My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Phoenix Night Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Royal Giant Fisherman Phoenix Night Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Fisherman Phoenix Night Witch
Giant Snowball
Bomber Fisherman Night Witch Little Prince
Zap
Bomber Firecracker Royal Giant Fisherman Night Witch Little Prince
Barbarian Barrel
Bomber Firecracker Night Witch Little Prince
The Log
Bomber Firecracker Royal Giant Fisherman Little Prince
Earthquake
Bomber Firecracker
Arrows
Bomber Firecracker Night Witch Little Prince
Royal Delivery
Bomber Firecracker Fisherman Night Witch Little Prince
Fireball
Bomber Firecracker Fisherman Night Witch Little Prince
Poison
Bomber Firecracker Fisherman Phoenix Night Witch Little Prince
Lightning
Fisherman Phoenix Night Witch Little Prince
Rocket
Phoenix Night Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Firecracker Fisherman Little Prince Phoenix Night Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Firecracker Fisherman

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant
Arrows
Royal Giant Phoenix Night Witch
Firecracker
Royal Giant Fisherman
Royal Giant
Bomber Arrows Firecracker Fisherman Night Witch
Fisherman
Royal Giant Firecracker
Phoenix
Arrows
Night Witch
Arrows Royal Giant
Little Prince

Defense Synergies 0 6

Bomber
Fisherman
Arrows
Phoenix Little Prince
Firecracker
Fisherman Night Witch
Royal Giant
Fisherman
Bomber Firecracker
Phoenix
Arrows Little Prince
Night Witch
Firecracker
Little Prince
Arrows Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker
Bomber Firecracker Fisherman Phoenix Night Witch
Fisherman Bomber Night Witch
Night Witch Bomber Firecracker Fisherman Phoenix
Bomber Arrows Firecracker
Arrows Bomber Firecracker Night Witch
Arrows Firecracker Phoenix Night Witch Little Prince
Arrows Phoenix
Fisherman Phoenix Night Witch
Bomber Firecracker Fisherman Phoenix Night Witch Little Prince
Bomber Arrows Firecracker Fisherman Night Witch
Arrows Firecracker Phoenix Night Witch
Night Witch Bomber
Bomber Arrows Firecracker Night Witch
Phoenix
Fisherman
Bomber Arrows Firecracker Fisherman Night Witch
Arrows Bomber Firecracker Fisherman Night Witch Little Prince
Arrows Bomber Firecracker Fisherman Little Prince
Fisherman Phoenix
Bomber Arrows Firecracker Fisherman Night Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fisherman
Bomber Arrows Firecracker Fisherman Phoenix
Fisherman
Fisherman Phoenix Night Witch
Fisherman Phoenix Night Witch
Arrows Firecracker
Phoenix Night Witch
Fisherman Phoenix
Firecracker Phoenix
Phoenix
Phoenix
Arrows Phoenix
Night Witch
Bomber Firecracker
Phoenix Bomber Firecracker Fisherman Night Witch Little Prince
Arrows Bomber Firecracker Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Fisherman
Arrows
Arrows Firecracker
Bomber Arrows Firecracker
Arrows Firecracker
Bomber Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Fisherman
Fisherman Night Witch
Firecracker Arrows Fisherman
Arrows Firecracker
Firecracker Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Fisherman
Bomber Arrows Firecracker
Arrows Firecracker
Arrows
Bomber Fisherman Night Witch
Bomber Arrows Firecracker Fisherman
Bomber Arrows Firecracker Little Prince
Night Witch
Arrows
Fisherman
Arrows
Arrows Firecracker Bomber Little Prince
Fisherman
Arrows Firecracker Fisherman
Arrows Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Night Witch Little Prince
Firecracker
Night Witch
Bomber Arrows Night Witch
Arrows Firecracker
Arrows Firecracker
Night Witch
Arrows Firecracker
Arrows
Firecracker
Arrows Bomber Firecracker
Arrows
Firecracker
Firecracker
Firecracker
Firecracker Little Prince

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