My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant
Giant Snowball
Bomber Musketeer Witch
Zap
Bomber Witch
Barbarian Barrel
Bomber Musketeer Wizard Witch
The Log
Bomber Mini P.E.K.K.A Musketeer Witch
Earthquake
Bomber Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Mini P.E.K.K.A Musketeer Wizard Witch
Fireball
Bomber Musketeer Wizard Witch
Poison
Bomber Musketeer Wizard Witch
Lightning
Mini P.E.K.K.A Musketeer Wizard Witch
Rocket
Musketeer Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Fireball Mini P.E.K.K.A Musketeer Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Rage Fireball Mini P.E.K.K.A

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Mini P.E.K.K.A
Fireball
Giant
Mini P.E.K.K.A
Giant Bomber Musketeer Wizard Rage
Musketeer
Giant Mini P.E.K.K.A
Giant
Bomber Mini P.E.K.K.A Musketeer Rage Fireball Wizard Witch
Wizard
Mini P.E.K.K.A Giant Rage
Rage
Giant Witch Mini P.E.K.K.A Wizard
Witch
Rage Giant

Defense Synergies 0 6

Bomber
Mini P.E.K.K.A
Fireball
Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Bomber Fireball Musketeer Wizard Witch
Musketeer
Fireball Mini P.E.K.K.A
Giant
Wizard
Mini P.E.K.K.A
Rage
Witch
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Musketeer Wizard
Mini P.E.K.K.A Bomber Musketeer Witch
Mini P.E.K.K.A Witch Bomber Musketeer
Mini P.E.K.K.A Witch Bomber Musketeer
Bomber Fireball Mini P.E.K.K.A
Fireball Bomber Musketeer
Musketeer Fireball Wizard Witch
Fireball Musketeer
Mini P.E.K.K.A Witch Musketeer
Bomber Mini P.E.K.K.A Musketeer
Witch Bomber Fireball Musketeer Wizard
Musketeer Fireball Wizard Witch
Mini P.E.K.K.A Bomber Fireball Musketeer Wizard Witch
Bomber Fireball Wizard Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Wizard Bomber Fireball Mini P.E.K.K.A Musketeer Witch
Fireball Bomber Musketeer Wizard Witch
Wizard Witch Bomber Fireball Musketeer
Mini P.E.K.K.A Musketeer
Bomber Wizard Fireball Mini P.E.K.K.A Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Witch
Fireball Bomber Mini P.E.K.K.A Musketeer Wizard
Mini P.E.K.K.A Musketeer Witch
Mini P.E.K.K.A Fireball Musketeer
Mini P.E.K.K.A Musketeer Witch
Fireball Wizard Musketeer Witch
Mini P.E.K.K.A Fireball Musketeer Witch
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Witch
Witch Musketeer
Mini P.E.K.K.A Musketeer Witch
Fireball
Mini P.E.K.K.A Fireball Wizard Witch
Wizard Bomber Fireball Musketeer Witch
Witch Bomber Fireball Mini P.E.K.K.A Musketeer
Bomber Fireball Mini P.E.K.K.A Musketeer Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer
Bomber Fireball Wizard
Fireball Wizard Musketeer Witch
Bomber Musketeer Wizard Witch
Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A Musketeer
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Bomber Fireball Musketeer Wizard Witch
Fireball Musketeer Wizard
Fireball
Bomber Mini P.E.K.K.A
Bomber Fireball Mini P.E.K.K.A Musketeer Wizard
Bomber Fireball Wizard Witch
Fireball Musketeer
Fireball Wizard
Musketeer
Fireball Musketeer
Bomber Fireball Wizard Witch
Witch
Fireball Musketeer Wizard Witch
Fireball Musketeer Wizard Witch
Fireball Musketeer
Fireball Musketeer Wizard Witch
Fireball Musketeer Wizard Witch
Fireball Mini P.E.K.K.A
Bomber Fireball Musketeer Wizard
Fireball
Fireball Wizard
Fireball Musketeer Witch
Fireball Musketeer Wizard Witch
Fireball
Fireball Mini P.E.K.K.A Musketeer Wizard
Bomber Fireball Musketeer Wizard
Fireball
Musketeer
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer Witch

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