My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mother Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Giant Skeleton Royal Ghost Mother Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Hogs Giant Skeleton
Giant Snowball
Bomber Royal Hogs Little Prince
Zap
Bomber Firecracker Royal Hogs Little Prince
Barbarian Barrel
Bomber Firecracker Royal Hogs Giant Skeleton Royal Ghost Little Prince
The Log
Bomber Firecracker Royal Hogs Giant Skeleton Little Prince
Earthquake
Bomber Firecracker Royal Hogs
Arrows
Bomber Firecracker Royal Hogs Little Prince
Royal Delivery
Bomber Firecracker Royal Hogs Giant Skeleton Royal Ghost Mother Witch Little Prince
Fireball
Bomber Firecracker Royal Hogs Mother Witch Little Prince
Poison
Bomber Firecracker Royal Hogs Mother Witch Little Prince
Lightning
Mother Witch Little Prince
Rocket
Royal Hogs Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton Royal Ghost Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Firecracker Royal Ghost Little Prince Mother Witch Royal Hogs Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Firecracker Royal Ghost

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Hogs Giant Skeleton
Arrows
Royal Hogs Giant Skeleton Mother Witch
Firecracker
Royal Hogs Giant Skeleton
Royal Hogs
Arrows Mother Witch Bomber Firecracker Little Prince
Giant Skeleton
Bomber Arrows Firecracker Mother Witch
Royal Ghost
Mother Witch Little Prince
Mother Witch
Royal Hogs Arrows Giant Skeleton Royal Ghost
Little Prince
Royal Hogs Royal Ghost

Defense Synergies 0 9

Bomber
Royal Ghost
Arrows
Giant Skeleton Mother Witch Little Prince
Firecracker
Giant Skeleton
Royal Hogs
Giant Skeleton
Arrows Firecracker Mother Witch Little Prince
Royal Ghost
Bomber Mother Witch Little Prince
Mother Witch
Arrows Giant Skeleton Royal Ghost
Little Prince
Arrows Giant Skeleton Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker
Bomber Firecracker
Bomber Giant Skeleton
Bomber Firecracker
Bomber Arrows Firecracker Giant Skeleton
Arrows Bomber Firecracker Royal Ghost Mother Witch
Arrows Firecracker Little Prince
Arrows Giant Skeleton
Bomber Firecracker Giant Skeleton Royal Ghost Little Prince
Mother Witch Bomber Arrows Firecracker Giant Skeleton Royal Ghost
Arrows Firecracker
Bomber Giant Skeleton
Bomber Arrows Firecracker Royal Ghost
Bomber Arrows Firecracker
Arrows Bomber Firecracker Royal Ghost Little Prince
Arrows Bomber Firecracker Giant Skeleton Royal Ghost Mother Witch Little Prince
Bomber Royal Ghost Arrows Firecracker Giant Skeleton Mother Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Royal Ghost
Bomber Arrows Firecracker Royal Ghost
Giant Skeleton
Giant Skeleton
Giant Skeleton
Arrows Firecracker Mother Witch
Giant Skeleton
Giant Skeleton
Giant Skeleton Firecracker
Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton
Bomber Firecracker
Bomber Firecracker Giant Skeleton Little Prince
Arrows Bomber Firecracker Giant Skeleton Royal Ghost Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton Royal Ghost
Arrows Firecracker Royal Ghost
Arrows Giant Skeleton
Arrows Firecracker Giant Skeleton
Bomber Arrows Firecracker
Arrows Firecracker Mother Witch
Bomber Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Bomber Arrows Firecracker
Arrows Firecracker
Arrows
Bomber
Bomber Arrows Firecracker
Bomber Arrows Firecracker Mother Witch Little Prince
Giant Skeleton
Arrows
Arrows
Arrows Firecracker Mother Witch Bomber Little Prince
Arrows Firecracker Royal Ghost
Arrows
Arrows Firecracker
Arrows Firecracker Mother Witch Little Prince
Firecracker
Bomber Arrows
Arrows Firecracker
Giant Skeleton
Arrows Firecracker
Arrows Firecracker
Arrows
Firecracker
Arrows Bomber Firecracker
Arrows Giant Skeleton
Firecracker
Firecracker Giant Skeleton
Firecracker
Firecracker Giant Skeleton Royal Ghost Little Prince

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