My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Baby Dragon Giant Skeleton Princess Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Skeleton Army Clone Giant Skeleton Sparky
Giant Snowball
Bomber Archers Skeleton Army Clone Baby Dragon Princess
Zap
Bomber Archers Skeleton Army Clone Princess Sparky
Barbarian Barrel
Bomber Archers Skeleton Army Clone Giant Skeleton Princess Sparky
The Log
Bomber Archers Skeleton Army Clone Giant Skeleton Princess Sparky
Earthquake
Bomber Archers Skeleton Army Clone
Arrows
Bomber Archers Skeleton Army Clone Princess
Royal Delivery
Bomber Archers Skeleton Army Clone Baby Dragon Giant Skeleton Princess Sparky
Fireball
Bomber Archers Skeleton Army Clone Baby Dragon Princess Sparky
Poison
Bomber Archers Skeleton Army Clone Princess Sparky
Lightning
Baby Dragon Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Clone Baby Dragon Giant Skeleton Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Skeleton Army Clone Princess Baby Dragon Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Skeleton Army Clone

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Baby Dragon Giant Skeleton Sparky
Archers
Baby Dragon Giant Skeleton
Skeleton Army
Clone Sparky
Clone
Skeleton Army Giant Skeleton Baby Dragon Sparky
Baby Dragon
Bomber Archers Clone Giant Skeleton Sparky
Giant Skeleton
Clone Bomber Archers Baby Dragon Princess Sparky
Princess
Giant Skeleton Sparky
Sparky
Bomber Skeleton Army Clone Baby Dragon Giant Skeleton Princess

Defense Synergies 0 8

Bomber
Archers
Skeleton Army Baby Dragon Giant Skeleton
Skeleton Army
Archers Giant Skeleton Princess Sparky
Clone
Baby Dragon
Archers Giant Skeleton
Giant Skeleton
Archers Skeleton Army Baby Dragon Princess
Princess
Skeleton Army Giant Skeleton
Sparky
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Baby Dragon Sparky
Skeleton Army Sparky Bomber
Skeleton Army Sparky Bomber Archers Giant Skeleton
Skeleton Army Sparky Bomber
Bomber Skeleton Army Giant Skeleton Princess Sparky
Skeleton Army Bomber Archers Baby Dragon
Archers Baby Dragon Princess
Baby Dragon Giant Skeleton Sparky
Sparky Skeleton Army Princess
Skeleton Army Bomber Archers Giant Skeleton Sparky
Archers Skeleton Army Bomber Baby Dragon Giant Skeleton Princess
Archers Baby Dragon Princess
Skeleton Army Sparky Bomber Giant Skeleton
Bomber Skeleton Army Sparky Baby Dragon Princess
Skeleton Army Sparky
Skeleton Army Sparky
Sparky Bomber Skeleton Army
Bomber Archers Skeleton Army Baby Dragon
Baby Dragon Bomber Archers Giant Skeleton Princess
Sparky
Bomber Skeleton Army Archers Baby Dragon Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Giant Skeleton Sparky
Bomber Archers Baby Dragon
Skeleton Army Giant Skeleton Sparky
Skeleton Army Giant Skeleton Sparky
Giant Skeleton Skeleton Army Sparky
Archers Baby Dragon Princess
Skeleton Army Sparky Archers Giant Skeleton
Giant Skeleton Skeleton Army Sparky
Giant Skeleton Skeleton Army Baby Dragon Sparky
Skeleton Army Sparky
Giant Skeleton Sparky
Skeleton Army Giant Skeleton
Skeleton Army Giant Skeleton Sparky
Bomber Archers Skeleton Army Baby Dragon Princess Sparky
Skeleton Army Sparky Bomber Archers Baby Dragon Giant Skeleton
Bomber Archers Baby Dragon Giant Skeleton Princess Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Baby Dragon Giant Skeleton Sparky
Baby Dragon Princess
Baby Dragon Giant Skeleton Sparky
Giant Skeleton Sparky
Bomber Baby Dragon Sparky
Baby Dragon Princess
Bomber Archers Baby Dragon Princess Sparky
Baby Dragon Princess
Sparky
Princess Sparky
Archers Baby Dragon Princess
Baby Dragon Princess Sparky
Baby Dragon Princess
Princess Baby Dragon Sparky
Bomber Baby Dragon Princess Sparky
Baby Dragon Princess Sparky
Sparky
Bomber Sparky
Bomber Archers Baby Dragon Princess Sparky
Bomber Baby Dragon Princess
Baby Dragon Giant Skeleton Sparky
Princess
Sparky
Baby Dragon
Bomber Baby Dragon Princess Sparky
Baby Dragon Princess Sparky
Baby Dragon Princess Sparky
Baby Dragon Sparky
Archers Baby Dragon Princess Sparky
Sparky
Bomber Sparky
Princess Sparky
Giant Skeleton Sparky
Princess Sparky
Archers Skeleton Army Princess
Archers Baby Dragon Princess
Baby Dragon Princess Sparky
Bomber Baby Dragon Princess
Giant Skeleton Sparky
Sparky
Baby Dragon Giant Skeleton Princess Sparky
Princess
Baby Dragon Giant Skeleton Princess Sparky

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