My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Golem Goblin Cage Baby Dragon Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem Guards Night Witch
Giant Snowball
Bomber Guards Baby Dragon Night Witch
Zap
Bomber Guards Night Witch
Barbarian Barrel
Bomber Elixir Golem Goblin Cage Guards Magic Archer Night Witch
The Log
Bomber Elixir Golem Goblin Cage Guards
Earthquake
Bomber Elixir Golem Goblin Cage Guards
Arrows
Bomber Guards Night Witch
Royal Delivery
Bomber Elixir Golem Goblin Cage Guards Baby Dragon Magic Archer Night Witch
Fireball
Bomber Elixir Golem Goblin Cage Baby Dragon Magic Archer Night Witch
Poison
Bomber Elixir Golem Goblin Cage Guards Magic Archer Night Witch
Lightning
Goblin Cage Baby Dragon Magic Archer Night Witch
Rocket
Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Guards Baby Dragon Poison Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Elixir Golem Guards Goblin Cage Baby Dragon Poison Magic Archer Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Elixir Golem Guards Goblin Cage

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elixir Golem Goblin Cage Baby Dragon
Elixir Golem
Poison Night Witch Bomber Baby Dragon Magic Archer
Goblin Cage
Bomber Baby Dragon Magic Archer
Guards
Baby Dragon
Bomber Elixir Golem Goblin Cage Poison
Poison
Elixir Golem Baby Dragon Night Witch
Magic Archer
Elixir Golem Goblin Cage
Night Witch
Elixir Golem Poison

Defense Synergies 0 10

Bomber
Goblin Cage Guards
Elixir Golem
Goblin Cage
Bomber Guards Baby Dragon Poison Magic Archer
Guards
Bomber Goblin Cage Baby Dragon Poison Magic Archer
Baby Dragon
Goblin Cage Guards
Poison
Goblin Cage Guards
Magic Archer
Goblin Cage Guards Night Witch
Night Witch
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Goblin Cage Baby Dragon Magic Archer
Bomber Goblin Cage Night Witch
Goblin Cage Bomber Night Witch
Goblin Cage Night Witch Bomber Guards
Bomber Goblin Cage Poison
Bomber Guards Baby Dragon Magic Archer Night Witch
Goblin Cage Baby Dragon Poison Magic Archer Night Witch
Goblin Cage Baby Dragon Poison Magic Archer
Goblin Cage Night Witch
Guards Bomber Night Witch
Guards Poison Bomber Baby Dragon Magic Archer Night Witch
Baby Dragon Poison Magic Archer Night Witch
Goblin Cage Night Witch Bomber Guards
Bomber Goblin Cage Guards Baby Dragon Poison Magic Archer Night Witch
Goblin Cage
Goblin Cage
Bomber Goblin Cage Poison Night Witch
Goblin Cage Bomber Guards Baby Dragon Magic Archer Night Witch
Goblin Cage Baby Dragon Poison Bomber Guards Magic Archer
Goblin Cage
Bomber Guards Baby Dragon Poison Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblin Cage
Poison Bomber Baby Dragon Magic Archer
Guards Goblin Cage
Guards Goblin Cage Night Witch
Goblin Cage Guards Night Witch
Poison Baby Dragon Magic Archer
Guards Goblin Cage Night Witch
Goblin Cage
Goblin Cage Baby Dragon Poison Magic Archer
Goblin Cage Guards
Goblin Cage Guards
Goblin Cage Guards Poison
Goblin Cage Guards Night Witch
Bomber Goblin Cage Baby Dragon Magic Archer
Guards Bomber Goblin Cage Baby Dragon Poison Magic Archer Night Witch
Poison Bomber Goblin Cage Baby Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Guards Baby Dragon
Poison Baby Dragon Magic Archer
Baby Dragon Poison Magic Archer
Guards Poison
Bomber Poison Baby Dragon Magic Archer
Poison Baby Dragon Magic Archer
Bomber Baby Dragon Poison Magic Archer
Poison Baby Dragon Magic Archer
Poison
Guards Poison Night Witch
Poison Magic Archer
Poison Baby Dragon Magic Archer
Poison Baby Dragon Magic Archer
Baby Dragon Poison Magic Archer
Baby Dragon Poison Magic Archer
Bomber Baby Dragon Poison Magic Archer
Magic Archer Baby Dragon Poison
Poison
Bomber Night Witch
Bomber Baby Dragon Poison Magic Archer
Bomber Baby Dragon Poison Magic Archer
Baby Dragon Poison Magic Archer Night Witch
Poison
Baby Dragon Poison
Poison Bomber Baby Dragon Magic Archer
Poison Baby Dragon Magic Archer
Baby Dragon Poison Magic Archer
Poison Baby Dragon Magic Archer
Poison Baby Dragon Magic Archer Night Witch
Guards Poison
Night Witch
Poison Bomber Magic Archer Night Witch
Poison Magic Archer
Poison Magic Archer
Guards Magic Archer Night Witch
Poison Baby Dragon Magic Archer
Poison Baby Dragon Magic Archer
Bomber Baby Dragon Poison Magic Archer
Poison
Guards Baby Dragon Poison Magic Archer
Poison Magic Archer
Poison Baby Dragon Magic Archer

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