My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider
Giant Snowball
Bomber Hog Rider Little Prince
Zap
Bomber Firecracker Little Prince
Barbarian Barrel
Bomber Knight Firecracker Little Prince
The Log
Bomber Firecracker Hog Rider Little Prince
Earthquake
Bomber Firecracker Hog Rider
Arrows
Bomber Firecracker Little Prince
Royal Delivery
Bomber Knight Firecracker Hog Rider Little Prince
Fireball
Bomber Firecracker Hog Rider Little Prince
Poison
Bomber Firecracker Little Prince
Lightning
Knight Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Arrows Knight Firecracker Little Prince Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Arrows Knight

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Hog Rider Mega Knight
Arrows
Hog Rider Knight Mega Knight
Knight
Firecracker Hog Rider Bomber Arrows The Log Little Prince
Firecracker
Knight Hog Rider Mega Knight
Hog Rider
Arrows Knight Firecracker The Log Bomber Mega Knight Little Prince
The Log
Hog Rider Knight Mega Knight Little Prince
Mega Knight
Bomber Arrows Firecracker Hog Rider The Log
Little Prince
Knight Hog Rider The Log

Defense Synergies 5 7

Bomber
Knight The Log
Arrows
Mega Knight Knight Little Prince
Knight
Bomber Firecracker Little Prince Arrows The Log
Firecracker
Knight The Log Mega Knight
Hog Rider
The Log
Firecracker Bomber Knight Mega Knight Little Prince
Mega Knight
Arrows Firecracker The Log
Little Prince
Knight Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker The Log
Bomber Knight Firecracker The Log Mega Knight
Mega Knight Bomber Knight
Bomber Knight Firecracker Mega Knight
Bomber Arrows Firecracker The Log Mega Knight
Arrows The Log Bomber Firecracker Mega Knight
Arrows Firecracker Little Prince
Arrows The Log Mega Knight
Knight Bomber Firecracker Mega Knight Little Prince
Bomber Arrows Knight Firecracker The Log Mega Knight
Arrows Firecracker
Mega Knight Bomber Knight The Log
Bomber Mega Knight Arrows Firecracker The Log
Knight Mega Knight
The Log Mega Knight
Mega Knight Bomber Arrows Knight Firecracker
Arrows Mega Knight Bomber Knight Firecracker The Log Little Prince
Arrows The Log Bomber Knight Firecracker Mega Knight Little Prince
Bomber Mega Knight Arrows Knight Firecracker The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight
Bomber Arrows Knight Firecracker The Log Mega Knight
Mega Knight Knight The Log
Mega Knight Knight The Log
Knight Mega Knight
Arrows Firecracker
Knight
Mega Knight Knight
Mega Knight Knight Firecracker The Log
Mega Knight Knight
Mega Knight Arrows The Log
Mega Knight Knight
Bomber Firecracker Mega Knight
Bomber Knight Firecracker The Log Little Prince
Arrows Mega Knight Bomber Firecracker The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Knight Firecracker The Log
Bomber Arrows Firecracker The Log Mega Knight
Arrows Firecracker
Bomber Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Firecracker Arrows Knight The Log
Arrows Firecracker
Knight Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Bomber Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows
Bomber
Bomber Arrows Firecracker The Log Mega Knight
Bomber Arrows Firecracker The Log Mega Knight Little Prince
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Bomber Mega Knight Little Prince
Arrows Firecracker The Log
Arrows The Log Mega Knight
Arrows Firecracker The Log
Arrows Firecracker Little Prince
Firecracker
Bomber Arrows The Log Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker The Log
Arrows Firecracker
Arrows The Log
Knight Firecracker Mega Knight
Arrows The Log Bomber Firecracker
Arrows
Firecracker Mega Knight
Firecracker The Log
Firecracker
Firecracker The Log Mega Knight Little Prince

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