My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Goblin Giant Night Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Rascals Goblin Giant Night Witch Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Wall Breakers Goblin Giant Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Wall Breakers Night Witch
Giant Snowball
Bomber Wall Breakers Night Witch
Zap
Bomber Wall Breakers Goblin Giant Night Witch
Barbarian Barrel
Bomber Rascals Bomb Tower Wall Breakers Night Witch
The Log
Bomber Rascals Wall Breakers
Earthquake
Bomber Bomb Tower
Arrows
Bomber Rascals Wall Breakers Night Witch
Royal Delivery
Bomber Rascals Wall Breakers Night Witch
Fireball
Bomber Rascals Bomb Tower Wall Breakers Night Witch
Poison
Bomber Rascals Bomb Tower Night Witch
Lightning
Bomb Tower Night Witch Archer Queen
Rocket
Rascals Bomb Tower Night Witch Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Wall Breakers Arrows Bomb Tower Night Witch Rascals Archer Queen Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Wall Breakers Arrows Bomb Tower

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Goblin Giant
Arrows
Wall Breakers Goblin Giant Night Witch
Rascals
Wall Breakers
Bomb Tower
Wall Breakers
Arrows Rascals Goblin Giant
Goblin Giant
Bomber Arrows Wall Breakers Night Witch
Night Witch
Arrows Goblin Giant
Archer Queen

Defense Synergies 0 1

Bomber
Arrows
Bomb Tower
Rascals
Bomb Tower
Arrows
Wall Breakers
Goblin Giant
Night Witch
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Goblin Giant
Bomb Tower Bomber Rascals Night Witch
Bomb Tower Bomber Rascals Night Witch
Bomb Tower Night Witch Bomber Rascals
Bomber Arrows Bomb Tower
Arrows Bomber Rascals Bomb Tower Night Witch
Arrows Rascals Bomb Tower Night Witch
Arrows Rascals Bomb Tower Goblin Giant
Rascals Bomb Tower Night Witch Archer Queen
Bomber Rascals Night Witch
Bomber Arrows Rascals Bomb Tower Goblin Giant Night Witch
Arrows Rascals Night Witch
Bomb Tower Night Witch Bomber Rascals
Bomber Bomb Tower Arrows Rascals Night Witch
Rascals Bomb Tower
Bomb Tower Rascals
Bomb Tower Bomber Arrows Rascals Night Witch
Arrows Bomb Tower Bomber Rascals Night Witch
Arrows Bomb Tower Bomber Rascals
Bomb Tower
Bomber Rascals Arrows Bomb Tower Goblin Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals
Bomber Arrows Bomb Tower
Rascals Bomb Tower Goblin Giant
Rascals Goblin Giant Night Witch
Rascals Goblin Giant Night Witch
Arrows Rascals Bomb Tower Goblin Giant
Rascals Bomb Tower Goblin Giant Night Witch
Rascals Bomb Tower Goblin Giant
Bomb Tower
Goblin Giant
Rascals Bomb Tower
Arrows Goblin Giant Archer Queen
Rascals Bomb Tower Goblin Giant Night Witch
Bomber Rascals Bomb Tower
Rascals Bomber Bomb Tower Goblin Giant Night Witch Archer Queen
Arrows Bomber Rascals Bomb Tower Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals
Arrows
Arrows Goblin Giant
Arrows Rascals
Bomber Arrows
Arrows Goblin Giant
Bomber Arrows
Arrows
Arrows
Night Witch
Arrows
Arrows Archer Queen
Arrows
Arrows
Bomber Arrows
Arrows
Arrows
Bomber Night Witch
Bomber Arrows
Bomber Arrows
Night Witch
Arrows
Arrows
Arrows Bomber
Arrows
Arrows
Arrows
Arrows Night Witch
Night Witch
Bomber Arrows Night Witch
Arrows
Arrows
Night Witch
Arrows Archer Queen
Arrows
Rascals
Arrows Bomber
Arrows Archer Queen
Archer Queen
Rascals Archer Queen
Archer Queen
Goblin Giant Archer Queen

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