My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Prince Electro Giant Princess Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Electro Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince Electro Giant Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Prince
Giant Snowball
Bomber Princess
Zap
Bomber Prince Princess
Barbarian Barrel
Bomber Princess Magic Archer
The Log
Bomber Mini P.E.K.K.A Prince Princess
Earthquake
Bomber
Arrows
Bomber Princess
Royal Delivery
Bomber Mini P.E.K.K.A Prince Princess Magic Archer
Fireball
Bomber Princess Magic Archer
Poison
Bomber Princess Magic Archer
Lightning
Mini P.E.K.K.A Prince Magic Archer
Rocket
Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Electro Giant Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Rocket Electro Giant Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rocket Prince Electro Giant Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Princess Mini P.E.K.K.A Magic Archer Prince Rocket Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Princess Mini P.E.K.K.A

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Prince
Arrows
Mini P.E.K.K.A Prince
Mini P.E.K.K.A
Bomber Arrows Electro Giant Princess Magic Archer
Rocket
Electro Giant
Prince
Bomber Arrows Electro Giant Princess Magic Archer
Electro Giant
Mini P.E.K.K.A Rocket Prince
Princess
Mini P.E.K.K.A Prince
Magic Archer
Mini P.E.K.K.A Prince

Defense Synergies 0 9

Bomber
Mini P.E.K.K.A Electro Giant
Arrows
Mini P.E.K.K.A Prince
Mini P.E.K.K.A
Bomber Arrows Electro Giant Princess Magic Archer
Rocket
Prince
Arrows Electro Giant Magic Archer
Electro Giant
Bomber Mini P.E.K.K.A Prince
Princess
Mini P.E.K.K.A
Magic Archer
Mini P.E.K.K.A Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Magic Archer
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Rocket Prince Bomber
Mini P.E.K.K.A Prince
Bomber Arrows Mini P.E.K.K.A Rocket Prince Princess
Arrows Bomber Magic Archer
Rocket Arrows Princess Magic Archer
Rocket Arrows Electro Giant Magic Archer
Mini P.E.K.K.A Prince Princess
Bomber Mini P.E.K.K.A Prince
Bomber Arrows Electro Giant Princess Magic Archer
Arrows Princess Magic Archer
Mini P.E.K.K.A Prince Bomber Rocket
Bomber Rocket Arrows Mini P.E.K.K.A Prince Princess Magic Archer
Mini P.E.K.K.A Prince
Rocket Mini P.E.K.K.A Prince Electro Giant
Bomber Arrows Mini P.E.K.K.A Prince
Arrows Bomber Prince Magic Archer
Arrows Bomber Princess Magic Archer
Mini P.E.K.K.A Prince
Bomber Arrows Mini P.E.K.K.A Prince Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Prince Electro Giant
Bomber Arrows Mini P.E.K.K.A Rocket Prince Magic Archer
Mini P.E.K.K.A Rocket Prince
Mini P.E.K.K.A Rocket Prince
Mini P.E.K.K.A Prince
Arrows Rocket Electro Giant Princess Magic Archer
Mini P.E.K.K.A Rocket Prince
Mini P.E.K.K.A Prince
Rocket Mini P.E.K.K.A Prince Magic Archer
Mini P.E.K.K.A Prince
Rocket Arrows Prince Electro Giant
Mini P.E.K.K.A Rocket Prince
Bomber Electro Giant Princess Magic Archer
Electro Giant Bomber Mini P.E.K.K.A Rocket Prince Magic Archer
Arrows Bomber Mini P.E.K.K.A Electro Giant Princess Magic Archer
Bomber Arrows
Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Arrows Rocket
Arrows Princess Magic Archer
Rocket Arrows Magic Archer
Arrows Rocket Prince
Bomber Rocket Arrows Magic Archer
Arrows Electro Giant Rocket Princess Magic Archer
Bomber Arrows Princess Magic Archer
Arrows Princess Magic Archer
Arrows
Rocket Mini P.E.K.K.A Prince
Rocket Arrows Prince Princess Magic Archer
Arrows Rocket Princess Magic Archer
Rocket Princess Magic Archer
Arrows Rocket Princess Magic Archer
Princess Arrows Prince Magic Archer
Rocket Bomber Arrows Princess Magic Archer
Magic Archer Arrows Rocket Princess
Arrows Rocket
Bomber Mini P.E.K.K.A Rocket
Rocket Bomber Arrows Mini P.E.K.K.A Prince Princess Magic Archer
Rocket Bomber Arrows Electro Giant Princess Magic Archer
Rocket Prince Magic Archer
Rocket Arrows Princess
Rocket Prince
Rocket Arrows
Arrows Electro Giant Bomber Princess Magic Archer
Arrows Princess Magic Archer
Arrows Prince Princess Magic Archer
Rocket Arrows Magic Archer
Arrows Electro Giant Princess Magic Archer
Rocket Electro Giant
Mini P.E.K.K.A
Bomber Arrows Rocket Magic Archer
Rocket Arrows Princess Magic Archer
Prince
Rocket Arrows Princess Magic Archer
Rocket Prince Princess Magic Archer
Rocket Arrows Princess Magic Archer
Arrows
Mini P.E.K.K.A Rocket Prince Princess Magic Archer
Arrows Bomber Princess Magic Archer
Rocket Arrows Electro Giant
Prince
Electro Giant Rocket Princess Magic Archer
Rocket Princess Magic Archer
Rocket Prince Electro Giant Princess Magic Archer
Prince
Rocket

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