My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Bowler Fisherman Phoenix Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Fisherman Phoenix Night Witch
Giant Snowball
Bomber Fisherman Night Witch
Zap
Bomber Fisherman Night Witch
Barbarian Barrel
Bomber Night Witch
The Log
Bomber Fisherman
Earthquake
Bomber
Arrows
Bomber Night Witch
Royal Delivery
Bomber Bowler Fisherman Night Witch
Fireball
Bomber Bowler Fisherman Night Witch
Poison
Bomber Fisherman Phoenix Night Witch
Lightning
Bowler Fisherman Phoenix Night Witch
Rocket
Bowler Phoenix Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Void Fisherman Fireball Phoenix Night Witch Giant Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Void Fisherman Fireball

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant
Fireball
Giant
Giant
Bomber Night Witch Fireball Void Bowler Fisherman
Void
Giant
Bowler
Giant Fisherman Night Witch
Fisherman
Giant Bowler
Phoenix
Night Witch
Giant Bowler

Defense Synergies 0 1

Bomber
Fisherman
Fireball
Giant
Void
Bowler
Fisherman
Bomber
Phoenix
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Bomber Fireball Void
Bomber Fisherman Phoenix Night Witch
Bowler Fisherman Bomber Void Night Witch
Night Witch Bomber Bowler Fisherman Phoenix
Bomber Fireball Bowler
Fireball Bowler Bomber Night Witch
Fireball Void Phoenix Night Witch
Bowler Fireball Void Phoenix
Fisherman Phoenix Night Witch
Bomber Bowler Fisherman Phoenix Night Witch
Bomber Fireball Bowler Fisherman Night Witch
Fireball Phoenix Night Witch
Bowler Night Witch Bomber Fireball
Bomber Fireball Bowler Night Witch
Phoenix
Fireball Bowler Fisherman
Bomber Fireball Bowler Fisherman Night Witch
Fireball Bomber Bowler Fisherman Night Witch
Bomber Fireball Bowler Fisherman
Fisherman Phoenix
Bomber Bowler Fireball Fisherman Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Void Bowler Fisherman
Fireball Void Bomber Bowler Fisherman Phoenix
Bowler Fisherman
Bowler Fireball Fisherman Phoenix Night Witch
Bowler Fisherman Phoenix Night Witch
Fireball
Fireball Void Bowler Phoenix Night Witch
Fisherman Phoenix
Void Fireball Phoenix
Phoenix
Bowler Phoenix
Fireball Void Bowler Phoenix
Bowler Fireball Night Witch
Bomber Fireball Bowler
Phoenix Bomber Fireball Bowler Fisherman Night Witch
Bowler Bomber Fireball Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void
Fireball Void Bowler Fisherman
Fireball Void
Fireball Void
Bomber Fireball Bowler
Fireball
Bomber Bowler
Fireball Bowler
Fireball Void Fisherman
Fireball Void Bowler Fisherman Night Witch
Void Fireball Bowler Fisherman
Fireball Void
Fireball Void Bowler Fisherman
Fireball Void Fisherman
Fireball Fisherman
Bomber Fireball Bowler
Fireball Bowler
Fireball
Bomber Fisherman Night Witch
Void Bomber Fireball Bowler Fisherman
Bomber Fireball Bowler
Fireball Void Bowler Night Witch
Fireball Void
Void Bowler Fisherman
Fireball Void
Bomber Fireball Bowler
Fisherman
Fireball Void Bowler Fisherman
Fireball Void Bowler Fisherman
Fireball Void Fisherman
Fireball Night Witch
Fireball Void
Fireball Void Bowler Night Witch
Void Bomber Fireball Night Witch
Void Fireball
Fireball Bowler
Fireball Void Night Witch
Fireball
Fireball
Fireball Void Bowler
Bomber Fireball Bowler
Void Fireball
Fireball Bowler
Fireball Void
Void Fireball Bowler

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