My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Wizard Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Battle Healer Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Giant Giant Skeleton
Giant Snowball
Bomber Hog Rider Witch
Zap
Bomber Witch
Barbarian Barrel
Bomber Wizard Witch Giant Skeleton
The Log
Bomber Hog Rider Witch Giant Skeleton
Earthquake
Bomber Hog Rider Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Hog Rider Battle Healer Wizard Witch Giant Skeleton
Fireball
Bomber Hog Rider Battle Healer Wizard Witch
Poison
Bomber Battle Healer Wizard Witch
Lightning
Battle Healer Wizard Witch
Rocket
Hog Rider Battle Healer Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Healer Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Hog Rider Battle Healer Giant Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Arrows Hog Rider Battle Healer

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Hog Rider Battle Healer Giant Skeleton
Arrows
Hog Rider Giant Battle Healer Giant Skeleton
Hog Rider
Arrows Bomber Battle Healer Giant Wizard Witch Giant Skeleton
Battle Healer
Bomber Arrows Hog Rider Giant Witch Giant Skeleton
Giant
Bomber Arrows Hog Rider Battle Healer Wizard Witch
Wizard
Hog Rider Giant Giant Skeleton
Witch
Hog Rider Battle Healer Giant Giant Skeleton
Giant Skeleton
Bomber Arrows Hog Rider Battle Healer Wizard Witch

Defense Synergies 0 6

Bomber
Arrows
Battle Healer Giant Skeleton
Hog Rider
Battle Healer
Arrows Witch Giant Skeleton
Giant
Wizard
Giant Skeleton
Witch
Battle Healer Giant Skeleton
Giant Skeleton
Arrows Battle Healer Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard
Bomber Battle Healer Witch
Witch Bomber Giant Skeleton
Witch Bomber
Bomber Arrows Battle Healer Giant Skeleton
Arrows Bomber
Arrows Wizard Witch
Arrows Battle Healer Giant Skeleton
Witch
Bomber Battle Healer Giant Skeleton
Witch Bomber Arrows Wizard Giant Skeleton
Arrows Wizard Witch
Bomber Battle Healer Wizard Witch Giant Skeleton
Bomber Wizard Arrows Witch
Wizard Bomber Arrows Witch
Arrows Bomber Battle Healer Wizard Witch
Arrows Wizard Witch Bomber Battle Healer Giant Skeleton
Bomber Wizard Arrows Battle Healer Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Witch Giant Skeleton
Bomber Arrows Battle Healer Wizard
Giant Skeleton Battle Healer Witch
Giant Skeleton Battle Healer
Giant Skeleton Battle Healer Witch
Arrows Wizard Witch
Battle Healer Witch Giant Skeleton
Giant Skeleton Battle Healer
Giant Skeleton Witch
Witch
Witch Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Wizard Witch
Wizard Bomber Witch
Witch Bomber Battle Healer Giant Skeleton
Arrows Bomber Battle Healer Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Giant Skeleton
Bomber Wizard Arrows
Arrows Wizard Witch
Bomber Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows
Bomber Arrows Wizard Witch
Arrows Wizard
Arrows
Bomber
Bomber Arrows Wizard
Bomber Arrows Wizard Witch
Giant Skeleton
Arrows Wizard
Arrows
Arrows Bomber Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Arrows Wizard Witch
Wizard Witch
Bomber Arrows Wizard
Arrows
Giant Skeleton
Arrows Wizard
Witch
Arrows Wizard Witch
Arrows
Wizard
Arrows Bomber Wizard
Arrows Giant Skeleton
Witch Giant Skeleton
Witch
Witch Giant Skeleton

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