My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Baby Dragon Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians
Giant Snowball
Bomber Baby Dragon
Zap
Bomber Firecracker
Barbarian Barrel
Bomber Firecracker Elite Barbarians Executioner
The Log
Bomber Firecracker Elite Barbarians
Earthquake
Bomber Firecracker
Arrows
Bomber Firecracker
Royal Delivery
Bomber Firecracker Elite Barbarians Baby Dragon Executioner
Fireball
Bomber Firecracker Elite Barbarians Baby Dragon Executioner
Poison
Bomber Firecracker Executioner
Lightning
Elite Barbarians Baby Dragon Executioner
Rocket
Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Baby Dragon Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Baby Dragon Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Arrows Firecracker Baby Dragon Executioner Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Arrows Firecracker

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elite Barbarians Baby Dragon Mega Knight
Arrows
Elite Barbarians Mega Knight
Firecracker
Elite Barbarians Baby Dragon Mega Knight
Elite Barbarians
Arrows Rage Bomber Firecracker Mega Knight
Rage
Elite Barbarians
Baby Dragon
Bomber Firecracker Mega Knight
Executioner
Mega Knight
Mega Knight
Bomber Arrows Firecracker Elite Barbarians Baby Dragon Executioner

Defense Synergies 1 5

Bomber
Arrows
Mega Knight
Firecracker
Baby Dragon Mega Knight
Elite Barbarians
Mega Knight
Rage
Baby Dragon
Firecracker Mega Knight
Executioner
Mega Knight
Mega Knight
Arrows Firecracker Elite Barbarians Baby Dragon Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Baby Dragon Executioner
Elite Barbarians Bomber Firecracker Executioner Mega Knight
Mega Knight Bomber Elite Barbarians Executioner
Elite Barbarians Bomber Firecracker Mega Knight
Bomber Arrows Firecracker Elite Barbarians Mega Knight
Arrows Bomber Firecracker Baby Dragon Executioner Mega Knight
Arrows Firecracker Baby Dragon Executioner
Arrows Baby Dragon Mega Knight
Elite Barbarians
Elite Barbarians Bomber Firecracker Mega Knight
Executioner Bomber Arrows Firecracker Baby Dragon Mega Knight
Arrows Executioner Firecracker Baby Dragon
Mega Knight Bomber Elite Barbarians
Bomber Executioner Mega Knight Arrows Firecracker Baby Dragon
Elite Barbarians Mega Knight
Elite Barbarians Mega Knight
Mega Knight Bomber Arrows Firecracker Elite Barbarians Executioner
Arrows Mega Knight Bomber Firecracker Elite Barbarians Baby Dragon Executioner
Arrows Baby Dragon Executioner Bomber Firecracker Mega Knight
Elite Barbarians
Bomber Mega Knight Arrows Firecracker Elite Barbarians Baby Dragon Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians
Bomber Arrows Firecracker Elite Barbarians Baby Dragon Executioner Mega Knight
Mega Knight Elite Barbarians
Mega Knight Elite Barbarians
Elite Barbarians Executioner Mega Knight
Arrows Firecracker Executioner Baby Dragon
Elite Barbarians
Mega Knight Elite Barbarians
Mega Knight Firecracker Elite Barbarians Baby Dragon
Mega Knight Elite Barbarians
Mega Knight Arrows Elite Barbarians
Elite Barbarians Mega Knight Executioner
Bomber Firecracker Baby Dragon Executioner Mega Knight
Elite Barbarians Bomber Firecracker Baby Dragon Executioner
Arrows Executioner Mega Knight Bomber Firecracker Elite Barbarians Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Executioner
Arrows Baby Dragon
Arrows Firecracker
Bomber Executioner Arrows Firecracker Baby Dragon Mega Knight
Arrows Firecracker Executioner Baby Dragon
Bomber Arrows Firecracker Baby Dragon Executioner
Arrows Firecracker Baby Dragon Executioner
Arrows Firecracker
Elite Barbarians
Firecracker Arrows
Arrows Firecracker Baby Dragon Executioner
Firecracker Elite Barbarians Baby Dragon Executioner
Arrows Firecracker Baby Dragon
Arrows Firecracker Elite Barbarians Baby Dragon
Bomber Arrows Firecracker Baby Dragon Executioner
Arrows Firecracker Baby Dragon Executioner Mega Knight
Arrows
Bomber
Bomber Arrows Firecracker Baby Dragon Executioner Mega Knight
Bomber Arrows Firecracker Baby Dragon Mega Knight
Baby Dragon Mega Knight
Arrows
Arrows Baby Dragon
Arrows Firecracker Bomber Baby Dragon Executioner Mega Knight
Arrows Firecracker Baby Dragon Executioner
Arrows Baby Dragon Mega Knight
Arrows Firecracker Baby Dragon
Elite Barbarians Arrows Firecracker Baby Dragon Executioner
Firecracker
Elite Barbarians
Bomber Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Arrows Firecracker Baby Dragon Executioner
Arrows
Firecracker Baby Dragon Executioner Mega Knight
Arrows Bomber Firecracker Baby Dragon Executioner
Arrows
Firecracker Elite Barbarians Executioner Mega Knight
Firecracker Elite Barbarians Baby Dragon
Firecracker Executioner
Firecracker Baby Dragon Executioner Mega Knight

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