My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Wall Breakers Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Wall Breakers Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Drill Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Elite Barbarians Wall Breakers Goblin Drill
Giant Snowball
Bomber Archers Wall Breakers Goblin Drill
Zap
Bomber Archers Wall Breakers Goblin Drill
Barbarian Barrel
Bomber Archers Elite Barbarians Wall Breakers Goblin Drill Magic Archer
The Log
Bomber Archers Elite Barbarians Wall Breakers Goblin Drill
Earthquake
Bomber Archers Goblin Drill
Arrows
Bomber Archers Wall Breakers Goblin Drill
Royal Delivery
Bomber Archers Elite Barbarians Wall Breakers Goblin Drill Magic Archer
Fireball
Bomber Archers Elite Barbarians Wall Breakers Goblin Drill Magic Archer
Poison
Bomber Archers Goblin Drill Magic Archer
Lightning
Elite Barbarians Magic Archer
Rocket
Elite Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Wall Breakers Rage Archers Goblin Drill Magic Archer Golden Knight Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Wall Breakers Rage Archers

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elite Barbarians Goblin Drill
Archers
Elite Barbarians Wall Breakers
Elite Barbarians
Rage Bomber Archers Golden Knight
Wall Breakers
Goblin Drill Archers
Rage
Elite Barbarians Golden Knight
Goblin Drill
Wall Breakers Bomber Golden Knight
Magic Archer
Golden Knight
Golden Knight
Elite Barbarians Rage Goblin Drill Magic Archer

Defense Synergies 0 6

Bomber
Goblin Drill Golden Knight
Archers
Goblin Drill Golden Knight
Elite Barbarians
Golden Knight
Wall Breakers
Rage
Goblin Drill
Bomber Archers Magic Archer
Magic Archer
Goblin Drill
Golden Knight
Bomber Archers Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Magic Archer Golden Knight
Elite Barbarians Bomber Goblin Drill
Bomber Archers Elite Barbarians Goblin Drill
Elite Barbarians Bomber Goblin Drill
Bomber Elite Barbarians
Bomber Archers Magic Archer
Archers Magic Archer
Magic Archer Golden Knight
Elite Barbarians Goblin Drill
Elite Barbarians Bomber Archers
Archers Bomber Goblin Drill Magic Archer
Archers Magic Archer
Goblin Drill Bomber Elite Barbarians
Bomber Goblin Drill Magic Archer Golden Knight
Elite Barbarians Goblin Drill
Elite Barbarians Goblin Drill
Bomber Elite Barbarians Goblin Drill
Bomber Archers Elite Barbarians Goblin Drill Magic Archer Golden Knight
Goblin Drill Bomber Archers Magic Archer
Elite Barbarians Goblin Drill
Bomber Archers Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Elite Barbarians
Bomber Archers Elite Barbarians Magic Archer
Elite Barbarians Golden Knight
Elite Barbarians
Elite Barbarians Goblin Drill
Archers Magic Archer
Archers Elite Barbarians
Elite Barbarians
Elite Barbarians Magic Archer
Goblin Drill
Elite Barbarians Golden Knight
Elite Barbarians
Elite Barbarians Golden Knight
Bomber Archers Magic Archer
Elite Barbarians Bomber Archers Goblin Drill Magic Archer Golden Knight
Bomber Archers Elite Barbarians Magic Archer Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Goblin Drill Golden Knight
Magic Archer Golden Knight
Goblin Drill Magic Archer
Bomber Magic Archer
Magic Archer
Bomber Archers Magic Archer
Magic Archer
Golden Knight
Elite Barbarians
Magic Archer Golden Knight
Archers Magic Archer
Elite Barbarians Magic Archer Golden Knight
Magic Archer
Elite Barbarians Magic Archer
Bomber Goblin Drill Magic Archer Golden Knight
Magic Archer
Bomber
Bomber Archers Magic Archer
Bomber Magic Archer Golden Knight
Magic Archer
Goblin Drill
Bomber Magic Archer
Magic Archer Golden Knight
Magic Archer Golden Knight
Magic Archer Golden Knight
Elite Barbarians Archers Magic Archer
Elite Barbarians
Bomber Magic Archer
Magic Archer
Magic Archer
Archers Magic Archer
Archers Magic Archer
Magic Archer
Bomber Magic Archer
Elite Barbarians
Elite Barbarians Magic Archer Golden Knight
Magic Archer
Magic Archer Golden Knight

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