight
Fireball
Fireball Skeleton Army Witch
Fireball Witch
Fireball
Fireball Mini P.E.K.K.A Lumberjack Mega Knight
Bomber Fireball
Fireball Electro Giant
Mega Knight
Electro Giant Fireball Witch
Fireball Witch
Fireball Witch Electro Giant Mega Knight

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